REM PLAY Level 121

DISPLAY_OBJECTIVE(917, PLAYER0)

SET_GENERATE_SPEED(500)
MAX_CREATURES(PLAYER0,12)
START_MONEY(PLAYER0,15000)


ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,15)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,10)


CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)


ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)




CREATE_PARTY(PARTY1)
   ADD_TO_PARTY(PARTY1,ARCHER,2,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,ARCHER,2,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,ARCHER,2,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,BARBARIAN,3,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,BARBARIAN,3,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY1,BARBARIAN,3,300,ATTACK_DUNGEON_HEART,0)



CREATE_PARTY(PARTY2)
   ADD_TO_PARTY(PARTY2,WIZARD,6,300,STEAL_SPELLS,0)
   ADD_TO_PARTY(PARTY2,WIZARD,5,300,STEAL_SPELLS,0)
   ADD_TO_PARTY(PARTY2,WIZARD,5,300,STEAL_SPELLS,0)
   ADD_TO_PARTY(PARTY2,THIEF,6,300,STEAL_GOLD,0)
   ADD_TO_PARTY(PARTY2,THIEF,6,300,STEAL_GOLD,0)
   ADD_TO_PARTY(PARTY2,THIEF,5,300,STEAL_GOLD,0)



CREATE_PARTY(PARTY3)
   ADD_TO_PARTY(PARTY3,GIANT,6,300,ATTACK_ROOMS,0)
   ADD_TO_PARTY(PARTY3,GIANT,6,300,ATTACK_ROOMS,0)
   ADD_TO_PARTY(PARTY3,DWARFA,7,300,ATTACK_ROOMS,0)
   ADD_TO_PARTY(PARTY3,DWARFA,7,300,ATTACK_ROOMS,0)



CREATE_PARTY(PARTY4)
   ADD_TO_PARTY(PARTY4,MONK,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY4,MONK,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY4,MONK,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY4,WITCH,6,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY4,WITCH,6,300,ATTACK_DUNGEON_HEART,0)



CREATE_PARTY(PARTY5)
   ADD_TO_PARTY(PARTY5,ARCHER,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY5,ARCHER,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY5,ARCHER,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY5,THIEF,8,300,STEAL_GOLD,0)
   ADD_TO_PARTY(PARTY5,THIEF,8,300,STEAL_GOLD,0)



CREATE_PARTY(PARTY6)
   ADD_TO_PARTY(PARTY6,MONK,5,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY6,MONK,5,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY7)
   ADD_TO_PARTY(PARTY7,ARCHER,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY7,ARCHER,7,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY8)
   ADD_TO_PARTY(PARTY8,GIANT,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY8,BARBARIAN,7,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY9)
   ADD_TO_PARTY(PARTY9,WIZARD,6,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY9,FAIRY,7,300,ATTACK_DUNGEON_HEART,0)
   ADD_TO_PARTY(PARTY9,FAIRY,7,300,ATTACK_DUNGEON_HEART,0)





IF(PLAYER0,GAME_TURN >= 7000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-3,1)
ENDIF



IF(PLAYER0,GAME_TURN >= 12000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,-2,1)
ENDIF

IF(PLAYER0,GAME_TURN >= 13000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-3,1)
ENDIF



IF(PLAYER0,GAME_TURN >= 22000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-3,1)
ENDIF



IF(PLAYER0,GAME_TURN >= 29000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,-1,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-2,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY5,-3,1)
ENDIF



IF(PLAYER0,GAME_TURN >= 35000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,-3,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,-2,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-1,1)
ENDIF


IF(PLAYER0,GAME_TURN >= 37000)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,1,1)
   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,2,1)
REM   ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,3,1)
   ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,4,DUNGEON_HEART,0,4,300)
ENDIF


REM CREATE_PARTY(PARTY1)
REM    ADD_TO_PARTY(PARTY NUMBER,CREATURE,EXPERIENCE,100,DUNGEON_HEART/ATTACK_ROOMS/STEAL_SPELLS/STEAL_GOLD,0)


REM IF(PLAYER0,GAME_TURN >= 3600)
REM    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY_NAME,-X{HERO DOOR},DUNGEON_HEART/ATTACK_ROOMS/STEAL_SPELLS/STEAL_GOLD,PLAYER0,X{LEVEL},300)
REM END IF

REM    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,?,ACTION POINT,NUMBER,LEVEL,300)



IF(PLAYER_GOOD, DUNGEON_DESTROYED == 1)
   WIN_GAME
ENDIF



