Rem play level 70

SET_GENERATE_SPEED(500)
MAX_CREATURES(PLAYER0,17)
Max_Creatures(PLayer1,17)
Max_Creatures(PLayer2,17) 
Max_Creatures(PLayer3,17) 

START_MONEY(PLAYER0,5000)
Start_Money(player1,5000)
Start_Money(player2,5000)
Start_Money(player3,5000) 

ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(Troll,10)
ADD_CREATURE_TO_POOL(Bug,15)
ADD_CREATURE_TO_POOL(Spider,15)
ADD_CREATURE_TO_POOL(Fly,10)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(Dragon,20)
ADD_CREATURE_TO_POOL(Demonspawn,20)  

CREATURE_AVAILABLE(ALL_PLAYERS,Troll,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,Dragon,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,Spider,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,Fly,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,Bug,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,Demonspawn,1,1) 

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(all_PLAYERs,Bridge,1,0) 
ROOM_AVAILABLE(all_PLAYERs,prison,0,0) 
ROOM_AVAILABLE(ALL_PLAYERS,Workshop,1,0) 
ROOM_AVAILABLE(all_PLAYERs,Graveyard,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_Sight,1,0) 
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_disease,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_destroy_walls,1,0)

Door_available(all_players,Steel,1,0)
Door_available(all_players,Magic,1,0)
Trap_Available(All_players,Poison_GAS,1,0)
Trap_Available(All_players,Boulder,1,0)
Trap_Available(All_players,Lava,1,0)
Trap_Available(All_players,word_of_power,1,0)

IF(PLAYER0, PRISON > 0)
	ROOM_AVAILABLE(PLAYER0,prison,1,1) 
ENDIF
IF(PLAYER1, PRISON > 0)
	ROOM_AVAILABLE(PLAYER1,prison,1,1) 
ENDIF
IF(PLAYER2, PRISON > 0)
	ROOM_AVAILABLE(PLAYER2,prison,1,1) 
ENDIF
IF(PLAYER3, PRISON > 0)
	ROOM_AVAILABLE(PLAYER3,prison,1,1) 
ENDIF


IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
	DISPLAY_OBJECTIVE(0, PLAYER0)
ENDIF

IF(PLAYER1, ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
	DISPLAY_OBJECTIVE(0, PLAYER1)
ENDIF

IF(PLAYER2, ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
	DISPLAY_OBJECTIVE(0, PLAYER1)
ENDIF

IF(PLAYER3, ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
	DISPLAY_OBJECTIVE(0, PLAYER1)
ENDIF
