rem Data Disk Muti_level 2~30

SET_GENERATE_SPEED(650)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,20)
MAX_CREATURES(PLAYER2,20)


START_MONEY(PLAYER0,15000)
START_MONEY(PLAYER1,15000)
START_MONEY(PLAYER2,15000)

		


ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(DRAGON,15)
ADD_CREATURE_TO_POOL(HELL_HOUND,15)
ADD_CREATURE_TO_POOL(VAMPIRE,5)
ADD_CREATURE_TO_POOL(ORC,15)
ADD_CREATURE_TO_POOL(FLY,15)										
ADD_CREATURE_TO_POOL(SPIDER,15)	
ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)

REM ALL PLAYERS
	REM Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)




	REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
		

	REM Spells
		
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,0,0)


	REM  doors & traps

 	DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
	TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
	DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
	TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
	DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
	TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
	TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
	TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)



