SUBDIRS = Confuse hal sdl textscreen gamesdir = /usr/local/games games_PROGRAMS = eternity AM_CXXFLAGS = -I/usr/include/SDL -I/usr/local/include/SDL @SDL_CFLAGS@ -Wall\ -D_SDL_VER -DNDEBUG -DAMX_NODYNALOAD -DR_LINKEDPORTALS -DZONE_NATIVE \ -DHAVE_SCHED_SETAFFINITY -D_CONSOLE -DLINUX -fno-strict-aliasing eternity_SOURCES = \ a_common.cpp a_common.h a_counters.cpp a_decorate.cpp a_doom.cpp a_doom.h \ a_fixed.cpp a_general.cpp a_heretic.cpp a_hexen.cpp a_small.cpp a_small.h \ acs_intr.cpp acs_intr.h \ am_color.cpp am_map.cpp am_map.h \ amx.cpp amx.h amxcore.cpp \ c_cmd.cpp c_io.cpp c_io.h c_net.cpp c_net.h c_runcmd.cpp \ c_runcmd.h \ Confuse \ d_deh.cpp d_deh.h d_dehtbl.cpp d_dehtbl.h d_diskfile.cpp d_diskfile.h \ d_dwfile.h d_englsh.h d_event.h d_french.h d_gi.cpp d_gi.h \ dhticstr.h d_io.cpp d_io.h d_items.cpp d_items.h d_keywds.h \ d_main.cpp d_main.h d_mod.h d_net.cpp d_net.h doomdata.h \ doomdef.cpp doomdef.h doomstat.cpp doomstat.h doomtype.h d_player.h \ dstrings.cpp dstrings.h d_textur.h d_think.h d_ticcmd.h \ e_args.cpp e_args.h e_cmd.cpp e_dstate.cpp e_dstate.h e_edf.cpp \ e_edf.h e_exdata.cpp e_exdata.h e_fonts.cpp e_fonts.h e_hash.cpp \ e_hash.h e_lib.cpp e_lib.h e_mod.cpp e_mod.h e_player.cpp \ e_player.h e_sound.cpp e_sound.h e_sprite.cpp e_sprite.h e_states.cpp \ e_states.h e_string.cpp e_string.h e_things.cpp e_things.h e_ttypes.cpp \ e_ttypes.h \ f_finale.cpp f_finale.h f_wipe.cpp f_wipe.h \ g_bind.cpp g_bind.h g_cmd.cpp g_dmflag.cpp g_dmflag.h g_game.cpp \ g_game.h g_gfs.cpp g_gfs.h \ hi_stuff.cpp hi_stuff.h hu_frags.cpp hu_frags.h hu_over.cpp hu_over.h \ hu_stuff.cpp hu_stuff.h \ i_net.h info.cpp info.h in_lude.cpp in_lude.h i_sound.h \ i_system.h i_video.h \ m_argv.cpp m_argv.h m_bbox.cpp m_bbox.h m_buffer.cpp m_buffer.h \ m_cheat.cpp m_cheat.h m_collection.h m_dllist.h m_fcvt.cpp m_fcvt.h \ m_fixed.h \ m_hash.cpp m_hash.h m_misc.cpp m_misc.h m_qstr.cpp m_qstr.h \ m_queue.cpp m_queue.h m_random.cpp m_random.h m_shots.cpp m_shots.h \ m_swap.h m_syscfg.cpp m_syscfg.h m_vector.cpp m_vector.h \ mn_emenu.cpp mn_emenu.h mn_engin.cpp mn_engin.h mn_files.cpp mn_files.h \ mn_htic.cpp mn_htic.h mn_menus.cpp mn_menus.h mn_misc.cpp mn_misc.h \ mn_skinv.cpp \ metaapi.cpp metaapi.h \ osdefs.h \ p_anim.cpp p_anim.h p_ceilng.cpp p_chase.cpp p_chase.h p_cmd.cpp \ p_doors.cpp p_enemy.cpp p_enemy.h p_floor.cpp p_genlin.cpp p_hubs.cpp \ p_hubs.h p_info.cpp p_info.h p_inter.cpp p_inter.h p_lights.cpp \ p_map.cpp p_map.h p_map3d.cpp p_map3d.h p_maputl.cpp p_maputl.h \ p_mobj.cpp p_mobj.h p_mobjcol.cpp p_mobjcol.h p_partcl.cpp p_partcl.h \ p_plats.cpp p_portal.cpp p_portal.h p_pspr.cpp p_pspr.h p_saveg.cpp \ p_saveg.h p_setup.cpp p_setup.h p_sight.cpp p_skin.cpp p_skin.h \ p_slopes.cpp p_slopes.h p_spec.cpp p_spec.h p_switch.cpp p_telept.cpp \ p_things.cpp p_tick.cpp p_tick.h p_trace.cpp p_user.cpp p_user.h \ p_xenemy.cpp p_xenemy.h polyobj.cpp polyobj.h psnprntf.cpp psnprntf.h \ r_bsp.cpp r_bsp.h r_data.cpp r_data.h r_defs.h r_draw.cpp \ r_draw.h r_drawl.cpp r_drawl.h r_drawq.cpp r_dynseg.h r_main.cpp \ r_main.h r_plane.cpp r_pcheck.h r_drawq.h r_dynseg.cpp r_plane.h \ r_portal.cpp r_portal.h r_ripple.cpp r_ripple.h r_segs.cpp r_segs.h \ r_sky.cpp r_sky.h r_span.cpp r_state.h r_textur.cpp r_things.cpp \ r_things.h rules.make \ s_sndseq.cpp s_sndseq.h s_sound.cpp s_sound.h \ sclinux.h sounds.cpp sounds.h \ st_hbar.cpp st_lib.cpp st_lib.h st_stuff.cpp st_stuff.h \ tables.cpp tables.h \ v_block.cpp v_block.h v_buffer.cpp v_buffer.h v_font.cpp v_font.h \ v_misc.cpp v_misc.h v_patch.cpp v_patch.h v_video.cpp v_video.h \ version.cpp version.h \ wi_stuff.cpp wi_stuff.h \ w_hacks.cpp w_hacks.h w_levels.cpp w_levels.h w_wad.cpp w_wad.h \ xl_scripts.cpp xl_scripts.h \ z_native.cpp z_zone.h eternity_LDADD = @LDFLAGS@ @SDL_LIBS@ -lSDL_mixer -lSDL_net sdl/libsdlet.a\ Confuse/libetconfuse.a textscreen/libtextscreen.a hal/libhalet.a