// // things.edf // // EDF for Eternity Engine v3.40.27 // // thingtypes define monsters, fireballs, decorations, etc. // thingtypes may be defined elsewhere, and order is unimportant. // User-defined thing types should use DeHackEd numbers greater // than 10000 in all cases, to remain compatible with future versions // of Eternity. See the EDF documentation for important information on // the format of thingtype fields. // // Doom Thing Types ------------------------------------------------------------ // DoomEdNums: 1 - 3999 // DeHackEd Nums: 0 - 137, 141, 142, 144 includeifenabled("doom/things.edf", "DOOM") // Heretic Thing Types --------------------------------------------------------- // DoomEdNums: 7001 - 7299 // DeHackEd Nums: 300 - 399 includeifenabled("heretic/things.edf", "HERETIC") // Common Objects -------------------------------------------------------------- // // TeleportSpot // // This is the object used to tag line-to-thing teleport exit spots. It is // shared by all gamemodes. // thingtype TeleportSpot : Mobj, 14, 42 { flags NOSECTOR|NOBLOCKMAP } // BOOM Objects ---------------------------------------------------------------- thingtype BoomPushPoint : Mobj, 5001, 138 { spawnstate S_TNT1 radius 0.0001220703125 // haleyjd: very odd values... height 0.0001220703125 mass 10 flags NOBLOCKMAP } thingtype BoomPullPoint : Mobj, 5002, 139 { spawnstate S_TNT1 radius 0.0001220703125 // haleyjd: very odd values... height 0.0001220703125 mass 10 flags NOBLOCKMAP } // MBF Objects ----------------------------------------------------------------- thingtype MBFHelperDog : Mobj, 888, 140 { spawnstate S_DOGS_STND spawnhealth 500 seestate S_DOGS_RUN1 seesound dgsit attacksound dgatk painstate S_DOGS_PAIN painchance 180 painsound dgpain meleestate S_DOGS_ATK1 deathstate S_DOGS_DIE1 deathsound dgdth speed 10 radius 12.0 height 28.0 activesound dgact cflags SOLID|SHOOTABLE|COUNTKILL|JUMPDOWN|FOOTCLIP|SPACMONSTER|PASSMOBJ|AUTOTRANSLATE raisestate S_DOGS_RAISE1 obituary_melee "was chased down by a rabid puppy" } // Note: Beta BFG fireballs (deh# 141, 142, 144) are defined in doom/things.edf // SMMU Objects ---------------------------------------------------------------- thingtype SMMUCameraSpot : Mobj, 5003, 143 { spawnstate S_TNT1 mass 10 flags NOBLOCKMAP } // Eternity Engine Objects ----------------------------------------------------- thingtype Unknown : Mobj, 5005 { spawnstate S_UNKNOWN radius 32.0 height 56.0 cflags NOBLOCKMAP|NOGRAVITY } thingtype EESkyboxCam : Mobj, 5006 { spawnstate S_TNT1 radius 10.0 height 10.0 mass 10 flags NOBLOCKMAP|NOGRAVITY } thingtype EEParticleFountain { spawnstate S_TNT1 height 0.0 } thingtype EETerrainLavaSplash : Mobj, -1, 145 { spawnstate S_LAVASPLASH1 cflags NOBLOCKMAP|NOGRAVITY|NOSPLASH } thingtype EETerrainLavaSmoke : Mobj, -1, 146 { spawnstate S_LAVASMOKE1 cflags NOBLOCKMAP|NOGRAVITY|NOSPLASH translucency 26624 } thingtype EETerrainWaterSplash : Mobj, -1, 147 { spawnstate S_SPLASH1 deathstate S_SPLASHX radius 2.0 height 4.0 cflags NOBLOCKMAP|DROPOFF|MISSILE|LOGRAV|NOSPLASH|NOCROSS|CANNOTPUSH } thingtype EETerrainWaterBase : Mobj, -1, 148 { spawnstate S_SPLASHBASE1 cflags NOBLOCKMAP|NOGRAVITY|NOSPLASH } thingtype EETerrainSludgeChunk : Mobj, -1, 149 { spawnstate S_SLUDGE1 deathstate S_SLUDGEX radius 2.0 height 4.0 mass 150 cflags NOBLOCKMAP|DROPOFF|MISSILE|LOGRAV|NOSPLASH|NOCROSS|CANNOTPUSH } thingtype EETerrainSludgeBase : Mobj, -1, 150 { spawnstate S_SLUDGEBASE1 cflags NOBLOCKMAP|NOGRAVITY|NOSPLASH } thingtype EEParticleDrip : Mobj, 5007, 151 { spawnstate S_TNT1 radius 1.0 height 1.0 flags NOBLOCKMAP|NOGRAVITY particlefx DRIP } // Hexen compatible map spots for scripting thingtype EEMapSpot : Mobj, 9001, 152 { spawnstate S_TNT1 cflags NOBLOCKMAP|NOSECTOR|NOGRAVITY } thingtype EEMapSpotGravity : Mobj, 9013, 153 { spawnstate S_TNT1 cflags DONTDRAW|NOSPLASH } // Polyobject spots thingtype EEPolyObjAnchor : Mobj, 9300, 154 { spawnstate S_TNT1 cflags NOBLOCKMAP|NOSECTOR|NOGRAVITY } thingtype EEPolyObjSpawnSpot : Mobj, 9301, 155 { spawnstate S_TNT1 cflags NOBLOCKMAP|NOSECTOR|NOGRAVITY } thingtype EEPolyObjSpawnSpotCrush : Mobj, 9302, 156 { spawnstate S_TNT1 cflags NOBLOCKMAP|NOSECTOR|NOGRAVITY } thingtype EEPolyObjSpawnSpotDamage : Mobj, 9303, 157 { spawnstate S_TNT1 cflags NOBLOCKMAP|NOSECTOR|NOGRAVITY } // Ambience object thingtype EEAmbience : Mobj, 14065 { spawnstate S_EE_AMBIENCE_SPAWN cflags NOBLOCKMAP|NOGRAVITY } // Music Changer thingtype EEMusicChanger : Mobj, 14165 { spawnstate S_TNT1 cflags NOBLOCKMAP|NOSECTOR|NOGRAVITY } // Environmental Sequence Point thingtype EEEnviroSequence : Mobj, 1300 { spawnstate S_TNT1 cflags NOBLOCKMAP|NOGRAVITY } // Sector Sequence Override thingtype EESectorSequence : Mobj, 1500 { spawnstate S_TNT1 cflags NOBLOCKMAP|NOGRAVITY } // What's this??? o_O thingtype EERavenObj : Unknown, 5008 { skinsprite EERV } // Doom Builder's 3D mode camera spots often get left in maps. // Let's define an Unknown object with the default DoomEdNum. thingtype DoomBuilderCameraSpot : Unknown { translucency 33% } // Eternity TC Objects --------------------------------------------------------- // WARNING: NONE of the thingtypes below here are considered documented, and // many are subject to future removal -- most are left-over from Eternity TC // development and have not been removed because they use potentially useful // code that may be generalized for editor use. DO NOT depend upon the presence, // availability, or DeHackEd number of any object below this point. thingtype ETCFogSpawner { doomednum 6011 dehackednum 227 spawnstate S_SPAWNFOG1 flags NOBLOCKMAP flags2 NOTHRUST|FLOATBOB|DONTDRAW } thingtype ETCSmallFog { doomednum 6012 dehackednum 228 spawnstate S_FOGPATCHS1 deathstate S_FOGPATCHS0 speed 65536 flags NOBLOCKMAP|NOGRAVITY|NOCLIP|FLOAT|TRANSLUCENT } thingtype ETCMediumFog { doomednum 6013 dehackednum 229 spawnstate S_FOGPATCHM1 deathstate S_FOGPATCHM0 speed 65536 flags NOBLOCKMAP|NOGRAVITY|NOCLIP|FLOAT|TRANSLUCENT } thingtype ETCLargeFog { doomednum 6014 dehackednum 230 spawnstate S_FOGPATCHL1 deathstate S_FOGPATCHL0 speed 65536 flags NOBLOCKMAP|NOGRAVITY|NOCLIP|FLOAT|TRANSLUCENT } thingtype ETCTotalInvisiSphere { doomednum 6052 dehackednum 237 spawnstate S_PNS2_1 flags SPECIAL|COUNTITEM|TRANSLUCENT } // Damage Types ---------------------------------------------------------------- // Note: the "Unknown" type, number 0, is defined by the engine and cannot be // overridden or altered. It is unnecessary and is not recommended to assign // your own damage types numbers. They are provided for backward compatibility // only. If the obituary string begins with a $, it is a BEX mnemonic for the // internal string to use as the message. // Normal damagetypes damagetype Fist { num 1; obituary "$OB_FIST" } damagetype Pistol { num 2; obituary "$OB_PISTOL" } damagetype Shotgun { num 3; obituary "$OB_SHOTGUN" } damagetype Chaingun { num 4; obituary "$OB_CHAINGUN" } damagetype Plasma { num 7; obituary "$OB_PLASMA" } damagetype BFG { num 8; obituary "$OB_BFG" } damagetype BFG_Splash { num 9; obituary "$OB_BFG_SPLASH" } damagetype Chainsaw { num 10; obituary "$OB_CHAINSAW" } damagetype SShotgun { num 11; obituary "$OB_SSHOTGUN" } damagetype BetaBFG { num 22; obituary "$OB_BETABFG" } damagetype BFGBurst { num 23; obituary "$OB_BFGBURST" } // Damagetypes that are sourceless, or want to be treated that way. damagetype Slime { num 12; obituary "$OB_SLIME"; sourceless true } damagetype Lava { num 13; obituary "$OB_LAVA"; sourceless true } damagetype Crush { num 14; obituary "$OB_CRUSH"; sourceless true } damagetype Telefrag { num 15; obituary "$OB_TELEFRAG"; sourceless true } damagetype Falling { num 16; obituary "$OB_FALLING"; sourceless true } damagetype Suicide { num 17; obituary "$OB_SUICIDE"; sourceless true } damagetype Barrel { num 18; obituary "$OB_BARREL"; sourceless true } damagetype Splash { num 19; obituary "$OB_SPLASH"; sourceless true } damagetype Quake { num 26; obituary "$OB_QUAKE"; sourceless true } // Damage types that can kill oneself, and thus have a special message for it. damagetype Rocket { num 5 obituary "$OB_ROCKET" obituaryself "$OB_ROCKET_SELF" } damagetype R_Splash { num 6 obituary "$OB_R_SPLASH" obituaryself "$OB_R_SPLASH_SELF" } damagetype BFG11k_Splash { num 21; obituaryself "$OB_BFG11K_SELF" } damagetype Grenade { num 25 obituary "$OB_GRENADE" obituaryself "$OB_GRENADE_SELF" } // These two damagetypes are special in that the message they trigger depends on // the thing doing the damage, be it a monster, or a player weapon. damagetype Hit { num 20 } damagetype PlayerMisc { num 24 } // These damagetypes are special in that things with certain flag values will // inflict them regardless of the value of their mod field. damagetype Fire { num 27 }