/* Eternity Engine Small Header Particle Effects */ #if defined _particle_included #endinput #endif #define _particle_included // causes an explosion at the indicated location with the requested colors native _PtclExplosionPos(Fixed:x, Fixed:y, Fixed:z, color1, color2); // causes an explosion at all things with the given tid and the requested // colors native _PtclExplosionThing(tid, color1, color2);