// // EDF for Eternity Engine v3.40.50 // // Thing type definitions for Heretic gamemode. // // Pickup and Artifact base types, for Raven-style item respawning behavior thingtype HereticPickup { cflags SPECIAL|RAVENRESPAWN seesound ht_respawn states @" Pickup.Respawn: ACLO E 1400 A_HideThing ACLO A 4 A_RestoreSpecialThing1 ACLO BABCBCDC 4 ACLO D 4 A_RestoreSpecialThing2 stop "@ } thingtype HereticArtifact { cflags SPECIAL|RAVENRESPAWN seesound ht_respawn states @" Pickup.Respawn: ACLO DCDCBCBABA 3 ACLO A 1400 A_HideThing ACLO A 3 A_UnHideThing ACLO BABCBCDC 3 ACLO D 3 A_RestoreArtifact stop Pickup.Remove: ACLO DCDCBCBABA 3 stop "@ } thingtype CrystalVial : HereticPickup, 7081, 300 { addflags FLOATBOB acs_spawndata { num 23 modes heretic } firstdecoratestate S_ITEM_PTN1_1 states @" Spawn: PTN1 ABC 3 loop "@ } thingtype SilverShield : HereticPickup, 7085, 301 { addflags FLOATBOB acs_spawndata { num 68 modes heretic } firstdecoratestate S_ITEM_SHLD1 states @" Spawn: SHLD A -1 stop "@ } thingtype EnchantedShield : HereticPickup, 7031, 302 { addflags FLOATBOB|NOTSHAREWARE acs_spawndata { num 69 modes heretic } firstdecoratestate S_ITEM_SHD2_1 states @" Spawn: SHD2 A -1 stop "@ } thingtype BagOfHolding : HereticPickup, 7008, 303 { addflags COUNTITEM|FLOATBOB acs_spawndata { num 136 modes heretic } firstdecoratestate S_ITEM_BAGH1 states @" Spawn: BAGH A -1 stop "@ } thingtype MapScroll : HereticPickup, 7035, 304 { addflags COUNTITEM|FLOATBOB acs_spawndata { num 137 modes heretic } firstdecoratestate S_ITEM_SPMP1 states @" Spawn: SPMP A -1 stop "@ } thingtype Pod : Mobj, 7235, 305 { spawnhealth 45 painchance 255 deathsound ht_podexp radius 16.0 height 54.0 cflags SOLID|SHOOTABLE|DROPOFF|NOBLOOD|NORESPAWN|PUSHABLE|SLIDE|TELESTOMP|WINDTHRUST|SPACMONSTER mod Barrel acs_spawndata { num 125 modes heretic } firstdecoratestate S_POD_WAIT1 states @" Spawn: PPOD A 10 loop Pain: PPOD B 14 A_PodPain goto Spawn Death: PPOD C 5 bright A_RemovePod PPOD D 5 bright A_Scream PPOD E 5 bright A_Explode PPOD F 10 bright stop PodGrow: PPOD IJKLMNOP 3 goto Spawn "@ } thingtype PodGoo : Mobj, -1, 306 { radius 2.0 height 4.0 cflags NOBLOCKMAP|DROPOFF|MISSILE|LOGRAV|NOCROSS|NOSPLASH|CANNOTPUSH|NORANDOMIZE|NOZERODAMAGE firstdecoratestate S_PODGOO1 states @" Spawn: PPOD GH 8 loop Death: PPOD G 10 stop "@ } thingtype PodGenerator : Mobj, 7043, 307 { cflags NOSECTOR|NOBLOCKMAP acs_spawndata { num 126 modes heretic } firstdecoratestate S_PODGENERATOR states @" Spawn: TNT1 A 35 A_MakePod loop "@ } thingtype HangingSkull70 : Mobj, 7017, 308 { height 70.0 cflags SPAWNCEILING|NOGRAVITY firstdecoratestate S_SKULLHANG70_1 states @" Spawn: SKH1 A -1 stop "@ } thingtype HangingSkull60 : Mobj, 7024, 309 { height 60.0 cflags SPAWNCEILING|NOGRAVITY firstdecoratestate S_SKULLHANG60_1 states @" Spawn: SKH2 A -1 stop "@ } thingtype HangingSkull45 : Mobj, 7025, 310 { height 45.0 cflags SPAWNCEILING|NOGRAVITY firstdecoratestate S_SKULLHANG45_1 states @" Spawn: SKH3 A -1 stop "@ } thingtype HangingSkull35 : Mobj, 7026, 311 { height 35.0 cflags SPAWNCEILING|NOGRAVITY firstdecoratestate S_SKULLHANG35_1 states @" Spawn: SKH4 A -1 stop "@ } thingtype Chandelier : Mobj, 7028, 312 { height 60.0 cflags SPAWNCEILING|NOGRAVITY firstdecoratestate S_CHANDELIER1 states @" Spawn: CHDL ABC 4 loop "@ } thingtype SerpentTorch : Mobj, 7027, 313 { radius 12.0 height 54.0 cflags SOLID firstdecoratestate S_SERPTORCH1 states @" Spawn: SRTC ABC 4 loop "@ } thingtype HereticPillarSmall : Mobj, 7029, 314 { radius 16.0 height 34.0 cflags SOLID firstdecoratestate S_SMALLPILLAR states @" Spawn: SMPL A -1 stop "@ } thingtype HereticStalagmiteSmall : Mobj, 7037, 315 { radius 8.0 height 32.0 cflags SOLID firstdecoratestate S_STALAGMITESMALL states @" Spawn: STGS A -1 stop "@ } thingtype HereticStalagmiteLarge : Mobj, 7038, 316 { radius 12.0 height 64.0 cflags SOLID firstdecoratestate S_STALAGMITELARGE states @" Spawn: STGL A -1 stop "@ } thingtype HereticStalactiteSmall : Mobj, 7039, 317 { radius 8.0 height 36.0 cflags SOLID|SPAWNCEILING|NOGRAVITY firstdecoratestate S_STALACTITESMALL states @" Spawn: STCS A -1 stop "@ } thingtype HereticStalactiteLarge : Mobj, 7040, 318 { radius 12.0 height 68.0 cflags SOLID|SPAWNCEILING|NOGRAVITY firstdecoratestate S_STALACTITELARGE states @" Spawn: STCL A -1 stop "@ } thingtype FireBrazier : Mobj, 7076, 319 { radius 16.0 height 44.0 cflags SOLID firstdecoratestate S_FIREBRAZIER1 states @" Spawn: KFR1 ABCDEFGH 3 bright loop "@ } thingtype HereticBarrel : Mobj, 7044, 320 { radius 12.0 height 32.0 cflags SOLID firstdecoratestate S_WOODBARREL states @" Spawn: BARL A -1 stop "@ } thingtype HornedPillar : Mobj, 7047, 321 { radius 14.0 height 128.0 cflags SOLID firstdecoratestate S_BCOLUMN states @" Spawn: BRPL A -1 stop "@ } thingtype HereticMoss1 : Mobj, 7048, 322 { height 23.0 cflags SPAWNCEILING|NOGRAVITY firstdecoratestate S_MOSS1 states @" Spawn: MOS1 A -1 stop "@ } thingtype HereticMoss2 : Mobj, 7049, 323 { height 27.0 cflags SPAWNCEILING|NOGRAVITY firstdecoratestate S_MOSS2 states @" Spawn: MOS2 A -1 stop "@ } thingtype HereticWallTorch : Mobj, 7050, 324 { cflags NOGRAVITY firstdecoratestate S_WALLTORCH1 states @" Spawn: WTRH ABC 6 bright loop "@ } thingtype HereticCorpse : Mobj, 7051, 325 { radius 8.0 height 104.0 cflags SOLID|SPAWNCEILING|NOGRAVITY firstdecoratestate S_HTICCORPSE states @" Spawn: HCOR A -1 stop "@ } // Base class thingtype for all key gizmos thingtype KeyGizmo { radius 16.0 height 50.0 cflags SOLID firstdecoratestate S_KEYGIZMO3 states @" Spawn: KGZ1 A -1 stop "@ } thingtype KeyGizmoBlue : KeyGizmo, 7094, 326 { firstdecoratestate S_KEYGIZMOB states @" Spawn: KGZ1 A 1 KGZ1 A 1 A_InitKeyGizmo goto Super::Spawn "@ } thingtype KeyGizmoGreen : KeyGizmo, 7095, 327 { firstdecoratestate S_KEYGIZMOG states @" Spawn: KGZ1 A 1 KGZ1 A 1 A_InitKeyGizmo goto Super::Spawn "@ } thingtype KeyGizmoYellow : KeyGizmo, 7096, 328 { firstdecoratestate S_KEYGIZMOY states @" Spawn: KGZ1 A 1 KGZ1 A 1 A_InitKeyGizmo goto Super::Spawn "@ } thingtype KeyGizmoOrb : Mobj, -1, 329 { radius 16.0 cflags SOLID|NOGRAVITY firstdecoratestate S_KGZ_START states @" Spawn: KGZB A 1 loop Blue: KGZB A -1 bright stop Green: KGZG A -1 bright stop Yellow: KGZY A -1 bright stop "@ } thingtype TeleGlitterGenRed : Mobj, 7074, 330 { cflags DONTDRAW firstdecoratestate S_TELEGLITGEN1 states @" Spawn: TGLT A 8 A_SpawnTeleGlitter loop "@ } thingtype TeleGlitterGenBlue : Mobj, 7052, 331 { cflags DONTDRAW firstdecoratestate S_TELEGLITGEN2 states @" Spawn: TGLT F 8 A_SpawnTeleGlitter2 loop "@ } thingtype TeleGlitterRed : Mobj, -1, 332 { cflags NOBLOCKMAP|NOGRAVITY|MISSILE|NORANDOMIZE|NOZERODAMAGE acs_spawndata { num 166 modes heretic } firstdecoratestate S_TELEGLITTER1_1 states @" Spawn: TGLT A 2 bright TGLT B 2 bright A_AccelGlitter TGLT C 2 bright TGLT D 2 bright A_AccelGlitter TGLT E 2 bright loop "@ } thingtype TeleGlitterBlue : Mobj, -1, 333 { cflags NOBLOCKMAP|NOGRAVITY|MISSILE|NORANDOMIZE|NOZERODAMAGE acs_spawndata { num 167 modes heretic } firstdecoratestate S_TELEGLITTER2_1 states @" Spawn: TGLT F 2 bright TGLT G 2 bright A_AccelGlitter TGLT H 2 bright TGLT I 2 bright A_AccelGlitter TGLT J 2 bright loop "@ } thingtype HereticTeleFog : Mobj, -1, 334 { cflags NOBLOCKMAP|NOGRAVITY firstdecoratestate S_HTFOG1 states @" Spawn: TELE ABCDEFGHGFEDC 6 bright stop "@ } thingtype HereticBlood : Mobj, -1, 335 { cflags NOBLOCKMAP|NOSPLASH firstdecoratestate S_HTICBLOOD1 states @" Spawn: BLOD CBA 8 stop "@ } thingtype Golem : Mobj, 7068, 336 { spawnhealth 80 painchance 128 speed 12 radius 22.0 height 62.0 mass 75 seesound ht_mumsit attacksound ht_mumat1 painsound ht_mumpai deathsound ht_mumdth activesound ht_mumsit cflags SOLID|SHOOTABLE|COUNTKILL|FOOTCLIP|SPACMONSTER|PASSMOBJ obituary_melee "was pummeled by a Golem" dropitem HAmmoWandWimpy, 84, 3, +toss acs_spawndata { num 4 modes heretic } firstdecoratestate S_MUMMY_LOOK1 states @" Spawn: MUMM AB 10 A_Look loop See: MUMM ABCD 4 A_Chase loop Melee: MUMM E 6 A_FaceTarget MUMM F 6 A_MummyAttack MUMM G 6 A_FaceTarget goto See Pain: MUMM H 4 MUMM H 4 A_Pain goto See Death: MUMM I 5 MUMM J 5 A_Scream MUMM K 5 A_MummySoul MUMM L 5 MUMM M 5 A_Fall MUMM NO 5 MUMM P -1 stop "@ } thingtype NitroGolem : Golem, 7045, 337 { spawnhealth 100 painchance 64 obituary_normal "was burned by a Nitrogolem" obituary_melee "was beaten by a Nitrogolem" acs_spawndata { num 2 modes heretic } firstdecoratestate S_MUMMYL_ATK1 states @" Missile: MUMM X 5 A_FaceTarget MUMM Y 5 bright A_FaceTarget MUMM X 5 A_FaceTarget MUMM Y 5 bright A_FaceTarget MUMM X 5 A_FaceTarget MUMM Y 15 bright A_MummyAttack2 goto See "@ } thingtype GolemGhost : Golem, 7069, 338 { addflags GHOST obituary_melee "was spooked by a Golem Ghost" acs_spawndata { num 8 modes heretic } } thingtype NitroGolemGhost : NitroGolem, 7046, 339 { addflags GHOST obituary_normal "was burned by a Nitrogolem Ghost" obituary_melee "was beaten by a Nitrogolem Ghost" acs_spawndata { num 9 modes heretic } } thingtype GolemSoul : Mobj, -1, 340 { cflags NOBLOCKMAP|NOGRAVITY firstdecoratestate S_MUMMY_SOUL1 states @" Spawn: MUMM QRS 5 MUMM T 9 MUMM UVW 5 stop "@ } thingtype GolemShot : Mobj, -1, 341 { speed 9.0 fastspeed 18.0 radius 8.0 height 14.0 damage 4 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|SEEKERMISSILE|NORANDOMIZE acs_spawndata { num 131 modes heretic } firstdecoratestate S_MUMMYFX1_1 states @" Spawn: FX15 A 5 bright A_ContMobjSound FX15 B 5 bright A_MummyFX1Seek FX15 C 5 bright FX15 B 5 bright A_MummyFX1Seek loop Death: FX15 DEFG 5 bright stop "@ } thingtype Weredragon : Mobj, 7070, 342 { spawnhealth 220 painchance 100 speed 14 radius 32.0 height 74.0 mass 200 activesound ht_bstact seesound ht_bstsit attacksound ht_bstatk painsound ht_bstpai deathsound ht_bstdth cflags SOLID|SHOOTABLE|COUNTKILL|FOOTCLIP|SPACMONSTER|PASSMOBJ obituary_normal "was flamed by a Weredragon" obituary_melee "was torn apart by a Weredragon" dropitem HAmmoCBowWimpy, 84, 10, +toss acs_spawndata { num 3 modes heretic } firstdecoratestate S_BEAST_LOOK1 states @" Spawn: BEAS AB 10 A_Look loop See: BEAS ABCDEF 3 A_Chase loop Missile: BEAS H 10 A_FaceTarget BEAS I 10 A_BeastAttack goto See Pain: BEAS G 3 BEAS G 3 A_Pain goto See Death: BEAS R 6 BEAS S 6 A_Scream BEAS TUV 6 BEAS W 6 A_Fall BEAS XY 6 BEAS Z -1 stop XDeath: BEAS J 5 BEAS K 6 A_Scream BEAS L 5 BEAS M 6 BEAS N 5 BEAS O 6 A_Fall BEAS P 5 BEAS Q -1 stop "@ } thingtype WeredragonShot : Mobj, -1, 343 { speed 12.0 fastspeed 20.0 radius 9.0 height 8.0 damage 4 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|WINDTHRUST|NORANDOMIZE acs_spawndata { num 120 modes heretic } firstdecoratestate S_BEASTBALL1 states @" Spawn: FRB1 AABBCC 2 A_BeastPuff loop Death: FRB1 DEFGH 4 stop "@ } thingtype WeredragonSmoke : Mobj, -1, 344 { speed 10.0 radius 6.0 height 8.0 damage 2 cflags NOBLOCKMAP|NOGRAVITY|MISSILE|NOCROSS|NOSPLASH|NORANDOMIZE firstdecoratestate S_PUFFY1 states @" Spawn: Death: FRB1 DEFGH 4 stop "@ } thingtype Ophidian : Mobj, 7092, 345 { spawnhealth 280 painchance 48 speed 10 radius 22.0 height 70.0 activesound ht_snkact seesound ht_snksit attacksound ht_snkatk painsound ht_snkpai deathsound ht_snkdth cflags SOLID|SHOOTABLE|COUNTKILL|FOOTCLIP|SPACMONSTER|PASSMOBJ obituary_normal "was smoked by an Ophidian" dropitem HAmmoPhoenixWimpy, 84, 5, +toss acs_spawndata { num 132 modes heretic } firstdecoratestate S_SNAKE_LOOK1 states @" Spawn: SNKE AB 10 A_Look loop See: SNKE ABCD 4 A_Chase loop Missile: SNKE FF 5 A_FaceTarget SNKE FFF 4 A_SnakeAttack SNKE FFF 5 A_FaceTarget SNKE F 4 A_SnakeAttack2 goto See Pain: SNKE E 3 SNKE E 3 A_Pain goto See Death: SNKE G 5 SNKE H 5 A_Scream SNKE IJKL 5 SNKE M 5 A_Fall SNKE NO 5 SNKE P -1 stop "@ } thingtype OphidianShotA : Mobj, -1, 346 { speed 14.0 fastspeed 20.0 radius 12.0 height 8.0 damage 1 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|WINDTHRUST|NORANDOMIZE acs_spawndata { num 138 modes heretic } firstdecoratestate S_SNAKEPRO_A1 states @" Spawn: SNFX ABCD 5 bright loop Death: SNFX EF 5 bright SNFX G 4 bright SNFX HI 3 bright stop "@ } thingtype OphidianShotB : Mobj, -1, 347 { speed 14.0 fastspeed 20.0 radius 12.0 height 8.0 damage 3 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|NORANDOMIZE acs_spawndata { num 139 modes heretic } firstdecoratestate S_SNAKEPRO_B1 states @" Spawn: SNFX JK 6 bright loop Death: SNFX LM 5 bright SNFX N 4 bright SNFX O 3 bright stop "@ } thingtype SabreClaw : Mobj, 7090, 348 { spawnhealth 150 painchance 32 speed 14 height 64.0 mass 75 activesound ht_clkact seesound ht_clksit attacksound ht_clkatk painsound ht_clkpai deathsound ht_clkdth cflags SOLID|SHOOTABLE|NOBLOOD|COUNTKILL|FOOTCLIP|SPACMONSTER|PASSMOBJ obituary_melee "was sliced to bits by a Sabreclaw" dropitem HAmmoSkullWimpy, 84, 20, +toss acs_spawndata { num 1 modes heretic } firstdecoratestate S_CLINK_LOOK1 states @" Spawn: CLNK AB 10 A_Look loop See: CLNK ABCD 3 A_Chase loop Melee: CLNK E 5 A_FaceTarget CLNK F 4 A_FaceTarget CLNK G 7 A_ClinkAttack goto See Pain: CLNK H 3 CLNK H 3 A_Pain goto See Death: CLNK IJ 6 CLNK K 5 A_Scream CLNK L 5 A_Fall CLNK MN 5 CLNK O -1 stop "@ } thingtype Disciple : Mobj, 7015, 349 { spawnhealth 180 painchance 64 speed 12 radius 16.0 height 68.0 activesound ht_wizact seesound ht_wizsit attacksound ht_wizatk painsound ht_wizpai deathsound ht_wizdth cflags SOLID|SHOOTABLE|NOGRAVITY|FLOAT|COUNTKILL|ACTSEESOUND|BOSSIGNORE|SPACMONSTER|PASSMOBJ|DONTOVERLAP obituary_normal "was schooled by a Disciple" obituary_melee "was slapped by a Disciple" dropitem HAmmoBlasterWimpy, 84, 10, +toss dropitem HArtiTomeOfPower, 4, 0, +toss acs_spawndata { num 19 modes heretic } firstdecoratestate S_WIZARD_LOOK1 states @" Spawn: WZRD AB 10 A_Look loop See: WZRD A 3 A_Chase WZRD A 4 A_Chase WZRD A 3 A_Chase WZRD A 4 A_Chase WZRD B 3 A_Chase WZRD B 4 A_Chase WZRD B 3 A_Chase WZRD B 4 A_Chase loop Missile: WZRD C 4 A_WizardAtk1 WZRD C 4 A_WizardAtk2 WZRD C 4 A_WizardAtk1 WZRD C 4 A_WizardAtk2 WZRD C 4 A_WizardAtk1 WZRD C 4 A_WizardAtk2 WZRD C 4 A_WizardAtk1 WZRD C 4 A_WizardAtk2 WZRD D 12 A_WizardAtk3 goto See Pain: WZRD E 3 A_GhostOff WZRD E 3 A_Pain goto See Death: WZRD F 6 A_GhostOff WZRD G 6 A_Scream WZRD HI 6 WZRD J 6 A_Fall WZRD KL 6 WZRD M -1 stop "@ } thingtype DiscipleShot : Mobj, -1, 350 { speed 18.0 fastspeed 24.0 radius 10.0 height 6.0 damage 3 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|NORANDOMIZE acs_spawndata { num 140 modes heretic } firstdecoratestate S_WIZFX1_1 states @" Spawn: FX11 AB 6 bright loop Death: FX11 CDEFG 5 bright stop "@ } thingtype DeathKnight : Mobj, 7064, 351 { spawnhealth 200 painchance 100 speed 12 radius 24.0 height 78.0 mass 150 activesound ht_kgtsit seesound ht_kgtsit attacksound ht_kgtatk painsound ht_kgtpai deathsound ht_kgtdth cflags SOLID|SHOOTABLE|COUNTKILL|FOOTCLIP|SPACMONSTER|PASSMOBJ obituary_normal "was axed by a Death Knight" obituary_melee "was chopped down by a Death Knight" dropitem HAmmoCBowWimpy, 84, 5, +toss acs_spawndata { num 6 modes heretic } firstdecoratestate S_KNIGHT_STND1 states @" Spawn: KNIG AB 10 A_Look loop See: KNIG ABCD 4 A_Chase loop Melee: Missile: KNIG E 10 A_FaceTarget KNIG F 8 A_FaceTarget KNIG G 8 A_KnightAttack KNIG E 10 A_FaceTarget KNIG F 8 A_FaceTarget KNIG G 8 A_KnightAttack goto See Pain: KNIG H 3 KNIG H 3 A_Pain goto See Death: KNIG I 6 KNIG J 6 A_Scream KNIG K 6 KNIG L 6 A_Fall KNIG MN 6 KNIG O -1 stop "@ } thingtype DeathKnightGhost : DeathKnight, 7065, 352 { addflags GHOST obituary_normal "was spooked by a Knight Ghost" obituary_melee "was chopped by a Knight Ghost" acs_spawndata { num 129 modes heretic } } thingtype KnightAxe : Mobj, -1, 353 { speed 9.0 fastspeed 18.0 radius 10.0 height 8.0 damage 2 deathsound ht_hrnhit cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NORANDOMIZE|NOCROSS|THRUGHOST|WINDTHRUST acs_spawndata { num 127 modes heretic } firstdecoratestate S_SPINAXE1 states @" Spawn: SPAX A 3 bright A_ContMobjSound SPAX BC 3 bright loop Death: SPAX DEF 6 bright stop "@ } thingtype KnightAxeRed : Mobj, -1, 354 { speed 9.0 fastspeed 18.0 radius 10.0 height 8.0 damage 7 deathsound ht_hrnhit cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|THRUGHOST|NORANDOMIZE acs_spawndata { num 128 modes heretic } firstdecoratestate S_REDAXE1 states @" Spawn: RAXE AB 5 bright A_DripBlood loop Death: RAXE CDE 6 bright stop "@ } thingtype SerpentRiderDsparil : Mobj, 7007, 355 { spawnhealth 2000 painchance 56 speed 16 radius 28.0 height 100.0 mass 800 activesound ht_sbtact seesound ht_bstsit attacksound ht_bstatk painsound ht_sbtpai deathsound ht_sbtdth cflags SOLID|SHOOTABLE|COUNTKILL|BOSS|FOOTCLIP|SPACMONSTER|PASSMOBJ nukespecial SorcNukeSpec obituary_normal "was burned by D'Sparil's serpent" obituary_melee "was devoured by D'Sparil's serpent" acs_spawndata { num 142 modes heretic } firstdecoratestate S_SRCR1_LOOK1 states @" Spawn: SRCR AB 10 A_Look loop See: SRCR ABCD 5 A_Sor1Chase loop Pain: SRCR Q 6 A_Sor1Pain goto See Missile: SRCR Q 7 A_FaceTarget SRCR R 6 A_FaceTarget SRCR S 10 A_Srcr1Attack goto See ExtraAttack: SRCR S 10 A_FaceTarget SRCR Q 7 A_FaceTarget SRCR R 6 A_FaceTarget SRCR S 10 A_Srcr1Attack goto See Death: SRCR E 7 SRCR F 7 A_Scream SRCR G 7 SRCR HIJK 6 SRCR L 25 A_SorZap SRCR MN 5 SRCR O 4 SRCR L 20 A_SorZap SRCR MN 5 SRCR O 4 SRCR L 12 SRCR P -1 A_SorcererRise stop "@ } thingtype SRDsparilShot1 : Mobj, -1, 356 { speed 20.0 fastspeed 28.0 radius 10.0 height 10.0 damage 10 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|FIREDAMAGE|NORANDOMIZE acs_spawndata { num 144 modes heretic } firstdecoratestate S_SRCRFX1_1 states @" Spawn: FX14 ABC 6 bright loop Death: FX14 DEFGH 5 bright stop "@ } thingtype Dsparil : Mobj, -1, 357 { spawnhealth 3500 painchance 32 speed 14 radius 16.0 height 70.0 mass 300 activesound ht_soract seesound ht_sorsit attacksound ht_soratk painsound ht_sorpai cflags SOLID|SHOOTABLE|DROPOFF|COUNTKILL|E3M8BOSS|BOSS|FOOTCLIP|LOUDACTIVE|DMGIGNORED|BOSSIGNORE|SPACMONSTER|PASSMOBJ obituary_normal "brought about the end of Parthoris" obituary_melee "utterly failed to save Parthoris" acs_spawndata { num 143 modes heretic } firstdecoratestate S_SOR2_RISE1 states @" Sor2Rise: SOR2 AB 4 SOR2 C 4 A_SorRise SOR2 DEF 4 SOR2 G 12 A_SorSightSnd goto See Spawn: SOR2 MN 10 A_Look loop See: SOR2 MNOP 4 A_Chase loop Pain: SOR2 Q 3 SOR2 Q 6 A_Pain goto See Missile: SOR2 R 9 A_Srcr2Decide SOR2 S 9 A_FaceTarget SOR2 T 20 A_Srcr2Attack goto See Sor2Teleport: SOR2 LKJIHG 6 goto See Death: SDTH A 8 A_Sor2DthInit SDTH B 8 SDTH C 8 A_SorDSph SDTH DE 7 SDTH F 7 A_Sor2DthLoop SDTH G 6 A_SorDExp SDTH H 6 SDTH I 18 SDTH J 6 A_Fall SDTH K 6 A_SorDBon SDTH LMN 6 SDTH O -1 A_HticBossDeath stop "@ } thingtype DsparilShot1 : Mobj, -1, 358 { speed 20.0 fastspeed 28.0 radius 10.0 height 6.0 damage 1 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|NORANDOMIZE acs_spawndata { num 146 modes heretic } firstdecoratestate S_SOR2FX1_1 states @" Spawn: FX16 ABC 3 bright A_BlueSpark loop Death: FX16 G 5 bright A_HticExplode("dsparilbspark") FX16 HIJKL 5 bright stop "@ } thingtype DsparilSpark : Mobj, -1, 359 { cflags NOBLOCKMAP|NOGRAVITY|NOCROSS|CANNOTPUSH firstdecoratestate S_SOR2FXSPARK1 states @" Spawn: FX16 DEF 12 bright stop "@ } thingtype DsparilShot2 : Mobj, -1, 360 { speed 6.0 radius 10.0 height 6.0 damage 10 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|NORANDOMIZE acs_spawndata { num 145 modes heretic } firstdecoratestate S_SOR2FX2_1 states @" Spawn: FX11 A 35 bright FX11 A 5 bright A_GenWizard FX11 B 5 bright loop Death: FX11 CDEFG 5 bright stop "@ } thingtype DsparilTeleFade : Mobj, -1, 361 { cflags NOBLOCKMAP firstdecoratestate S_SOR2TELEFADE1 states @" Spawn: SOR2 G 8 SOR2 HIJKL 6 stop "@ } thingtype HereticGreenKey : Mobj, 7073, 362 { cflags SPECIAL|RAVENRESPAWN|NOTDMATCH acs_spawndata { num 86 modes heretic } firstdecoratestate S_AKYY1 states @" Spawn: AKYY ABCDEFGHIJ 3 bright loop "@ } thingtype HereticBlueKey : Mobj, 7079, 363 { cflags SPECIAL|RAVENRESPAWN|NOTDMATCH acs_spawndata { num 85 modes heretic } firstdecoratestate S_BKYY1 states @" Spawn: BKYY ABCDEFGHIJ 3 bright loop "@ } thingtype HereticYellowKey : Mobj, 7080, 364 { cflags SPECIAL|RAVENRESPAWN|NOTDMATCH acs_spawndata { num 87 modes heretic } firstdecoratestate S_CKYY1 states @" Spawn: CKYY ABCDEFGHI 3 bright loop "@ } thingtype HereticAmbienceWind : Mobj, 7042, 365 { cflags DONTDRAW acs_spawndata { num 110 modes heretic } firstdecoratestate S_SND_WIND states @" Spawn: AMG1 A 100 A_ESound loop "@ } thingtype HereticAmbienceWater : Mobj, 7041, 366 { cflags DONTDRAW acs_spawndata { num 111 modes heretic } firstdecoratestate S_SND_WATERFALL states @" Spawn: AMG1 A 85 A_ESound loop "@ } thingtype DsparilTeleSpot : Mobj, 7056, 367 { height 32.0 cflags NOSECTOR|NOBLOCKMAP } thingtype HereticVolcano : Mobj, 7087, 368 { radius 12.0 height 20.0 cflags SOLID obituary_normal "made a poor volcanologist" acs_spawndata { num 150 modes heretic } firstdecoratestate S_VOLCANO1 states @" Spawn: VLCO A 350 VLCO A 35 A_VolcanoSet VLCO BCDBCD 3 VLCO E 10 A_VolcanoBlast goto Spawn+1 "@ } thingtype VolcanoBall : Mobj, -1, 369 { deathsound ht_lobhit speed 2.0 radius 8.0 height 8.0 damage 2 cflags NOBLOCKMAP|MISSILE|DROPOFF|LOGRAV|NOCROSS|FIREDAMAGE|NOSPLASH|NORANDOMIZE acs_spawndata { num 123 modes heretic } firstdecoratestate S_VOLCANOBALL1 states @" Spawn: VFBL AB 4 A_BeastPuff loop Death: XPL1 A 4 A_VolcBallImpact XPL1 BCDEF 4 stop "@ } thingtype VolcanoBallSmall : Mobj, -1, 370 { speed 2.0 radius 8.0 height 6.0 damage 1 cflags NOBLOCKMAP|MISSILE|DROPOFF|LOGRAV|NOCROSS|FIREDAMAGE|NOSPLASH|NORANDOMIZE acs_spawndata { num 124 modes heretic } firstdecoratestate S_VOLCANOTBALL1 states @" Spawn: VTFB AB 4 loop Death: SFFI CDABCDE 4 stop "@ } thingtype Maulotaur : Mobj, 7009, 371 { spawnhealth 3000 painchance 25 speed 16 radius 28.0 height 100.0 mass 800 damage 7 dmgspecial MinotaurCharge activesound ht_minact seesound ht_minsit attacksound ht_minat1 painsound ht_minpai deathsound ht_mindth cflags SOLID|SHOOTABLE|DROPOFF|COUNTKILL|BOSS|FOOTCLIP|E2M8BOSS|NOSTRAFE|INVULNCHARGE|E5M8BOSS|DMGIGNORED|SPACMONSTER|PASSMOBJ obituary_normal "bowed down before the Maulotaur" obituary_melee "was pounded flat by the Maulotaur" dropitem HArtiSuperHeal, 51, 0, +toss dropitem HAmmoPhoenixWimpy, 84, 10, +toss acs_spawndata { num 114 // note: different from zdoom modes heretic } firstdecoratestate S_MNTR_LOOK1 states @" Spawn: MNTR AB 10 A_Look loop See: MNTR ABCD 5 A_Chase loop Melee: MNTR V 10 A_FaceTarget MNTR W 7 A_FaceTarget MNTR X 12 A_MinotaurAtk1 goto See Missile: MNTR V 10 A_MinotaurDecide MNTR Y 4 A_FaceTarget MNTR Z 9 A_MinotaurAtk2 goto See MinotaurAtk3: MNTR V 10 A_FaceTarget MNTR W 7 A_FaceTarget MNTR X 12 A_MinotaurAtk3 goto See MinotaurDoubleAttack: MNTR X 12 goto MinotaurAtk3 MinotaurCharge: MNTR U 2 A_MinotaurCharge loop Pain: MNTR E 3 MNTR E 6 A_Pain goto See Death: MNTR F 6 MNTR G 5 MNTR H 6 A_Scream MNTR I 5 MNTR J 6 MNTR K 5 MNTR L 6 MNTR M 5 A_Fall MNTR N 6 MNTR O 5 MNTR P 6 MNTR Q 5 MNTR R 6 MNTR S 5 MNTR T -1 A_HticBossDeath stop "@ } thingtype MaulotaurShot : Mobj, -1, 372 { speed 20.0 fastspeed 26.0 radius 10.0 height 6.0 damage 3 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|FIREDAMAGE|NORANDOMIZE acs_spawndata { num 115 // note: different from zdoom modes heretic } firstdecoratestate S_MNTRFX1_1 states @" Spawn: FX12 AB 6 bright loop Death: FX12 CDEFGH 5 bright stop "@ } // Base class for Maulotaur floor fire and floor flame thingtype MaulotaurFireProto { deathsound ht_phohit damage 4 cflags NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|NOCROSS|FIREDAMAGE|NOSPLASH|NORANDOMIZE firstdecoratestate S_MNTRFXI2_1 states @" Death: FX13 I 4 bright A_HticExplode("floorfire") FX13 JKLM 4 bright stop "@ } thingtype MaulotaurFloorFire : MaulotaurFireProto, -1, 373 { speed 14.0 fastspeed 20.0 radius 5.0 height 12.0 addflags FLOORMISSILE acs_spawndata { num 116 // note: different from zdoom modes heretic } firstdecoratestate S_MNTRFX2_1 states @" Spawn: FX13 A 2 A_MntrFloorFire loop "@ } thingtype MaulotaurFloorFlame : MaulotaurFireProto, -1, 374 { radius 8.0 acs_spawndata { num 117 // note : different from zdoom modes heretic } firstdecoratestate S_MNTRFX3_1 states @" Spawn: FX13 DC 4 FX13 BCDE 5 FX13 FGH 4 stop "@ } thingtype HereticPhoenixPuff : Mobj, -1, 375 { cflags NOBLOCKMAP|NOGRAVITY|NOCROSS|CANNOTPUSH translucency 26624 firstdecoratestate S_PHOENIXPUFF1 states @" Spawn: FX04 BCDEF 4 stop "@ } thingtype IronLich : Mobj, 7006, 376 { spawnhealth 700 painchance 32 speed 6 radius 40.0 height 72.0 mass 325 painsound ht_hedpai seesound ht_hedsit attacksound ht_hedat1 deathsound ht_heddth activesound ht_hedact cflags SOLID|SHOOTABLE|COUNTKILL|NOBLOOD|E1M8BOSS|E4M8BOSS|NOSPLASH|SPACMONSTER|PASSMOBJ obituary_normal "was punished by the Iron Lich" obituary_melee "was bitten by the Iron Lich" dropitem HAmmoBlasterWimpy, 84, 10, +toss dropitem HArtiEgg, 51, 0, +toss acs_spawndata { num 20 modes heretic } firstdecoratestate S_LICH_LOOK states @" Spawn: HEAD A 10 A_Look loop See: HEAD A 4 A_Chase loop Missile: HEAD A 5 A_FaceTarget HEAD B 20 A_LichAttack goto See Pain: HEAD A 4 HEAD A 4 A_Pain goto See Death: HEAD C 7 HEAD D 7 A_Scream HEAD EF 7 HEAD G 7 A_Fall HEAD H 7 HEAD I -1 A_HticBossDeath stop "@ } thingtype IronLichShot1 : Mobj, -1, 377 { speed 13.0 fastspeed 20.0 radius 12.0 height 6.0 damage 1 cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|NOCROSS|THRUGHOST|NORANDOMIZE acs_spawndata { num 164 modes heretic } firstdecoratestate S_LICHFX1_1 states @" Spawn: FX05 ABC 6 loop Death: FX05 D 5 A_LichIceImpact FX05 EFG 5 stop "@ } thingtype IronLichShot2 : Mobj, -1, 378 { speed 8.0 radius 12.0 height 6.0 damage 3 cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|NOCROSS|NORANDOMIZE firstdecoratestate S_LICHFX2_1 states @" Spawn: FX05 HIJ 6 loop Death: FX05 DEFG 5 stop "@ } thingtype IronLichShot3 : Mobj, -1, 379 { speed 10.0 fastspeed 18.0 radius 14.0 height 12.0 damage 5 cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|NOCROSS|WINDTHRUST|NORANDOMIZE firstdecoratestate S_LICHFX3_1 states @" Spawn: FX06 ABC 4 A_LichFireGrow loop LichFireFull: FX06 ABC 5 loop Death: FX06 DEFG 5 stop "@ } thingtype LichWhirlwind : Mobj, -1, 380 { speed 10.0 radius 16.0 height 74.0 damage 1 cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|NOCROSS|SEEKERMISSILE|EXPLOCOUNT|NORANDOMIZE translucency 26624 dmgspecial Whirlwind acs_spawndata { num 165 modes heretic } firstdecoratestate S_LICHFX4_1 states @" Spawn: FX07 DEFG 3 FX07 ABC 3 A_WhirlwindSeek goto Spawn+4 Death: FX07 GFED 4 stop "@ } thingtype HAmmoWandWimpy : HereticPickup, 7010, 381 { spawnhealth 10 acs_spawndata { num 11 modes heretic } firstdecoratestate S_AMG1 states @" Spawn: AMG1 A -1 stop "@ } thingtype HAmmoWandHefty : HereticPickup, 7012, 382 { spawnhealth 50 acs_spawndata { num 12 modes heretic } firstdecoratestate S_AMG2_1 states @" Spawn: AMG2 ABC 4 loop "@ } thingtype HAmmoMaceWimpy : HereticPickup, 7013, 383 { addflags NOTSHAREWARE spawnhealth 20 acs_spawndata { num 35 modes heretic } firstdecoratestate S_AMM1 states @" Spawn: AMM1 A -1 stop "@ } thingtype HAmmoMaceHefty : HereticPickup, 7016, 384 { addflags NOTSHAREWARE spawnhealth 100 acs_spawndata { num 36 modes heretic } firstdecoratestate S_AMM2 states @" Spawn: AMM2 A -1 stop "@ } thingtype HAmmoCBowWimpy : HereticPickup, 7018, 385 { spawnhealth 5 acs_spawndata { num 33 modes heretic } firstdecoratestate S_AMC1 states @" Spawn: AMC1 A -1 stop "@ } thingtype HAmmoCBowHefty : HereticPickup, 7019, 386 { spawnhealth 20 acs_spawndata { num 34 modes heretic } firstdecoratestate S_AMC2_1 states @" Spawn: AMC2 ABC 5 loop "@ } thingtype HAmmoSkullWimpy : HereticPickup, 7020, 387 { spawnhealth 20 addflags NOTSHAREWARE acs_spawndata { num 158 modes heretic } firstdecoratestate S_AMS1_1 states @" Spawn: AMS1 AB 5 loop "@ } thingtype HAmmoSkullHefty : HereticPickup, 7021, 388 { spawnhealth 100 addflags NOTSHAREWARE acs_spawndata { num 159 modes heretic } firstdecoratestate S_AMS2_1 states @" Spawn: AMS2 AB 5 loop "@ } thingtype HAmmoPhoenixWimpy : HereticPickup, 7022, 389 { spawnhealth 1 addflags NOTSHAREWARE acs_spawndata { num 161 modes heretic } firstdecoratestate S_AMP1_1 states @" Spawn: AMP1 ABC 4 loop "@ } thingtype HAmmoPhoenixHefty : HereticPickup, 7023, 390 { spawnhealth 10 addflags NOTSHAREWARE acs_spawndata { num 162 modes heretic } firstdecoratestate S_AMP2_1 states @" Spawn: AMP2 ABC 4 loop "@ } thingtype HAmmoBlasterWimpy : HereticPickup, 7054, 391 { spawnhealth 10 acs_spawndata { num 37 modes heretic } firstdecoratestate S_AMB1_1 states @" Spawn: AMB1 ABC 4 loop "@ } thingtype HAmmoBlasterHefty : HereticPickup, 7055, 392 { spawnhealth 25 acs_spawndata { num 38 modes heretic } firstdecoratestate S_AMB2_1 states @" Spawn: AMB2 ABC 4 loop "@ } thingtype HereticImp : Mobj, 7066, 393 { spawnhealth 40 painchance 200 speed 10 radius 16.0 height 36.0 mass 50 activesound ht_impsit seesound ht_impsit attacksound ht_impat1 painsound ht_imppai deathsound ht_impdth cflags SOLID|SHOOTABLE|FLOAT|NOGRAVITY|COUNTKILL|NOSTRAFE|SPAWNFLOAT|RANGEHALF|SPACMONSTER|PASSMOBJ|DONTOVERLAP obituary_melee "was scratched by a Gargoyle" acs_spawndata { num 5 modes heretic } firstdecoratestate S_IMP_LOOK1 states @" Spawn: IMPX ABCB 10 A_Look loop See: IMPX AABBCCBB 3 A_Chase loop Melee: IMPX DE 6 A_FaceTarget IMPX F 6 A_ImpMeleeAtk goto See Missile: IMPX A 10 A_FaceTarget IMPX B 6 A_ImpChargeAtk IMPX CBAB 6 goto Missile+2 Pain: IMPX G 3 IMPX G 3 A_Pain goto See Death: IMPX G 4 A_ImpDeath IMPX H 5 wait XDeath: IMPX S 5 A_ImpXDeath1 IMPX TU 5 IMPX V 5 A_ImpXDeath2 IMPX W 5 wait Crash: IMPX I 7 A_ImpExplode IMPX J 7 A_Scream IMPX K 7 IMPX L -1 stop XCrash: IMPX XY 7 IMPX Z -1 stop "@ } thingtype HereticImpLeader : HereticImp, 7005, 394 { spawnhealth 80 attacksound ht_impat2 remflags NOSTRAFE|RANGEHALF obituary_normal "was burned by a Gargoyle Leader" obituary_melee "was scratched by a Gargoyle Leader" acs_spawndata { num 7 modes heretic } firstdecoratestate S_IMP_MSATK2_1 states @" Missile: IMPX DE 6 A_FaceTarget IMPX F 6 A_ImpMissileAtk goto See Melee: stop "@ } thingtype HereticImpChunk1 : Mobj, -1, 395 { firstdecoratestate S_IMP_CHUNKA1 states @" Spawn: IMPX M 5 IMPX N 700 IMPX O 700 stop "@ } thingtype HereticImpChunk2 : Mobj, -1, 396 { firstdecoratestate S_IMP_CHUNKB1 states @" Spawn: IMPX P 5 IMPX Q 700 IMPX R 700 stop "@ } thingtype HereticImpShot : Mobj, -1, 397 { speed 10.0 fastspeed 20.0 radius 8.0 height 8.0 damage 1 cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|WINDTHRUST|NOCROSS|NORANDOMIZE acs_spawndata { num 10 modes heretic } firstdecoratestate S_IMPFX1 states @" Spawn: FX10 ABC 6 bright loop Death: FX10 DEFG 5 bright stop "@ } thingtype HereticPlayer : Mobj, -1, 398 { spawnhealth 100 reactiontime 0 painchance 255 radius 16.0 height 56.0 painsound ht_plrpai deathsound ht_plrdth cflags SOLID|SHOOTABLE|DROPOFF|PICKUP|NOTDMATCH|FOOTCLIP|SLIDE|TELESTOMP|WINDTHRUST|PASSMOBJ|NOSOUNDCUTOFF mod PlayerMisc firstdecoratestate S_HPLAY states @" Spawn: PLAY A -1 stop See: PLAY ABCD 4 loop Missile: PLAY E 12 goto Spawn AltAttack: PLAY F 6 bright goto Missile Pain: PLAY G 4 PLAY G 4 A_Pain goto Spawn Death: PLAY H 6 PLAY I 6 A_RavenPlayerScream PLAY JK 6 PLAY L 6 A_Fall PLAY MNO 6 PLAY P -1 stop XDeath: PLAY Q 5 A_RavenPlayerScream PLAY R 5 A_PlayerSkull PLAY S 5 A_Fall PLAY TUVWX 5 PLAY Y -1 stop Death.Fire: Death.Lava: FDTH A 5 bright A_FlameSnd FDTH B 4 bright FDTH C 5 bright FDTH D 4 bright A_Scream FDTH E 5 bright FDTH F 4 bright FDTH G 5 bright A_FlameSnd FDTH H 4 bright FDTH I 5 bright FDTH J 4 bright FDTH K 5 bright FDTH L 4 bright FDTH M 5 bright FDTH N 4 bright FDTH O 5 bright A_Fall FDTH P 4 bright FDTH Q 5 bright FDTH R 4 bright ACLO E 35 A_CheckPlayerDone("PlayerDone") wait PlayerDone: ACLO E 8 stop "@ } thingtype HereticPlayerSkull : Mobj, -1, 399 { radius 4.0 height 4.0 cflags CORPSE|DROPOFF|LOGRAV|CANNOTPUSH firstdecoratestate S_HPLAYERSKULL1 states @" Spawn: BSKL ABCDE 5 loop Crash: BSKL F -1 stop "@ } // Artifacts thingtype HArtiInvisibility : HereticArtifact, 7075, 400 { addflags COUNTITEM|FLOATBOB|SUPERITEM translucency 26624 firstdecoratestate S_ARTI_INVS1 states @" Spawn: INVS A -1 bright stop "@ } thingtype HArtiQuartzFlask : HereticArtifact, 7082, 401 { addflags COUNTITEM|FLOATBOB firstdecoratestate S_ARTI_PTN2_1 states @" Spawn: PTN2 ABC 4 loop "@ } thingtype HArtiFly : HereticArtifact, 7083, 402 { addflags COUNTITEM|FLOATBOB firstdecoratestate S_ARTI_SOAR1 states @" Spawn: SOAR ABCB 5 loop "@ } thingtype HArtiInvulnerability : HereticArtifact, 7084, 403 { addflags COUNTITEM|FLOATBOB|SUPERITEM firstdecoratestate S_ARTI_INVU1 states @" Spawn: INVU ABCD 3 loop "@ } thingtype HArtiTomeOfPower : HereticArtifact, 7086, 404 { addflags COUNTITEM|FLOATBOB firstdecoratestate S_ARTI_PWBK1 states @" Spawn: PWBK A -1 stop "@ } thingtype HArtiEgg : HereticArtifact, 7030, 405 { addflags COUNTITEM|FLOATBOB firstdecoratestate S_ARTI_EGGC1 states @" Spawn: EGGC ABCB 6 loop "@ } thingtype HArtiSuperHeal : HereticArtifact, 7032, 406 { addflags COUNTITEM|FLOATBOB|NOTSHAREWARE firstdecoratestate S_ARTI_SPHL1 states @" Spawn: SPHL A -1 stop "@ } thingtype HArtiTorch : HereticArtifact, 7033, 407 { addflags COUNTITEM|FLOATBOB firstdecoratestate S_ARTI_TRCH1 states @" Spawn: TRCH ABC 3 bright loop "@ } thingtype HArtiFireBomb : HereticArtifact, 7034, 408 { addflags COUNTITEM|FLOATBOB firstdecoratestate S_ARTI_FBMB1 states @" Spawn: FBMB E -1 stop "@ } thingtype HereticFireBomb : Mobj, -1, 409 { deathsound ht_phohit cflags NOGRAVITY translucency 26624 firstdecoratestate S_HFIREBOMB1 states @" Spawn: FBMB ABCD 10 FBMB E 6 A_Scream XPL1 A 4 bright A_HticExplode("timebomb") XPL1 BCDEF 4 bright stop "@ } thingtype HArtiTeleport : HereticArtifact, 7036, 410 { addflags COUNTITEM|FLOATBOB|NOTSHAREWARE firstdecoratestate S_ARTI_ATLP1 states @" Spawn: ATLP ABCB 4 loop "@ } // Weapons thingtype HWeaponGauntlets : HereticPickup, 7205, 411 { firstdecoratestate S_WGNT states @" Spawn: WGNT A -1 stop "@ } thingtype HWeaponBlaster : HereticPickup, 7053, 412 { firstdecoratestate S_BLSR states @" Spawn: WBLS A -1 stop "@ } thingtype HWeaponSkullRod : HereticPickup, 7204, 413 { addflags NOTSHAREWARE firstdecoratestate S_WSKL states @" Spawn: WSKL A -1 stop "@ } thingtype HWeaponPhoenixRod : HereticPickup, 7203, 414 { addflags NOTSHAREWARE firstdecoratestate S_WPHX states @" Spawn: WPHX A -1 stop "@ } thingtype HWeaponCrossbow : HereticPickup, 7201, 415 { firstdecoratestate S_WBOW states @" Spawn: WBOW A -1 stop "@ } // Weapon FX thingtype HereticStaffPuff : Mobj, -1, 416 { attacksound ht_stfhit cflags NOBLOCKMAP|NOGRAVITY firstdecoratestate S_STAFFPUFF1 states @" Spawn: PUF3 A 4 bright PUF3 BCD 4 stop "@ } thingtype HereticStaffPuff2 : Mobj, -1, 417 { attacksound ht_stfpow cflags NOBLOCKMAP|NOGRAVITY firstdecoratestate S_STAFFPUFF2_1 states @" Spawn: PUF4 ABCDEF 4 bright stop "@ } thingtype HereticBeakPuff : HereticStaffPuff, -1, 418 { attacksound ht_chicatk } thingtype HereticGauntletPuff1 : Mobj, -1, 419 { cflags NOBLOCKMAP|NOGRAVITY translucency 26624 firstdecoratestate S_GAUNTLETPUFF1_1 states @" Spawn: PUF1 ABCD 4 bright stop "@ } thingtype HereticGauntletPuff2 : Mobj, -1, 420 { cflags NOBLOCKMAP|NOGRAVITY translucency 26624 firstdecoratestate S_GAUNTLETPUFF2_1 states @" Spawn: PUF1 EFGH 4 bright stop "@ } thingtype HereticBlasterSmoke : Mobj, -1, 421 { cflags NOBLOCKMAP|NOGRAVITY|CANNOTPUSH translucency 26624 firstdecoratestate S_BLASTERSMOKE1 states @" Spawn: FX18 HIJKL 4 stop "@ } thingtype HereticRipper : Mobj, -1, 422 { deathsound ht_hrnhit speed 14.0 radius 8.0 height 6.0 damage 1 cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|RIP|NORANDOMIZE firstdecoratestate S_HRIPPER1 states @" Spawn: FX18 M 4 FX18 N 5 loop Death: FX18 OPQRS 4 bright stop "@ } thingtype HereticBlasterPuff1 : Mobj, -1, 423 { cflags NOBLOCKMAP|NOGRAVITY firstdecoratestate S_BLASTERPUFF1_1 states @" Spawn: FX17 ABCDE 4 bright stop "@ } thingtype HereticBlasterPuff2 : Mobj, -1, 424 { cflags NOBLOCKMAP|NOGRAVITY firstdecoratestate S_BLASTERPUFF2_1 states @" Spawn: FX17 FG 3 bright FX17 HIJKL 4 bright stop "@ } thingtype HereticHornRodFX1 : Mobj, -1, 425 { speed 22.0 radius 12.0 height 8.0 damage 3 seesound ht_hrnsht deathsound ht_hrnhit cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|WINDTHRUST|NORANDOMIZE firstdecoratestate S_HRODFX1_1 states @" Spawn: FX00 AB 6 bright loop Death: FX00 HI 5 bright FX00 JK 4 bright FX00 LM 3 bright stop "@ } thingtype HereticGoldWandFX1 : Mobj, -1, 426 { speed 22.0 radius 10.0 height 6.0 damage 2 deathsound ht_gldhit cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|NORANDOMIZE firstdecoratestate S_GWANDFX1_1 states @" Spawn: FX01 AB 6 bright loop Death: FX01 EFGH 3 bright stop "@ } thingtype HereticGoldWandFX2 : HereticGoldWandFX1, -1, 427 { speed 18.0 damage 1 deathsound none firstdecoratestate S_GWANDFX2_1 states @" Spawn: FX01 CD 6 bright loop "@ } thingtype HereticGoldWandPuff1 : Mobj, -1, 428 { cflags NOBLOCKMAP|NOGRAVITY firstdecoratestate S_GWANDPUFF1_1 states @" Spawn: PUF2 ABCDE 3 bright stop "@ } thingtype HereticGoldWandPuff2 : Mobj, -1, 429 { spawnstate S_GWANDFXI1_1 cflags NOBLOCKMAP|NOGRAVITY } thingtype HereticPhoenixFX1 : Mobj, -1, 430 { speed 20.0 radius 11.0 height 8.0 damage 20 seesound ht_phosht deathsound ht_phohit cflags NOBLOCKMAP|MISSILE|DROPOFF|NOGRAVITY|THRUGHOST|NORANDOMIZE firstdecoratestate S_PHOENIXFX1_1 states @" Spawn: FX04 A 4 bright A_PhoenixPuff loop Death: FX08 A 6 bright A_HticExplode FX08 BC 5 bright FX08 DEFGH 4 bright stop "@ } // // Fire Mace // // The fire mace weapon has very special behavior in that it spawns randomly at // a given spot in the map, and in single player, may not spawn at all. // thingtype HereticMaceSpot : Mobj, 7202, 431 { cflags NOTSHAREWARE collectionspawn HWeaponFireMace, 64, 64 states @" Spawn: TNT1 A -1 stop "@ } thingtype HWeaponFireMace : HereticPickup, -1, 432 { itemrespawnat HereticMaceSpot firstdecoratestate S_WMCE states @" Spawn: WMCE A -1 stop "@ }