// // EDF File for Eternity Engine v3.40.50 // // This file contains player-related definitions, including // skins, player classes, and weapons. // ifenabled(DOOM) skin marine {} playerclass DoomMarine { defaultskin marine thingtype DoomPlayer altattackstate S_PLAY_ATK2 // INVENTORY_TODO: reborn weapons rebornitem AmmoClip, 50 } endif() ifenabled(HERETIC) skin corvus {} playerclass Corvus { defaultskin corvus thingtype HereticPlayer altattackstate S_HPLAY_ATK2 // INVENTORY_TODO: reborn items } endif()