SUBDIRS = Confuse sdl textscreen gamesdir = /usr/local/games games_PROGRAMS = eternity AM_CFLAGS = -I/usr/include/SDL -I/usr/local/include/SDL @SDL_CFLAGS@ -Wall\ -D_SDL_VER -DNDEBUG -DAMX_NODYNALOAD -DR_LINKEDPORTALS -DZONE_NATIVE \ -DHAVE_SCHED_SETAFFINITY -D_CONSOLE -DLINUX -fno-strict-aliasing eternity_SOURCES = \ acs_intr.c acs_intr.h a_fixed.c am_color.c am_map.c am_map.h amx.c \ amxcore.c amx.h a_small.c a_small.h c_cmd.c c_io.c c_io.h \ c_net.c c_net.h Confuse c_runcmd.c c_runcmd.h d_deh.c d_deh.h \ d_dehtbl.c d_dehtbl.h d_dwfile.h d_englsh.h d_event.h d_french.h d_gi.c \ d_gi.h dhticstr.h d_io.c d_io.h d_items.c d_items.h d_keywds.h \ d_main.c d_main.h d_mod.h d_net.c d_net.h doomdata.h doomdef.c \ doomdef.h doomstat.c doomstat.h doomtype.h d_player.h dstrings.c dstrings.h \ d_textur.h d_think.h d_ticcmd.h e_args.c e_args.h e_cmd.c e_edf.c \ e_edf.h e_exdata.c e_exdata.h e_fonts.c e_fonts.h e_hash.c e_hash.h \ e_lib.c e_lib.h e_mod.c e_mod.h e_player.c e_player.h e_sound.c \ e_sound.h e_states.c e_states.h e_string.c e_string.h e_things.c e_things.h \ e_ttypes.c e_ttypes.h f_finale.c f_finale.h f_wipe.c f_wipe.h g_bind.c \ g_bind.h g_cmd.c g_dmflag.c g_dmflag.h g_game.c g_game.h g_gfs.c \ g_gfs.h hi_stuff.c hi_stuff.h hu_frags.c hu_frags.h hu_over.c hu_over.h \ hu_stuff.c hu_stuff.h i_net.h info.c info.h in_lude.c in_lude.h \ i_sound.h i_system.h i_video.h m_argv.c m_argv.h m_bbox.c m_bbox.h \ m_cheat.c m_cheat.h m_dllist.h m_fcvt.c m_fcvt.h m_fixed.h m_misc.c \ m_misc.h mn_emenu.c mn_emenu.h mn_engin.c mn_engin.h mn_files.c mn_files.h \ mn_htic.c mn_htic.h mn_menus.c mn_menus.h mn_misc.c mn_misc.h mn_skinv.c \ m_buffer.c m_buffer.h m_qstr.c m_qstr.h m_queue.c m_queue.h m_random.c \ m_random.h m_shots.c m_shots.h m_swap.h m_syscfg.c m_syscfg.h m_vector.c \ m_vector.h metaapi.c metaapi.h osdefs.h p_anim.c p_anim.h p_ceilng.c \ p_chase.c \ p_chase.h p_cmd.c p_doors.c p_enemy.c p_enemy.h p_floor.c p_genlin.c \ p_henemy.c p_hubs.c p_hubs.h p_info.c p_info.h p_inter.c p_inter.h \ p_lights.c p_map.c p_map.h p_map3d.c p_map3d.h p_maputl.c p_maputl.h \ p_mobj.c p_mobj.h polyobj.c polyobj.h p_partcl.c p_partcl.h p_plats.c \ p_portal.c p_portal.h p_pspr.c p_pspr.h p_saveg.c p_saveg.h p_setup.c \ p_setup.h p_sight.c p_skin.c p_skin.h p_slopes.c p_slopes.h psnprntf.c \ psnprntf.h p_spec.c p_spec.h p_switch.c p_telept.c p_things.c p_tick.c \ p_tick.h p_trace.c p_user.c p_user.h p_xenemy.c p_xenemy.h r_bsp.c \ r_bsp.h r_data.c r_data.h r_defs.h r_draw.c r_draw.h r_drawl.c \ r_drawl.h r_drawq.c r_dynseg.h r_main.c r_main.h r_plane.c r_pcheck.h \ r_drawq.h r_dynseg.c r_plane.h r_portal.c r_portal.h r_ripple.c r_ripple.h \ r_segs.c r_segs.h r_sky.c r_sky.h r_span.c r_state.h r_things.c \ r_things.h rules.make sclinux.h sounds.c sounds.h s_sndseq.c s_sndseq.h \ s_sound.c s_sound.h st_hbar.c st_lib.c st_lib.h st_stuff.c st_stuff.h \ tables.c tables.h v_block.c v_block.h v_buffer.c v_buffer.h version.c \ version.h v_font.c v_font.h v_misc.c v_misc.h v_patch.c v_patch.h \ v_video.c v_video.h wi_stuff.c wi_stuff.h w_wad.c w_wad.h z_native.c \ z_zone.c z_zone.h eternity_LDADD = @LDFLAGS@ @SDL_LIBS@ -lSDL_mixer -lSDL_net sdl/libsdlet.a\ Confuse/libetconfuse.a textscreen/libtextscreen.a