/* Eternity Engine Small Header Native functions for input/output */ #if defined _io_included #endinput #endif #define _io_included // print pre-formatted strings to the console native _ConsolePrint(const string[], ...); // print a
-style divider bar -- a convenience method native _ConsoleHR(); // emit a standard warning sound native _ConsoleBeep(); // convert a number to a string // * string should be 33 chars or more long! native _Itoa(number, string[], base, bool:packed); // Message types for formatted message functions enum _msgtypes { _MSG_CONSOLE, // console message _MSG_NORMAL, // normal player message at top _MSG_CENTER // Quake-style centered message } // Special message character codes // These are an alternative to using escape sequences. enum { _CR_BRICK = 128, _CR_TAN, _CR_GRAY, _CR_GREEN, _CR_BROWN, _CR_GOLD, _CR_RED, _CR_BLUE, _CR_ORANGE, _CR_YELLOW, _CR_TRANS, _CR_NORMAL, _CR_HI, _CR_ERROR } // print a formatted message in various manners native _Printf(_msgtypes:msgtype, const format[], ...); // prints a center message that will stay on the screen for the // given amount of time native _CenterMsgTimed(const msg[], tics);