// EDF for Eternity Engine v3.35.90 // Sound definitions for Heretic gamemodes. sound ht_gldhit { lump = "gldhit"; priority = 64; dehackednum = 300; pitchvariance = Heretic } sound ht_telept { lump = "telept"; priority = 32; dehackednum = 301 pitchvariance = Heretic } sound ht_chat { lump = "chat"; priority = 60; dehackednum = 302; pitchvariance = Heretic skinindex = sk_radio } sound ht_keyup { lump = "keyup"; priority = 78; dehackednum = 303; pitchvariance = Heretic } sound ht_itemup { lump = "itemup"; priority = 78; dehackednum = 304; pitchvariance = Heretic } sound ht_mumsit { lump = "mumsit"; priority = 98; dehackednum = 305; pitchvariance = Heretic } sound ht_mumat1 { lump = "mumat1"; priority = 70; dehackednum = 306; pitchvariance = Heretic } sound ht_mumat2 { lump = "mumat2"; priority = 70; dehackednum = 307; pitchvariance = Heretic } sound ht_mumpai { lump = "mumpai"; priority = 96; dehackednum = 308; pitchvariance = Heretic } sound ht_mumdth { lump = "mumdth"; priority = 70; dehackednum = 309; pitchvariance = Heretic } sound ht_mumhed { lump = "mumhed"; priority = 70; dehackednum = 310; pitchvariance = Heretic } sound ht_clksit { lump = "clksit"; priority = 96; dehackednum = 311; pitchvariance = Heretic } sound ht_clkatk { lump = "clkatk"; priority = 70; dehackednum = 312; pitchvariance = Heretic } sound ht_clkpai { lump = "clkpai"; priority = 96; dehackednum = 313; pitchvariance = Heretic } sound ht_clkdth { lump = "clkdth"; priority = 70; dehackednum = 314; pitchvariance = Heretic } sound ht_clkact { lump = "clkact"; priority = 120; dehackednum = 315; pitchvariance = Heretic } sound ht_wizsit { lump = "wizsit"; priority = 95; dehackednum = 316; pitchvariance = Heretic } sound ht_wizatk { lump = "wizatk"; priority = 70; dehackednum = 317; pitchvariance = Heretic } sound ht_wizdth { lump = "wizdth"; priority = 70; dehackednum = 318; pitchvariance = Heretic } sound ht_wizact { lump = "wizact"; priority = 120; dehackednum = 319; pitchvariance = Heretic } sound ht_wizpai { lump = "wizpai"; priority = 96; dehackednum = 320; pitchvariance = Heretic } sound ht_sorzap { lump = "sorzap"; priority = 32; dehackednum = 321; pitchvariance = Heretic } sound ht_sorrise { lump = "sorrise";priority = 32; dehackednum = 322; pitchvariance = Heretic } sound ht_sorsit { lump = "sorsit"; priority = 24; dehackednum = 323; pitchvariance = Heretic } sound ht_soratk { lump = "soratk"; priority = 32; dehackednum = 324; pitchvariance = Heretic } sound ht_sorpai { lump = "sorpai"; priority = 32; dehackednum = 325; pitchvariance = Heretic } sound ht_soract { lump = "soract"; priority = 100; dehackednum = 326; pitchvariance = Heretic } sound ht_sordsph { lump = "sordsph";priority = 32; dehackednum = 327; pitchvariance = Heretic } sound ht_sordexp { lump = "sordexp";priority = 32; dehackednum = 328; pitchvariance = Heretic } sound ht_sordbon { lump = "sordbon";priority = 32; dehackednum = 329; pitchvariance = Heretic } sound ht_wind { lump = "wind"; priority = 255; dehackednum = 330; pitchvariance = Heretic } sound ht_waterfl { lump = "waterfl";priority = 255; dehackednum = 331; pitchvariance = Heretic } sound ht_podexp { lump = "podexp"; priority = 60; dehackednum = 332; pitchvariance = Heretic } sound ht_newpod { lump = "newpod"; priority = 32; dehackednum = 333; pitchvariance = Heretic } sound ht_kgtsit { lump = "kgtsit"; priority = 94; dehackednum = 334; pitchvariance = Heretic } sound ht_kgtatk { lump = "kgtatk"; priority = 70; dehackednum = 335; pitchvariance = Heretic } sound ht_kgtat2 { lump = "kgtat2"; priority = 70; dehackednum = 336; pitchvariance = Heretic } sound ht_kgtdth { lump = "kgtdth"; priority = 70; dehackednum = 337; pitchvariance = Heretic } sound ht_kgtpai { lump = "kgtpai"; priority = 96; dehackednum = 338; pitchvariance = Heretic } sound ht_hrnhit { lump = "hrnhit"; priority = 64; dehackednum = 339; pitchvariance = Heretic } sound ht_bstsit { lump = "bstsit"; priority = 93; dehackednum = 340; pitchvariance = Heretic } sound ht_bstatk { lump = "bstatk"; priority = 70; dehackednum = 341; pitchvariance = Heretic } sound ht_bstpai { lump = "bstpai"; priority = 96; dehackednum = 342; pitchvariance = Heretic } sound ht_bstdth { lump = "bstdth"; priority = 70; dehackednum = 343; pitchvariance = Heretic } sound ht_bstact { lump = "bstact"; priority = 100; dehackednum = 344; pitchvariance = Heretic } sound ht_snksit { lump = "snksit"; priority = 93; dehackednum = 345; pitchvariance = Heretic } sound ht_snkatk { lump = "snkatk"; priority = 70; dehackednum = 346; pitchvariance = Heretic } sound ht_snkpai { lump = "snkpai"; priority = 96; dehackednum = 347; pitchvariance = Heretic } sound ht_snkdth { lump = "snkdth"; priority = 70; dehackednum = 348; pitchvariance = Heretic } sound ht_snkact { lump = "snkact"; priority = 100; dehackednum = 349; pitchvariance = Heretic } sound ht_doropn { lump = "doropn"; priority = 100; dehackednum = 350; pitchvariance = Heretic } sound ht_dorcls { lump = "dorcls"; priority = 100; dehackednum = 351; pitchvariance = Heretic } sound ht_switch { lump = "switch"; priority = 78; dehackednum = 352; pitchvariance = Heretic } sound ht_pstart { lump = "pstart"; priority = 100; dehackednum = 353; pitchvariance = Heretic } sound ht_pstop { lump = "pstop"; priority = 100; dehackednum = 354; pitchvariance = Heretic } sound ht_stnmov { lump = "stnmov"; priority = 119; dehackednum = 355; pitchvariance = Heretic } sound ht_sbtpai { lump = "sbtpai"; priority = 96; dehackednum = 356; pitchvariance = Heretic } sound ht_sbtdth { lump = "sbtdth"; priority = 32; dehackednum = 357; pitchvariance = Heretic } sound ht_sbtact { lump = "sbtact"; priority = 100; dehackednum = 358; pitchvariance = Heretic } sound ht_lobhit { lump = "lobhit"; priority = 64; dehackednum = 359; pitchvariance = Heretic } sound ht_minsit { lump = "minsit"; priority = 32; dehackednum = 360; pitchvariance = Heretic } sound ht_minat1 { lump = "minat1"; priority = 70; dehackednum = 361; pitchvariance = Heretic } sound ht_minat2 { lump = "minat2"; priority = 70; dehackednum = 362; pitchvariance = Heretic } sound ht_minpai { lump = "minpai"; priority = 80; dehackednum = 363; pitchvariance = Heretic } sound ht_mindth { lump = "mindth"; priority = 32; dehackednum = 364; pitchvariance = Heretic } sound ht_minact { lump = "minact"; priority = 100; dehackednum = 365; pitchvariance = Heretic } sound ht_stfpow { lump = "stfpow"; priority = 64; dehackednum = 366; pitchvariance = Heretic } sound ht_phohit { lump = "phohit"; priority = 64; dehackednum = 367; pitchvariance = Heretic } sound ht_hedsit { lump = "hedsit"; priority = 32; dehackednum = 368; pitchvariance = Heretic } sound ht_hedat1 { lump = "hedat1"; priority = 70; dehackednum = 369; pitchvariance = Heretic } sound ht_hedat2 { lump = "hedat2"; priority = 70; dehackednum = 370; pitchvariance = Heretic } sound ht_hedat3 { lump = "hedat3"; priority = 70; dehackednum = 371; pitchvariance = Heretic } sound ht_heddth { lump = "heddth"; priority = 32; dehackednum = 372; pitchvariance = Heretic } sound ht_hedact { lump = "hedact"; priority = 100; dehackednum = 373; pitchvariance = Heretic } sound ht_hedpai { lump = "hedpai"; priority = 96; dehackednum = 374; pitchvariance = Heretic } sound ht_impsit { lump = "impsit"; priority = 97; dehackednum = 375; pitchvariance = Heretic } sound ht_impat1 { lump = "impat1"; priority = 70; dehackednum = 376; pitchvariance = Heretic } sound ht_impat2 { lump = "impat2"; priority = 70; dehackednum = 377; pitchvariance = Heretic } sound ht_imppai { lump = "imppai"; priority = 96; dehackednum = 378; pitchvariance = Heretic } sound ht_impdth { lump = "impdth"; priority = 70; dehackednum = 379; pitchvariance = Heretic } sound ht_amb1 { lump = "amb1"; priority = 255; dehackednum = 380; pitchvariance = HereticAmbient } sound ht_amb2 { lump = "amb2"; priority = 255; dehackednum = 381 pitchvariance = HereticAmbient } sound ht_amb3 { lump = "amb3"; priority = 255; dehackednum = 382 pitchvariance = HereticAmbient } sound ht_amb4 { lump = "amb4"; priority = 255; dehackednum = 383 pitchvariance = HereticAmbient } sound ht_amb5 { lump = "amb5"; priority = 255; dehackednum = 384 pitchvariance = HereticAmbient } sound ht_amb6 { lump = "amb6"; priority = 255; dehackednum = 385 pitchvariance = HereticAmbient } sound ht_amb7 { lump = "amb7"; priority = 255; dehackednum = 386 pitchvariance = HereticAmbient } sound ht_amb8 { lump = "amb8"; priority = 255; dehackednum = 387 pitchvariance = HereticAmbient } sound ht_amb9 { lump = "amb9"; priority = 255; dehackednum = 388 pitchvariance = HereticAmbient } sound ht_amb10 { lump = "amb10"; priority = 255; dehackednum = 389 pitchvariance = HereticAmbient } sound ht_amb11 { lump = "amb11"; priority = 255; dehackednum = 390 pitchvariance = HereticAmbient } sound ht_dormov { lump = "dormov"; priority = 119; dehackednum = 391; pitchvariance = Heretic } sound ht_plroof { lump = "plroof"; priority = 96; dehackednum = 392; pitchvariance = Heretic skinindex = sk_oof } sound ht_plrpai { lump = "plrpai"; priority = 96; dehackednum = 393; pitchvariance = Heretic skinindex = sk_plpain } sound ht_plrdth { lump = "plrdth"; priority = 32; dehackednum = 394; pitchvariance = Heretic skinindex = sk_pldeth } sound ht_gibdth { lump = "gibdth"; priority = 112; dehackednum = 395; pitchvariance = Heretic skinindex = sk_slop } sound ht_plrwdth { lump = "plrwdth"; priority = 32; dehackednum = 396; pitchvariance = Heretic skinindex = sk_plwdth } sound ht_plrcdth { lump = "plrcdth"; priority = 32; dehackednum = 397; pitchvariance = Heretic skinindex = sk_pdiehi } sound ht_stfhit { lump = "stfhit"; priority = 64; dehackednum = 398; pitchvariance = Heretic } sound ht_chicatk { lump = "chicatk"; priority = 64; dehackednum = 399; pitchvariance = Heretic } sound ht_hrnsht { lump = "hrnsht"; priority = 64; dehackednum = 400; pitchvariance = Heretic } sound ht_phosht { lump = "phosht"; priority = 64; dehackednum = 401; pitchvariance = Heretic } sound ht_wpnup { lump = "wpnup"; priority = 78; dehackednum = 402; pitchvariance = Heretic } // Environmental Sound Defaults // These are altered by the game engine to point to sounds specifed by MapInfo. // Use these names in sound sequences to refer to the MapInfo-defined defaults. ifgametype(HERETIC) sound EE_DoorOpen { alias = ht_doropn } sound EE_DoorClose { alias = ht_dorcls } sound EE_BDoorOpen { alias = ht_doropn } sound EE_BDoorClose { alias = ht_dorcls } sound EE_SwitchOn { alias = ht_switch } sound EE_SwitchEx { alias = ht_switch } sound EE_PlatStart { alias = ht_pstart } sound EE_PlatStop { alias = ht_pstop } sound EE_PlatMove { alias = ht_stnmov } sound EE_FCMove { alias = ht_dormov } // Heretic Environmental Ambience Sequences soundsequence EEHticAmbScream { type = environment id = 0 cmds = { "playuntildone ht_amb1" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticAmbSquish { type = environment id = 1 cmds = { "playuntildone ht_amb2" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticAmbDrops { type = environment id = 2 cmds = { "play ht_amb3", "delayrand 16 47", "play ht_amb7", "delayrand 16 47", "play ht_amb3", "delayrand 16 47", "play ht_amb7", "delayrand 16 47", "play ht_amb3", "delayrand 16 47", "playuntildone ht_amb7" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticSlowFootSteps { type = environment id = 3 cmds = { "playtime ht_amb4 15", "playrelvol ht_amb11 -3", "delay 15", "playrelvol ht_amb4 -3", "delay 15", "playrelvol ht_amb11 -3", "delay 15", "playrelvol ht_amb4 -3", "delay 15", "playrelvol ht_amb11 -3", "delay 15", "playrelvol ht_amb4 -3", "delay 15", "playrelvol ht_amb11 -3", "nostopcutoff" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticHeartBeat { type = environment id = 4 cmds = { "playtime ht_amb5 35", "playtime ht_amb5 35", "playtime ht_amb5 35", "playuntildone ht_amb5" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticBells { type = environment id = 5 cmds = { "playtime ht_amb6 17", "playrelvol ht_amb6 -8", "delay 17", "playrelvol ht_amb6 -8", "delay 17", "playrelvol ht_amb6 -8", "nostopcutoff" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticGrowl { type = environment id = 6 cmds = { "playuntildone ht_bstsit" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticMagic { type = environment id = 7 cmds = { "playuntildone ht_amb8" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticLaughter { type = environment id = 8 cmds = { "playtime ht_amb9 16", "playrelvol ht_amb9 -4", "delay 16", "playrelvol ht_amb9 -4", "delay 16", "playrelvol ht_amb10 -4", "delay 16", "playrelvol ht_amb10 -4", "delay 16", "playrelvol ht_amb10 -4", "nostopcutoff" } volume = 96 minvolume = 32 attenuation = none } soundsequence EEHticFastFootSteps { type = environment id = 9 cmds = { "playtime ht_amb4 8", "playrelvol ht_amb11 -3", "delay 8", "playrelvol ht_amb4 -3", "delay 8", "playrelvol ht_amb11 -3", "delay 8", "playrelvol ht_amb4 -3", "delay 8", "playrelvol ht_amb11 -3", "delay 8", "playrelvol ht_amb4 -3", "delay 8", "playrelvol ht_amb11 -3", "nostopcutoff" } volume = 96 minvolume = 32 attenuation = none } endif()