# EDF File for Eternity Engine v3.33.50 # # This file contains player-related definitions, including # skins, player classes, and weapons. ifenabled(DOOM) skin marine {} playerclass DoomMarine { defaultskin = marine thingtype = DoomPlayer altattackstate = S_PLAY_ATK2 } endif() ifenabled(HERETIC) skin corvus {} playerclass Corvus { defaultskin = corvus thingtype = HereticPlayer altattackstate = S_HPLAY_ATK2 } endif()