# EDF File for Eternity Engine v3.33.50
#
# This file contains player-related definitions, including
# skins, player classes, and weapons.

ifenabled(DOOM)

skin marine {}

playerclass DoomMarine
{
   defaultskin    = marine
   thingtype      = DoomPlayer
   altattackstate = S_PLAY_ATK2
}

endif()

ifenabled(HERETIC)

skin corvus {}

playerclass Corvus
{
   defaultskin    = corvus
   thingtype      = HereticPlayer
   altattackstate = S_HPLAY_ATK2
}

endif()