// fonts.edf - EDF File for Eternity Engine 3.35.92 // DOOM-only fonts. ifgametype(DOOM) // Small font - this is used by the HUD and V-system by default font ee_smallfont { id = 0; start = '!'; end = 0x7f; linesize = 8; spacesize = 4; tallestchar = 8; colorable = true; uppercase = true; filter { start = '!'; end = 0x7f; mask = "STCFN%.3d" } } // Big font - used by intermission and menus occasionally font ee_bigfont { id = 2; start = '!'; end = 'Z'; linesize = 12; spacesize = 8; widthdelta = 1; tallestchar = 12; uppercase = true; patchnumoffset = 32; filter { start = '!'; end = 'Z'; mask = "FONTB%.2d" } } // Big number font - used only in special circumstances font ee_bignumfont { id = 3; start = '!'; end = 'Z'; linesize = 12; spacesize = 12; tallestchar = 12; centerwidth = 12; uppercase = true; blockcentered = true; patchnumoffset = 32; filter { start = '!'; end = 'Z'; mask = "FONTB%.2d" } } // Menu font - this is a special copy of the smallfont used by the menus; // widthdelta is set to 1 to move the text closer together. font ee_menufont { id = 5; start = '!'; end = 0x7f; linesize = 8; spacesize = 4; widthdelta = 1; tallestchar = 8; colorable = true; uppercase = true; filter { start = '!'; end = 0x7f; mask = "STCFN%.3d" } } // Finale font - this is yet another copy of the smallfont, used by the finale. // This one has a bigger linebreak step. font ee_finalefont { id = 6; start = '!'; end = 0x7f; linesize = 11; spacesize = 4; tallestchar = 8; colorable = true; uppercase = true; filter { start = '!'; end = 0x7f; mask = "STCFN%.3d" } } endif()