// EDF for Eternity Engine v3.35.90 // Sound definitions for Doom gamemodes. sound pistol { pitchvariance = Doom; dehackednum = 1 } sound shotgn { pitchvariance = Doom; dehackednum = 2 } sound sgcock { pitchvariance = Doom; dehackednum = 3 } sound dshtgn { pitchvariance = Doom; dehackednum = 4 } sound dbopn { pitchvariance = Doom; dehackednum = 5 } sound dbcls { pitchvariance = Doom; dehackednum = 6 } sound dbload { pitchvariance = Doom; dehackednum = 7 } sound plasma { pitchvariance = Doom; dehackednum = 8 } sound bfg { pitchvariance = Doom; dehackednum = 9 } sound sawup { pitchvariance = DoomSaw; dehackednum = 10 } sound sawidl { pitchvariance = DoomSaw priority = 118 dehackednum = 11 nopcsound = true } sound sawful { pitchvariance = DoomSaw; dehackednum = 12 } sound sawhit { pitchvariance = DoomSaw; dehackednum = 13 } sound rlaunc { pitchvariance = Doom; dehackednum = 14 } sound rxplod { pitchvariance = Doom; priority = 70; dehackednum = 15 } sound firsht { pitchvariance = Doom; priority = 70; dehackednum = 16 } sound firxpl { pitchvariance = Doom; priority = 70; dehackednum = 17 } sound pstart { pitchvariance = Doom; priority = 100; dehackednum = 18 } sound pstop { pitchvariance = Doom; priority = 100; dehackednum = 19 } sound doropn { pitchvariance = Doom; priority = 100; dehackednum = 20 } sound dorcls { pitchvariance = Doom; priority = 100; dehackednum = 21 } sound stnmov { pitchvariance = Doom; priority = 119; dehackednum = 22 } sound swtchn { pitchvariance = Doom; priority = 78; dehackednum = 23 } sound swtchx { pitchvariance = Doom; priority = 78; dehackednum = 24 } sound plpain { pitchvariance = Doom priority = 96 dehackednum = 25 skinindex = sk_plpain } sound dmpain { pitchvariance = Doom priority = 96 dehackednum = 26 nopcsound = true } sound popain { pitchvariance = Doom priority = 96 dehackednum = 27 nopcsound = true } sound vipain { pitchvariance = Doom; priority = 96; dehackednum = 28 } sound mnpain { pitchvariance = Doom; priority = 96; dehackednum = 29 } sound pepain { pitchvariance = Doom; priority = 96; dehackednum = 30 } sound slop { pitchvariance = Doom priority = 78 dehackednum = 31 skinindex = sk_slop } sound itemup { priority = 78; dehackednum = 32; singularity = sg_itemup } sound wpnup { pitchvariance = Doom priority = 78 dehackednum = 33 singularity = sg_wpnup } sound oof { pitchvariance = Doom priority = 96 dehackednum = 34 singularity = sg_oof skinindex = sk_oof } sound telept { pitchvariance = Doom; priority = 32; dehackednum = 35 } sound posit1 { pitchvariance = Doom; priority = 98; dehackednum = 36 } sound posit2 { pitchvariance = Doom; priority = 98; dehackednum = 37 } sound posit3 { pitchvariance = Doom; priority = 98; dehackednum = 38 } sound bgsit1 { pitchvariance = Doom; priority = 98; dehackednum = 39 } sound bgsit2 { pitchvariance = Doom; priority = 98; dehackednum = 40 } sound sgtsit { pitchvariance = Doom; priority = 98; dehackednum = 41 } sound cacsit { pitchvariance = Doom; priority = 98; dehackednum = 42 } sound brssit { pitchvariance = Doom; priority = 94; dehackednum = 43 } sound cybsit { pitchvariance = Doom; priority = 92; dehackednum = 44 } sound spisit { pitchvariance = Doom; priority = 90; dehackednum = 45 } sound bspsit { pitchvariance = Doom; priority = 90; dehackednum = 46 } sound kntsit { pitchvariance = Doom; priority = 90; dehackednum = 47 } sound vilsit { pitchvariance = Doom; priority = 90; dehackednum = 48 } sound mansit { pitchvariance = Doom; priority = 90; dehackednum = 49 } sound pesit { pitchvariance = Doom; priority = 90; dehackednum = 50 } sound sklatk { pitchvariance = Doom; priority = 70; dehackednum = 51 } sound sgtatk { pitchvariance = Doom; priority = 70; dehackednum = 52 } sound skepch { pitchvariance = Doom; priority = 70; dehackednum = 53 } sound vilatk { pitchvariance = Doom; priority = 70; dehackednum = 54 } sound claw { pitchvariance = Doom; priority = 70; dehackednum = 55 } sound skeswg { pitchvariance = Doom; priority = 70; dehackednum = 56 } sound pldeth { pitchvariance = Doom priority = 32 dehackednum = 57 skinindex = sk_pldeth } sound pdiehi { pitchvariance = Doom priority = 32 dehackednum = 58 skinindex = sk_pdiehi } sound podth1 { pitchvariance = Doom; priority = 70; dehackednum = 59 } sound podth2 { pitchvariance = Doom; priority = 70; dehackednum = 60 } sound podth3 { pitchvariance = Doom; priority = 70; dehackednum = 61 } sound bgdth1 { pitchvariance = Doom; priority = 70; dehackednum = 62 } sound bgdth2 { pitchvariance = Doom; priority = 70; dehackednum = 63 } sound sgtdth { pitchvariance = Doom; priority = 70; dehackednum = 64 } sound cacdth { pitchvariance = Doom; priority = 70; dehackednum = 65 } sound skldth { pitchvariance = Doom; priority = 70; dehackednum = 66 } sound brsdth { pitchvariance = Doom; priority = 32; dehackednum = 67 } sound cybdth { pitchvariance = Doom; priority = 32; dehackednum = 68 } sound spidth { pitchvariance = Doom; priority = 32; dehackednum = 69 } sound bspdth { pitchvariance = Doom; priority = 32; dehackednum = 70 } sound vildth { pitchvariance = Doom; priority = 32; dehackednum = 71 } sound kntdth { pitchvariance = Doom; priority = 32; dehackednum = 72 } sound pedth { pitchvariance = Doom; priority = 32; dehackednum = 73 } sound skedth { pitchvariance = Doom; priority = 32; dehackednum = 74 } sound posact { pitchvariance = Doom priority = 120 dehackednum = 75 nopcsound = true } sound bgact { pitchvariance = Doom priority = 120; dehackednum = 76 nopcsound = true } sound dmact { pitchvariance = Doom priority = 120 dehackednum = 77 nopcsound = true } sound bspact { pitchvariance = Doom; priority = 100; dehackednum = 78 } sound bspwlk { pitchvariance = Doom; priority = 100; dehackednum = 79 } sound vilact { pitchvariance = Doom; priority = 100; dehackednum = 80 } sound noway { pitchvariance = Doom priority = 78 dehackednum = 81 singularity = sg_oof skinindex = sk_noway } sound barexp { pitchvariance = Doom; priority = 60; dehackednum = 82 } sound punch { pitchvariance = Doom; dehackednum = 83; skinindex = sk_punch } sound hoof { pitchvariance = Doom; priority = 70; dehackednum = 84 } sound metal { pitchvariance = Doom; priority = 70; dehackednum = 85 } sound chgun { pitchvariance = Doom; link = pistol; dehackednum = 86 } sound tink { priority = 60; dehackednum = 87 } sound bdopn { pitchvariance = Doom; priority = 100; dehackednum = 88 } sound bdcls { pitchvariance = Doom; priority = 100; dehackednum = 89 } sound itmbk { pitchvariance = Doom; priority = 100; dehackednum = 90 } sound flame { pitchvariance = Doom; priority = 32; dehackednum = 91 } sound flamst { pitchvariance = Doom; priority = 32; dehackednum = 92 } sound getpow { pitchvariance = Doom priority = 60 dehackednum = 93 singularity = sg_getpow } sound bospit { pitchvariance = Doom; priority = 70; dehackednum = 94 } sound boscub { pitchvariance = Doom; priority = 70; dehackednum = 95 } sound bossit { pitchvariance = Doom; priority = 70; dehackednum = 96 } sound bospn { pitchvariance = Doom; priority = 70; dehackednum = 97 } sound bosdth { pitchvariance = Doom; priority = 70; dehackednum = 98 } sound manatk { pitchvariance = Doom; priority = 70; dehackednum = 99 } sound mandth { pitchvariance = Doom; priority = 70; dehackednum = 100 } sound sssit { pitchvariance = Doom; priority = 70; dehackednum = 101 } sound ssdth { pitchvariance = Doom; priority = 70; dehackednum = 102 } sound keenpn { pitchvariance = Doom; priority = 70; dehackednum = 103 } sound keendt { pitchvariance = Doom; priority = 70; dehackednum = 104 } sound skeact { pitchvariance = Doom; priority = 70; dehackednum = 105 } sound skesit { pitchvariance = Doom; priority = 70; dehackednum = 106 } sound skeatk { pitchvariance = Doom; priority = 70; dehackednum = 107 } sound radio { pitchvariance = Doom; priority = 60; dehackednum = 108 } // A sound entry for the player wimpy death. // Doom didn't have this feature. To use this, provide a DSPLWDTH sound in a wad // and it will be enabled in the default Marine skin automatically. sound plwdth { pitchvariance = Doom; priority = 32; dehackednum = 125; skinindex = sk_plwdth } // Environmental Sound Defaults // These are altered by the game engine to point to sounds specifed by MapInfo. // Use these names in sound sequences to refer to the MapInfo-defined defaults. ifgametype(DOOM) sound EE_DoorOpen { alias = doropn } sound EE_DoorClose { alias = dorcls } sound EE_BDoorOpen { alias = bdopn } sound EE_BDoorClose { alias = bdcls } sound EE_SwitchOn { alias = swtchn } sound EE_SwitchEx { alias = swtchx } sound EE_PlatStart { alias = pstart } sound EE_PlatStop { alias = pstop } sound EE_PlatMove { alias = stnmov } sound EE_FCMove { alias = stnmov } endif()