// // EDF for Eternity Engine v3.40.21 // // Frames for Doom gamemode objects. // // Note that most of these now only serve to reserve space in the states array // for data that will be filled in by DECORATE-format state blocks in the // thingtypes. This is only required so that the frames have global visibility // by name and DeHackEd number, which can't be assigned via DECORATE states. // // DoomBlood frames frame S_BLOOD1 { +decorate; dehackednum 90 } frame S_BLOOD2 { +decorate; dehackednum 91 } frame S_BLOOD3 { +decorate; dehackednum 92 } // BulletPuff frames frame S_PUFF1 { +decorate; dehackednum 93 } frame S_PUFF2 { +decorate; dehackednum 94 } frame S_PUFF3 { +decorate; dehackednum 95 } frame S_PUFF4 { +decorate; dehackednum 96 } // DoomImpShot frames frame S_TBALL1 { +decorate; dehackednum 97 } frame S_TBALL2 { +decorate; dehackednum 98 } frame S_TBALLX1 { +decorate; dehackednum 99 } frame S_TBALLX2 { +decorate; dehackednum 100 } frame S_TBALLX3 { +decorate; dehackednum 101 } // CacodemonShot frames frame S_RBALL1 { +decorate; dehackednum 102 } frame S_RBALL2 { +decorate; dehackednum 103 } frame S_RBALLX1 { +decorate; dehackednum 104 } frame S_RBALLX2 { +decorate; dehackednum 105 } frame S_RBALLX3 { +decorate; dehackednum 106 } // PlasmaShot frames frame S_PLASBALL { +decorate; dehackednum 107 } frame S_PLASBALL2 { +decorate; dehackednum 108 } frame S_PLASEXP { +decorate; dehackednum 109 } frame S_PLASEXP2 { +decorate; dehackednum 110 } frame S_PLASEXP3 { +decorate; dehackednum 111 } frame S_PLASEXP4 { +decorate; dehackednum 112 } frame S_PLASEXP5 { +decorate; dehackednum 113 } // RocketShot frame frame S_ROCKET { +decorate; dehackednum 114 } // RocketShot explosion frames frame S_EXPLODE1 { +decorate; dehackednum 127; particle_event pevt_rexpl } frame S_EXPLODE2 { +decorate; dehackednum 128 } frame S_EXPLODE3 { +decorate; dehackednum 129 } // BFGShot frames frame S_BFGSHOT { +decorate; dehackednum 115 } frame S_BFGSHOT2 { +decorate; dehackednum 116 } frame S_BFGLAND { +decorate; dehackednum 117; particle_event pevt_bfgexpl } frame S_BFGLAND2 { +decorate; dehackednum 118 } frame S_BFGLAND3 { +decorate; dehackednum 119 } frame S_BFGLAND4 { +decorate; dehackednum 120 } frame S_BFGLAND5 { +decorate; dehackednum 121 } frame S_BFGLAND6 { +decorate; dehackednum 122 } // BFGFlash frames frame S_BFGEXP { +decorate; dehackednum 123 } frame S_BFGEXP2 { +decorate; dehackednum 124 } frame S_BFGEXP3 { +decorate; dehackednum 125 } frame S_BFGEXP4 { +decorate; dehackednum 126 } // DoomTeleFog frames frame S_TFOG { +decorate; dehackednum 130 } frame S_TFOG01 { +decorate; dehackednum 131 } frame S_TFOG02 { +decorate; dehackednum 132 } frame S_TFOG2 { +decorate; dehackednum 133 } frame S_TFOG3 { +decorate; dehackednum 134 } frame S_TFOG4 { +decorate; dehackednum 135 } frame S_TFOG5 { +decorate; dehackednum 136 } frame S_TFOG6 { +decorate; dehackednum 137 } frame S_TFOG7 { +decorate; dehackednum 138 } frame S_TFOG8 { +decorate; dehackednum 139 } frame S_TFOG9 { +decorate; dehackednum 140 } frame S_TFOG10 { +decorate; dehackednum 141 } // DoomItemFog frames frame S_IFOG { +decorate; dehackednum 142 } frame S_IFOG01 { +decorate; dehackednum 143 } frame S_IFOG02 { +decorate; dehackednum 144 } frame S_IFOG2 { +decorate; dehackednum 145 } frame S_IFOG3 { +decorate; dehackednum 146 } frame S_IFOG4 { +decorate; dehackednum 147 } frame S_IFOG5 { +decorate; dehackednum 148 } // DoomPlayer frames frame S_PLAY { +decorate; dehackednum 149 } frame S_PLAY_RUN1 { +decorate; dehackednum 150 } frame S_PLAY_RUN2 { +decorate; dehackednum 151 } frame S_PLAY_RUN3 { +decorate; dehackednum 152 } frame S_PLAY_RUN4 { +decorate; dehackednum 153 } frame S_PLAY_ATK1 { +decorate; dehackednum 154 } frame S_PLAY_ATK2 { +decorate; dehackednum 155 } frame S_PLAY_PAIN { +decorate; dehackednum 156 } frame S_PLAY_PAIN2 { +decorate; dehackednum 157 } frame S_PLAY_DIE1 { +decorate; dehackednum 158 } frame S_PLAY_DIE2 { +decorate; dehackednum 159 } frame S_PLAY_DIE3 { +decorate; dehackednum 160 } frame S_PLAY_DIE4 { +decorate; dehackednum 161 } frame S_PLAY_DIE5 { +decorate; dehackednum 162 } frame S_PLAY_DIE6 { +decorate; dehackednum 163 } frame S_PLAY_DIE7 { +decorate; dehackednum 164 } frame S_PLAY_XDIE1 { +decorate; dehackednum 165 } frame S_PLAY_XDIE2 { +decorate; dehackednum 166 } frame S_PLAY_XDIE3 { +decorate; dehackednum 167 } frame S_PLAY_XDIE4 { +decorate; dehackednum 168 } frame S_PLAY_XDIE5 { +decorate; dehackednum 169 } frame S_PLAY_XDIE6 { +decorate; dehackednum 170 } frame S_PLAY_XDIE7 { +decorate; dehackednum 171 } frame S_PLAY_XDIE8 { +decorate; dehackednum 172 } frame S_PLAY_XDIE9 { +decorate; dehackednum 173 } // Zombieman frames frame S_POSS_STND { +decorate; dehackednum 174 } frame S_POSS_STND2 { +decorate; dehackednum 175 } frame S_POSS_RUN1 { +decorate; dehackednum 176 } frame S_POSS_RUN2 { +decorate; dehackednum 177 } frame S_POSS_RUN3 { +decorate; dehackednum 178 } frame S_POSS_RUN4 { +decorate; dehackednum 179 } frame S_POSS_RUN5 { +decorate; dehackednum 180 } frame S_POSS_RUN6 { +decorate; dehackednum 181 } frame S_POSS_RUN7 { +decorate; dehackednum 182 } frame S_POSS_RUN8 { +decorate; dehackednum 183 } frame S_POSS_ATK1 { +decorate; dehackednum 184 } frame S_POSS_ATK2 { +decorate; dehackednum 185 } frame S_POSS_ATK3 { +decorate; dehackednum 186 } frame S_POSS_PAIN { +decorate; dehackednum 187 } frame S_POSS_PAIN2 { +decorate; dehackednum 188 } frame S_POSS_DIE1 { +decorate; dehackednum 189 } frame S_POSS_DIE2 { +decorate; dehackednum 190 } frame S_POSS_DIE3 { +decorate; dehackednum 191 } frame S_POSS_DIE4 { +decorate; dehackednum 192 } frame S_POSS_DIE5 { +decorate; dehackednum 193 } frame S_POSS_XDIE1 { +decorate; dehackednum 194 } frame S_POSS_XDIE2 { +decorate; dehackednum 195 } frame S_POSS_XDIE3 { +decorate; dehackednum 196 } frame S_POSS_XDIE4 { +decorate; dehackednum 197 } frame S_POSS_XDIE5 { +decorate; dehackednum 198 } frame S_POSS_XDIE6 { +decorate; dehackednum 199 } frame S_POSS_XDIE7 { +decorate; dehackednum 200 } frame S_POSS_XDIE8 { +decorate; dehackednum 201 } frame S_POSS_XDIE9 { +decorate; dehackednum 202 } frame S_POSS_RAISE1 { +decorate; dehackednum 203 } frame S_POSS_RAISE2 { +decorate; dehackednum 204 } frame S_POSS_RAISE3 { +decorate; dehackednum 205 } frame S_POSS_RAISE4 { +decorate; dehackednum 206 } // Sergeant frames frame S_SPOS_STND { +decorate; dehackednum 207 } frame S_SPOS_STND2 { +decorate; dehackednum 208 } frame S_SPOS_RUN1 { +decorate; dehackednum 209 } frame S_SPOS_RUN2 { +decorate; dehackednum 210 } frame S_SPOS_RUN3 { +decorate; dehackednum 211 } frame S_SPOS_RUN4 { +decorate; dehackednum 212 } frame S_SPOS_RUN5 { +decorate; dehackednum 213 } frame S_SPOS_RUN6 { +decorate; dehackednum 214 } frame S_SPOS_RUN7 { +decorate; dehackednum 215 } frame S_SPOS_RUN8 { +decorate; dehackednum 216 } frame S_SPOS_ATK1 { +decorate; dehackednum 217 } frame S_SPOS_ATK2 { +decorate; dehackednum 218 } frame S_SPOS_ATK3 { +decorate; dehackednum 219 } frame S_SPOS_PAIN { +decorate; dehackednum 220 } frame S_SPOS_PAIN2 { +decorate; dehackednum 221 } frame S_SPOS_DIE1 { +decorate; dehackednum 222 } frame S_SPOS_DIE2 { +decorate; dehackednum 223 } frame S_SPOS_DIE3 { +decorate; dehackednum 224 } frame S_SPOS_DIE4 { +decorate; dehackednum 225 } frame S_SPOS_DIE5 { +decorate; dehackednum 226 } frame S_SPOS_XDIE1 { +decorate; dehackednum 227 } frame S_SPOS_XDIE2 { +decorate; dehackednum 228 } frame S_SPOS_XDIE3 { +decorate; dehackednum 229 } frame S_SPOS_XDIE4 { +decorate; dehackednum 230 } frame S_SPOS_XDIE5 { +decorate; dehackednum 231 } frame S_SPOS_XDIE6 { +decorate; dehackednum 232 } frame S_SPOS_XDIE7 { +decorate; dehackednum 233 } frame S_SPOS_XDIE8 { +decorate; dehackednum 234 } frame S_SPOS_XDIE9 { +decorate; dehackednum 235 } frame S_SPOS_RAISE1 { +decorate; dehackednum 236 } frame S_SPOS_RAISE2 { +decorate; dehackednum 237 } frame S_SPOS_RAISE3 { +decorate; dehackednum 238 } frame S_SPOS_RAISE4 { +decorate; dehackednum 239 } frame S_SPOS_RAISE5 { +decorate; dehackednum 240 } // Archvile frames frame S_VILE_STND { +decorate; dehackednum 241 } frame S_VILE_STND2 { +decorate; dehackednum 242 } frame S_VILE_RUN1 { +decorate; dehackednum 243 } frame S_VILE_RUN2 { +decorate; dehackednum 244 } frame S_VILE_RUN3 { +decorate; dehackednum 245 } frame S_VILE_RUN4 { +decorate; dehackednum 246 } frame S_VILE_RUN5 { +decorate; dehackednum 247 } frame S_VILE_RUN6 { +decorate; dehackednum 248 } frame S_VILE_RUN7 { +decorate; dehackednum 249 } frame S_VILE_RUN8 { +decorate; dehackednum 250 } frame S_VILE_RUN9 { +decorate; dehackednum 251 } frame S_VILE_RUN10 { +decorate; dehackednum 252 } frame S_VILE_RUN11 { +decorate; dehackednum 253 } frame S_VILE_RUN12 { +decorate; dehackednum 254 } frame S_VILE_ATK1 { +decorate; dehackednum 255 } frame S_VILE_ATK2 { +decorate; dehackednum 256 } frame S_VILE_ATK3 { +decorate; dehackednum 257 } frame S_VILE_ATK4 { +decorate; dehackednum 258 } frame S_VILE_ATK5 { +decorate; dehackednum 259 } frame S_VILE_ATK6 { +decorate; dehackednum 260 } frame S_VILE_ATK7 { +decorate; dehackednum 261 } frame S_VILE_ATK8 { +decorate; dehackednum 262 } frame S_VILE_ATK9 { +decorate; dehackednum 263 } frame S_VILE_ATK10 { +decorate; dehackednum 264 } frame S_VILE_ATK11 { +decorate; dehackednum 265 } frame S_VILE_HEAL1 { +decorate; dehackednum 266 } frame S_VILE_HEAL2 { +decorate; dehackednum 267 } frame S_VILE_HEAL3 { +decorate; dehackednum 268 } frame S_VILE_PAIN { +decorate; dehackednum 269 } frame S_VILE_PAIN2 { +decorate; dehackednum 270 } frame S_VILE_DIE1 { +decorate; dehackednum 271 } frame S_VILE_DIE2 { +decorate; dehackednum 272 } frame S_VILE_DIE3 { +decorate; dehackednum 273 } frame S_VILE_DIE4 { +decorate; dehackednum 274 } frame S_VILE_DIE5 { +decorate; dehackednum 275 } frame S_VILE_DIE6 { +decorate; dehackednum 276 } frame S_VILE_DIE7 { +decorate; dehackednum 277 } frame S_VILE_DIE8 { +decorate; dehackednum 278 } frame S_VILE_DIE9 { +decorate; dehackednum 279 } frame S_VILE_DIE10 { +decorate; dehackednum 280 } // VileFire frames frame S_FIRE1 { +decorate; dehackednum 281 } frame S_FIRE2 { +decorate; dehackednum 282 } frame S_FIRE3 { +decorate; dehackednum 283 } frame S_FIRE4 { +decorate; dehackednum 284 } frame S_FIRE5 { +decorate; dehackednum 285 } frame S_FIRE6 { +decorate; dehackednum 286 } frame S_FIRE7 { +decorate; dehackednum 287 } frame S_FIRE8 { +decorate; dehackednum 288 } frame S_FIRE9 { +decorate; dehackednum 289 } frame S_FIRE10 { +decorate; dehackednum 290 } frame S_FIRE11 { +decorate; dehackednum 291 } frame S_FIRE12 { +decorate; dehackednum 292 } frame S_FIRE13 { +decorate; dehackednum 293 } frame S_FIRE14 { +decorate; dehackednum 294 } frame S_FIRE15 { +decorate; dehackednum 295 } frame S_FIRE16 { +decorate; dehackednum 296 } frame S_FIRE17 { +decorate; dehackednum 297 } frame S_FIRE18 { +decorate; dehackednum 298 } frame S_FIRE19 { +decorate; dehackednum 299 } frame S_FIRE20 { +decorate; dehackednum 300 } frame S_FIRE21 { +decorate; dehackednum 301 } frame S_FIRE22 { +decorate; dehackednum 302 } frame S_FIRE23 { +decorate; dehackednum 303 } frame S_FIRE24 { +decorate; dehackednum 304 } frame S_FIRE25 { +decorate; dehackednum 305 } frame S_FIRE26 { +decorate; dehackednum 306 } frame S_FIRE27 { +decorate; dehackednum 307 } frame S_FIRE28 { +decorate; dehackednum 308 } frame S_FIRE29 { +decorate; dehackednum 309 } frame S_FIRE30 { +decorate; dehackednum 310 } // TracerSmoke frames frame S_SMOKE1 { +decorate; dehackednum 311 } frame S_SMOKE2 { +decorate; dehackednum 312 } frame S_SMOKE3 { +decorate; dehackednum 313 } frame S_SMOKE4 { +decorate; dehackednum 314 } frame S_SMOKE5 { +decorate; dehackednum 315 } // TracerShot frames frame S_TRACER { +decorate; dehackednum 316 } frame S_TRACER2 { +decorate; dehackednum 317 } frame S_TRACEEXP1 { +decorate; dehackednum 318 } frame S_TRACEEXP2 { +decorate; dehackednum 319 } frame S_TRACEEXP3 { +decorate; dehackednum 320 } // Revenant frames frame S_SKEL_STND { +decorate; dehackednum 321 } frame S_SKEL_STND2 { +decorate; dehackednum 322 } frame S_SKEL_RUN1 { +decorate; dehackednum 323 } frame S_SKEL_RUN2 { +decorate; dehackednum 324 } frame S_SKEL_RUN3 { +decorate; dehackednum 325 } frame S_SKEL_RUN4 { +decorate; dehackednum 326 } frame S_SKEL_RUN5 { +decorate; dehackednum 327 } frame S_SKEL_RUN6 { +decorate; dehackednum 328 } frame S_SKEL_RUN7 { +decorate; dehackednum 329 } frame S_SKEL_RUN8 { +decorate; dehackednum 330 } frame S_SKEL_RUN9 { +decorate; dehackednum 331 } frame S_SKEL_RUN10 { +decorate; dehackednum 332 } frame S_SKEL_RUN11 { +decorate; dehackednum 333 } frame S_SKEL_RUN12 { +decorate; dehackednum 334 } frame S_SKEL_FIST1 { +decorate; dehackednum 335 } frame S_SKEL_FIST2 { +decorate; dehackednum 336 } frame S_SKEL_FIST3 { +decorate; dehackednum 337 } frame S_SKEL_FIST4 { +decorate; dehackednum 338 } frame S_SKEL_MISS1 { +decorate; dehackednum 339 } frame S_SKEL_MISS2 { +decorate; dehackednum 340 } frame S_SKEL_MISS3 { +decorate; dehackednum 341 } frame S_SKEL_MISS4 { +decorate; dehackednum 342 } frame S_SKEL_PAIN { +decorate; dehackednum 343 } frame S_SKEL_PAIN2 { +decorate; dehackednum 344 } frame S_SKEL_DIE1 { +decorate; dehackednum 345 } frame S_SKEL_DIE2 { +decorate; dehackednum 346 } frame S_SKEL_DIE3 { +decorate; dehackednum 347 } frame S_SKEL_DIE4 { +decorate; dehackednum 348 } frame S_SKEL_DIE5 { +decorate; dehackednum 349 } frame S_SKEL_DIE6 { +decorate; dehackednum 350 } frame S_SKEL_RAISE1 { +decorate; dehackednum 351 } frame S_SKEL_RAISE2 { +decorate; dehackednum 352 } frame S_SKEL_RAISE3 { +decorate; dehackednum 353 } frame S_SKEL_RAISE4 { +decorate; dehackednum 354 } frame S_SKEL_RAISE5 { +decorate; dehackednum 355 } frame S_SKEL_RAISE6 { +decorate; dehackednum 356 } // MancubusShot frames frame S_FATSHOT1 { +decorate; dehackednum 357 } frame S_FATSHOT2 { +decorate; dehackednum 358 } frame S_FATSHOTX1 { +decorate; dehackednum 359 } frame S_FATSHOTX2 { +decorate; dehackednum 360 } frame S_FATSHOTX3 { +decorate; dehackednum 361 } // Mancubus frames frame S_FATT_STND { +decorate; dehackednum 362 } frame S_FATT_STND2 { +decorate; dehackednum 363 } frame S_FATT_RUN1 { +decorate; dehackednum 364 } frame S_FATT_RUN2 { +decorate; dehackednum 365 } frame S_FATT_RUN3 { +decorate; dehackednum 366 } frame S_FATT_RUN4 { +decorate; dehackednum 367 } frame S_FATT_RUN5 { +decorate; dehackednum 368 } frame S_FATT_RUN6 { +decorate; dehackednum 369 } frame S_FATT_RUN7 { +decorate; dehackednum 370 } frame S_FATT_RUN8 { +decorate; dehackednum 371 } frame S_FATT_RUN9 { +decorate; dehackednum 372 } frame S_FATT_RUN10 { +decorate; dehackednum 373 } frame S_FATT_RUN11 { +decorate; dehackednum 374 } frame S_FATT_RUN12 { +decorate; dehackednum 375 } frame S_FATT_ATK1 { +decorate; dehackednum 376 } frame S_FATT_ATK2 { +decorate; dehackednum 377 } frame S_FATT_ATK3 { +decorate; dehackednum 378 } frame S_FATT_ATK4 { +decorate; dehackednum 379 } frame S_FATT_ATK5 { +decorate; dehackednum 380 } frame S_FATT_ATK6 { +decorate; dehackednum 381 } frame S_FATT_ATK7 { +decorate; dehackednum 382 } frame S_FATT_ATK8 { +decorate; dehackednum 383 } frame S_FATT_ATK9 { +decorate; dehackednum 384 } frame S_FATT_ATK10 { +decorate; dehackednum 385 } frame S_FATT_PAIN { +decorate; dehackednum 386 } frame S_FATT_PAIN2 { +decorate; dehackednum 387 } frame S_FATT_DIE1 { +decorate; dehackednum 388 } frame S_FATT_DIE2 { +decorate; dehackednum 389 } frame S_FATT_DIE3 { +decorate; dehackednum 390 } frame S_FATT_DIE4 { +decorate; dehackednum 391 } frame S_FATT_DIE5 { +decorate; dehackednum 392 } frame S_FATT_DIE6 { +decorate; dehackednum 393 } frame S_FATT_DIE7 { +decorate; dehackednum 394 } frame S_FATT_DIE8 { +decorate; dehackednum 395 } frame S_FATT_DIE9 { +decorate; dehackednum 396 } frame S_FATT_DIE10 { +decorate; dehackednum 397 } frame S_FATT_RAISE1 { +decorate; dehackednum 398 } frame S_FATT_RAISE2 { +decorate; dehackednum 399 } frame S_FATT_RAISE3 { +decorate; dehackednum 400 } frame S_FATT_RAISE4 { +decorate; dehackednum 401 } frame S_FATT_RAISE5 { +decorate; dehackednum 402 } frame S_FATT_RAISE6 { +decorate; dehackednum 403 } frame S_FATT_RAISE7 { +decorate; dehackednum 404 } frame S_FATT_RAISE8 { +decorate; dehackednum 405 } // Chaingunner frames frame S_CPOS_STND { +decorate; dehackednum 406 } frame S_CPOS_STND2 { +decorate; dehackednum 407 } frame S_CPOS_RUN1 { +decorate; dehackednum 408 } frame S_CPOS_RUN2 { +decorate; dehackednum 409 } frame S_CPOS_RUN3 { +decorate; dehackednum 410 } frame S_CPOS_RUN4 { +decorate; dehackednum 411 } frame S_CPOS_RUN5 { +decorate; dehackednum 412 } frame S_CPOS_RUN6 { +decorate; dehackednum 413 } frame S_CPOS_RUN7 { +decorate; dehackednum 414 } frame S_CPOS_RUN8 { +decorate; dehackednum 415 } frame S_CPOS_ATK1 { +decorate; dehackednum 416 } frame S_CPOS_ATK2 { +decorate; dehackednum 417 } frame S_CPOS_ATK3 { +decorate; dehackednum 418 } frame S_CPOS_ATK4 { +decorate; dehackednum 419 } frame S_CPOS_PAIN { +decorate; dehackednum 420 } frame S_CPOS_PAIN2 { +decorate; dehackednum 421 } frame S_CPOS_DIE1 { +decorate; dehackednum 422 } frame S_CPOS_DIE2 { +decorate; dehackednum 423 } frame S_CPOS_DIE3 { +decorate; dehackednum 424 } frame S_CPOS_DIE4 { +decorate; dehackednum 425 } frame S_CPOS_DIE5 { +decorate; dehackednum 426 } frame S_CPOS_DIE6 { +decorate; dehackednum 427 } frame S_CPOS_DIE7 { +decorate; dehackednum 428 } frame S_CPOS_XDIE1 { +decorate; dehackednum 429 } frame S_CPOS_XDIE2 { +decorate; dehackednum 430 } frame S_CPOS_XDIE3 { +decorate; dehackednum 431 } frame S_CPOS_XDIE4 { +decorate; dehackednum 432 } frame S_CPOS_XDIE5 { +decorate; dehackednum 433 } frame S_CPOS_XDIE6 { +decorate; dehackednum 434 } frame S_CPOS_RAISE1 { +decorate; dehackednum 435 } frame S_CPOS_RAISE2 { +decorate; dehackednum 436 } frame S_CPOS_RAISE3 { +decorate; dehackednum 437 } frame S_CPOS_RAISE4 { +decorate; dehackednum 438 } frame S_CPOS_RAISE5 { +decorate; dehackednum 439 } frame S_CPOS_RAISE6 { +decorate; dehackednum 440 } frame S_CPOS_RAISE7 { +decorate; dehackednum 441 } // DoomImp frames frame S_TROO_STND { +decorate; dehackednum 442 } frame S_TROO_STND2 { +decorate; dehackednum 443 } frame S_TROO_RUN1 { +decorate; dehackednum 444 } frame S_TROO_RUN2 { +decorate; dehackednum 445 } frame S_TROO_RUN3 { +decorate; dehackednum 446 } frame S_TROO_RUN4 { +decorate; dehackednum 447 } frame S_TROO_RUN5 { +decorate; dehackednum 448 } frame S_TROO_RUN6 { +decorate; dehackednum 449 } frame S_TROO_RUN7 { +decorate; dehackednum 450 } frame S_TROO_RUN8 { +decorate; dehackednum 451 } frame S_TROO_ATK1 { +decorate; dehackednum 452 } frame S_TROO_ATK2 { +decorate; dehackednum 453 } frame S_TROO_ATK3 { +decorate; dehackednum 454 } frame S_TROO_PAIN { +decorate; dehackednum 455 } frame S_TROO_PAIN2 { +decorate; dehackednum 456 } frame S_TROO_DIE1 { +decorate; dehackednum 457 } frame S_TROO_DIE2 { +decorate; dehackednum 458 } frame S_TROO_DIE3 { +decorate; dehackednum 459 } frame S_TROO_DIE4 { +decorate; dehackednum 460 } frame S_TROO_DIE5 { +decorate; dehackednum 461 } frame S_TROO_XDIE1 { +decorate; dehackednum 462 } frame S_TROO_XDIE2 { +decorate; dehackednum 463 } frame S_TROO_XDIE3 { +decorate; dehackednum 464 } frame S_TROO_XDIE4 { +decorate; dehackednum 465 } frame S_TROO_XDIE5 { +decorate; dehackednum 466 } frame S_TROO_XDIE6 { +decorate; dehackednum 467 } frame S_TROO_XDIE7 { +decorate; dehackednum 468 } frame S_TROO_XDIE8 { +decorate; dehackednum 469 } frame S_TROO_RAISE1 { +decorate; dehackednum 470 } frame S_TROO_RAISE2 { +decorate; dehackednum 471 } frame S_TROO_RAISE3 { +decorate; dehackednum 472 } frame S_TROO_RAISE4 { +decorate; dehackednum 473 } frame S_TROO_RAISE5 { +decorate; dehackednum 474 } // Demon / Spectre frames frame S_SARG_STND { +decorate; dehackednum 475 } frame S_SARG_STND2 { +decorate; dehackednum 476 } frame S_SARG_RUN1 { +decorate; dehackednum 477 } frame S_SARG_RUN2 { +decorate; dehackednum 478 } frame S_SARG_RUN3 { +decorate; dehackednum 479 } frame S_SARG_RUN4 { +decorate; dehackednum 480 } frame S_SARG_RUN5 { +decorate; dehackednum 481 } frame S_SARG_RUN6 { +decorate; dehackednum 482 } frame S_SARG_RUN7 { +decorate; dehackednum 483 } frame S_SARG_RUN8 { +decorate; dehackednum 484 } frame S_SARG_ATK1 { +decorate; dehackednum 485 } frame S_SARG_ATK2 { +decorate; dehackednum 486 } frame S_SARG_ATK3 { +decorate; dehackednum 487 } frame S_SARG_PAIN { +decorate; dehackednum 488 } frame S_SARG_PAIN2 { +decorate; dehackednum 489 } frame S_SARG_DIE1 { +decorate; dehackednum 490 } frame S_SARG_DIE2 { +decorate; dehackednum 491 } frame S_SARG_DIE3 { +decorate; dehackednum 492 } frame S_SARG_DIE4 { +decorate; dehackednum 493 } frame S_SARG_DIE5 { +decorate; dehackednum 494 } frame S_SARG_DIE6 { +decorate; dehackednum 495 } frame S_SARG_RAISE1 { +decorate; dehackednum 496 } frame S_SARG_RAISE2 { +decorate; dehackednum 497 } frame S_SARG_RAISE3 { +decorate; dehackednum 498 } frame S_SARG_RAISE4 { +decorate; dehackednum 499 } frame S_SARG_RAISE5 { +decorate; dehackednum 500 } frame S_SARG_RAISE6 { +decorate; dehackednum 501 } // Cacodemon frames frame S_HEAD_STND { +decorate; dehackednum 502 } frame S_HEAD_RUN1 { +decorate; dehackednum 503 } frame S_HEAD_ATK1 { +decorate; dehackednum 504 } frame S_HEAD_ATK2 { +decorate; dehackednum 505 } frame S_HEAD_ATK3 { +decorate; dehackednum 506 } frame S_HEAD_PAIN { +decorate; dehackednum 507 } frame S_HEAD_PAIN2 { +decorate; dehackednum 508 } frame S_HEAD_PAIN3 { +decorate; dehackednum 509 } frame S_HEAD_DIE1 { +decorate; dehackednum 510 } frame S_HEAD_DIE2 { +decorate; dehackednum 511 } frame S_HEAD_DIE3 { +decorate; dehackednum 512 } frame S_HEAD_DIE4 { +decorate; dehackednum 513 } frame S_HEAD_DIE5 { +decorate; dehackednum 514 } frame S_HEAD_DIE6 { +decorate; dehackednum 515 } frame S_HEAD_RAISE1 { +decorate; dehackednum 516 } frame S_HEAD_RAISE2 { +decorate; dehackednum 517 } frame S_HEAD_RAISE3 { +decorate; dehackednum 518 } frame S_HEAD_RAISE4 { +decorate; dehackednum 519 } frame S_HEAD_RAISE5 { +decorate; dehackednum 520 } frame S_HEAD_RAISE6 { +decorate; dehackednum 521 } // BaronShot frames frame S_BRBALL1 { +decorate; dehackednum 522 } frame S_BRBALL2 { +decorate; dehackednum 523 } frame S_BRBALLX1 { +decorate; dehackednum 524 } frame S_BRBALLX2 { +decorate; dehackednum 525 } frame S_BRBALLX3 { +decorate; dehackednum 526 } // BaronOfHell frames frame S_BOSS_STND { +decorate; dehackednum 527 } frame S_BOSS_STND2 { +decorate; dehackednum 528 } frame S_BOSS_RUN1 { +decorate; dehackednum 529 } frame S_BOSS_RUN2 { +decorate; dehackednum 530 } frame S_BOSS_RUN3 { +decorate; dehackednum 531 } frame S_BOSS_RUN4 { +decorate; dehackednum 532 } frame S_BOSS_RUN5 { +decorate; dehackednum 533 } frame S_BOSS_RUN6 { +decorate; dehackednum 534 } frame S_BOSS_RUN7 { +decorate; dehackednum 535 } frame S_BOSS_RUN8 { +decorate; dehackednum 536 } frame S_BOSS_ATK1 { +decorate; dehackednum 537 } frame S_BOSS_ATK2 { +decorate; dehackednum 538 } frame S_BOSS_ATK3 { +decorate; dehackednum 539 } frame S_BOSS_PAIN { +decorate; dehackednum 540 } frame S_BOSS_PAIN2 { +decorate; dehackednum 541 } frame S_BOSS_DIE1 { +decorate; dehackednum 542 } frame S_BOSS_DIE2 { +decorate; dehackednum 543 } frame S_BOSS_DIE3 { +decorate; dehackednum 544 } frame S_BOSS_DIE4 { +decorate; dehackednum 545 } frame S_BOSS_DIE5 { +decorate; dehackednum 546 } frame S_BOSS_DIE6 { +decorate; dehackednum 547 } frame S_BOSS_DIE7 { +decorate; dehackednum 548 } frame S_BOSS_RAISE1 { +decorate; dehackednum 549 } frame S_BOSS_RAISE2 { +decorate; dehackednum 550 } frame S_BOSS_RAISE3 { +decorate; dehackednum 551 } frame S_BOSS_RAISE4 { +decorate; dehackednum 552 } frame S_BOSS_RAISE5 { +decorate; dehackednum 553 } frame S_BOSS_RAISE6 { +decorate; dehackednum 554 } frame S_BOSS_RAISE7 { +decorate; dehackednum 555 } // HellKnight frames frame S_BOS2_STND { +decorate; dehackednum 556 } frame S_BOS2_STND2 { +decorate; dehackednum 557 } frame S_BOS2_RUN1 { +decorate; dehackednum 558 } frame S_BOS2_RUN2 { +decorate; dehackednum 559 } frame S_BOS2_RUN3 { +decorate; dehackednum 560 } frame S_BOS2_RUN4 { +decorate; dehackednum 561 } frame S_BOS2_RUN5 { +decorate; dehackednum 562 } frame S_BOS2_RUN6 { +decorate; dehackednum 563 } frame S_BOS2_RUN7 { +decorate; dehackednum 564 } frame S_BOS2_RUN8 { +decorate; dehackednum 565 } frame S_BOS2_ATK1 { +decorate; dehackednum 566 } frame S_BOS2_ATK2 { +decorate; dehackednum 567 } frame S_BOS2_ATK3 { +decorate; dehackednum 568 } frame S_BOS2_PAIN { +decorate; dehackednum 569 } frame S_BOS2_PAIN2 { +decorate; dehackednum 570 } frame S_BOS2_DIE1 { +decorate; dehackednum 571 } frame S_BOS2_DIE2 { +decorate; dehackednum 572 } frame S_BOS2_DIE3 { +decorate; dehackednum 573 } frame S_BOS2_DIE4 { +decorate; dehackednum 574 } frame S_BOS2_DIE5 { +decorate; dehackednum 575 } frame S_BOS2_DIE6 { +decorate; dehackednum 576 } frame S_BOS2_DIE7 { +decorate; dehackednum 577 } frame S_BOS2_RAISE1 { +decorate; dehackednum 578 } frame S_BOS2_RAISE2 { +decorate; dehackednum 579 } frame S_BOS2_RAISE3 { +decorate; dehackednum 580 } frame S_BOS2_RAISE4 { +decorate; dehackednum 581 } frame S_BOS2_RAISE5 { +decorate; dehackednum 582 } frame S_BOS2_RAISE6 { +decorate; dehackednum 583 } frame S_BOS2_RAISE7 { +decorate; dehackednum 584 } // LostSoul frames frame S_SKULL_STND { +decorate; dehackednum 585 } frame S_SKULL_STND2 { +decorate; dehackednum 586 } frame S_SKULL_RUN1 { +decorate; dehackednum 587 } frame S_SKULL_RUN2 { +decorate; dehackednum 588 } frame S_SKULL_ATK1 { +decorate; dehackednum 589 } frame S_SKULL_ATK2 { +decorate; dehackednum 590 } frame S_SKULL_ATK3 { +decorate; dehackednum 591 } frame S_SKULL_ATK4 { +decorate; dehackednum 592 } frame S_SKULL_PAIN { +decorate; dehackednum 593 } frame S_SKULL_PAIN2 { +decorate; dehackednum 594 } frame S_SKULL_DIE1 { +decorate; dehackednum 595 } frame S_SKULL_DIE2 { +decorate; dehackednum 596 } frame S_SKULL_DIE3 { +decorate; dehackednum 597 } frame S_SKULL_DIE4 { +decorate; dehackednum 598 } frame S_SKULL_DIE5 { +decorate; dehackednum 599 } frame S_SKULL_DIE6 { +decorate; dehackednum 600 } // Spiderdemon frames frame S_SPID_STND { +decorate; dehackednum 601 } frame S_SPID_STND2 { +decorate; dehackednum 602 } frame S_SPID_RUN1 { +decorate; dehackednum 603 } frame S_SPID_RUN2 { +decorate; dehackednum 604 } frame S_SPID_RUN3 { +decorate; dehackednum 605 } frame S_SPID_RUN4 { +decorate; dehackednum 606 } frame S_SPID_RUN5 { +decorate; dehackednum 607 } frame S_SPID_RUN6 { +decorate; dehackednum 608 } frame S_SPID_RUN7 { +decorate; dehackednum 609 } frame S_SPID_RUN8 { +decorate; dehackednum 610 } frame S_SPID_RUN9 { +decorate; dehackednum 611 } frame S_SPID_RUN10 { +decorate; dehackednum 612 } frame S_SPID_RUN11 { +decorate; dehackednum 613 } frame S_SPID_RUN12 { +decorate; dehackednum 614 } frame S_SPID_ATK1 { +decorate; dehackednum 615 } frame S_SPID_ATK2 { +decorate; dehackednum 616 } frame S_SPID_ATK3 { +decorate; dehackednum 617 } frame S_SPID_ATK4 { +decorate; dehackednum 618 } frame S_SPID_PAIN { +decorate; dehackednum 619 } frame S_SPID_PAIN2 { +decorate; dehackednum 620 } frame S_SPID_DIE1 { +decorate; dehackednum 621 } frame S_SPID_DIE2 { +decorate; dehackednum 622 } frame S_SPID_DIE3 { +decorate; dehackednum 623 } frame S_SPID_DIE4 { +decorate; dehackednum 624 } frame S_SPID_DIE5 { +decorate; dehackednum 625 } frame S_SPID_DIE6 { +decorate; dehackednum 626 } frame S_SPID_DIE7 { +decorate; dehackednum 627 } frame S_SPID_DIE8 { +decorate; dehackednum 628 } frame S_SPID_DIE9 { +decorate; dehackednum 629 } frame S_SPID_DIE10 { +decorate; dehackednum 630 } frame S_SPID_DIE11 { +decorate; dehackednum 631 } // Arachnotron frames frame S_BSPI_STND { +decorate; dehackednum 632 } frame S_BSPI_STND2 { +decorate; dehackednum 633 } frame S_BSPI_SIGHT { +decorate; dehackednum 634 } frame S_BSPI_RUN1 { +decorate; dehackednum 635 } frame S_BSPI_RUN2 { +decorate; dehackednum 636 } frame S_BSPI_RUN3 { +decorate; dehackednum 637 } frame S_BSPI_RUN4 { +decorate; dehackednum 638 } frame S_BSPI_RUN5 { +decorate; dehackednum 639 } frame S_BSPI_RUN6 { +decorate; dehackednum 640 } frame S_BSPI_RUN7 { +decorate; dehackednum 641 } frame S_BSPI_RUN8 { +decorate; dehackednum 642 } frame S_BSPI_RUN9 { +decorate; dehackednum 643 } frame S_BSPI_RUN10 { +decorate; dehackednum 644 } frame S_BSPI_RUN11 { +decorate; dehackednum 645 } frame S_BSPI_RUN12 { +decorate; dehackednum 646 } frame S_BSPI_ATK1 { +decorate; dehackednum 647 } frame S_BSPI_ATK2 { +decorate; dehackednum 648 } frame S_BSPI_ATK3 { +decorate; dehackednum 649 } frame S_BSPI_ATK4 { +decorate; dehackednum 650 } frame S_BSPI_PAIN { +decorate; dehackednum 651 } frame S_BSPI_PAIN2 { +decorate; dehackednum 652 } frame S_BSPI_DIE1 { +decorate; dehackednum 653 } frame S_BSPI_DIE2 { +decorate; dehackednum 654 } frame S_BSPI_DIE3 { +decorate; dehackednum 655 } frame S_BSPI_DIE4 { +decorate; dehackednum 656 } frame S_BSPI_DIE5 { +decorate; dehackednum 657 } frame S_BSPI_DIE6 { +decorate; dehackednum 658 } frame S_BSPI_DIE7 { +decorate; dehackednum 659 } frame S_BSPI_RAISE1 { +decorate; dehackednum 660 } frame S_BSPI_RAISE2 { +decorate; dehackednum 661 } frame S_BSPI_RAISE3 { +decorate; dehackednum 662 } frame S_BSPI_RAISE4 { +decorate; dehackednum 663 } frame S_BSPI_RAISE5 { +decorate; dehackednum 664 } frame S_BSPI_RAISE6 { +decorate; dehackednum 665 } frame S_BSPI_RAISE7 { +decorate; dehackednum 666 } // ArachnotronShot frames frame S_ARACH_PLAZ { +decorate; dehackednum 667 } frame S_ARACH_PLAZ2 { +decorate; dehackednum 668 } frame S_ARACH_PLEX { +decorate; dehackednum 669 } frame S_ARACH_PLEX2 { +decorate; dehackednum 670 } frame S_ARACH_PLEX3 { +decorate; dehackednum 671 } frame S_ARACH_PLEX4 { +decorate; dehackednum 672 } frame S_ARACH_PLEX5 { +decorate; dehackednum 673 } // Cyberdemon frames frame S_CYBER_STND { +decorate; dehackednum 674 } frame S_CYBER_STND2 { +decorate; dehackednum 675 } frame S_CYBER_RUN1 { +decorate; dehackednum 676 } frame S_CYBER_RUN2 { +decorate; dehackednum 677 } frame S_CYBER_RUN3 { +decorate; dehackednum 678 } frame S_CYBER_RUN4 { +decorate; dehackednum 679 } frame S_CYBER_RUN5 { +decorate; dehackednum 680 } frame S_CYBER_RUN6 { +decorate; dehackednum 681 } frame S_CYBER_RUN7 { +decorate; dehackednum 682 } frame S_CYBER_RUN8 { +decorate; dehackednum 683 } frame S_CYBER_ATK1 { +decorate; dehackednum 684 } frame S_CYBER_ATK2 { +decorate; dehackednum 685 } frame S_CYBER_ATK3 { +decorate; dehackednum 686 } frame S_CYBER_ATK4 { +decorate; dehackednum 687 } frame S_CYBER_ATK5 { +decorate; dehackednum 688 } frame S_CYBER_ATK6 { +decorate; dehackednum 689 } frame S_CYBER_PAIN { +decorate; dehackednum 690 } frame S_CYBER_DIE1 { +decorate; dehackednum 691 } frame S_CYBER_DIE2 { +decorate; dehackednum 692 } frame S_CYBER_DIE3 { +decorate; dehackednum 693 } frame S_CYBER_DIE4 { +decorate; dehackednum 694 } frame S_CYBER_DIE5 { +decorate; dehackednum 695 } frame S_CYBER_DIE6 { +decorate; dehackednum 696 } frame S_CYBER_DIE7 { +decorate; dehackednum 697 } frame S_CYBER_DIE8 { +decorate; dehackednum 698 } frame S_CYBER_DIE9 { +decorate; dehackednum 699 } frame S_CYBER_DIE10 { +decorate; dehackednum 700 } // PainElemental frames frame S_PAIN_STND { +decorate; dehackednum 701 } frame S_PAIN_RUN1 { +decorate; dehackednum 702 } frame S_PAIN_RUN2 { +decorate; dehackednum 703 } frame S_PAIN_RUN3 { +decorate; dehackednum 704 } frame S_PAIN_RUN4 { +decorate; dehackednum 705 } frame S_PAIN_RUN5 { +decorate; dehackednum 706 } frame S_PAIN_RUN6 { +decorate; dehackednum 707 } frame S_PAIN_ATK1 { +decorate; dehackednum 708 } frame S_PAIN_ATK2 { +decorate; dehackednum 709 } frame S_PAIN_ATK3 { +decorate; dehackednum 710 } frame S_PAIN_ATK4 { +decorate; dehackednum 711 } frame S_PAIN_PAIN { +decorate; dehackednum 712 } frame S_PAIN_PAIN2 { +decorate; dehackednum 713 } frame S_PAIN_DIE1 { +decorate; dehackednum 714 } frame S_PAIN_DIE2 { +decorate; dehackednum 715 } frame S_PAIN_DIE3 { +decorate; dehackednum 716 } frame S_PAIN_DIE4 { +decorate; dehackednum 717 } frame S_PAIN_DIE5 { +decorate; dehackednum 718 } frame S_PAIN_DIE6 { +decorate; dehackednum 719 } frame S_PAIN_RAISE1 { +decorate; dehackednum 720 } frame S_PAIN_RAISE2 { +decorate; dehackednum 721 } frame S_PAIN_RAISE3 { +decorate; dehackednum 722 } frame S_PAIN_RAISE4 { +decorate; dehackednum 723 } frame S_PAIN_RAISE5 { +decorate; dehackednum 724 } frame S_PAIN_RAISE6 { +decorate; dehackednum 725 } // WolfSS frames frame S_SSWV_STND { +decorate; dehackednum 726 } frame S_SSWV_STND2 { +decorate; dehackednum 727 } frame S_SSWV_RUN1 { +decorate; dehackednum 728 } frame S_SSWV_RUN2 { +decorate; dehackednum 729 } frame S_SSWV_RUN3 { +decorate; dehackednum 730 } frame S_SSWV_RUN4 { +decorate; dehackednum 731 } frame S_SSWV_RUN5 { +decorate; dehackednum 732 } frame S_SSWV_RUN6 { +decorate; dehackednum 733 } frame S_SSWV_RUN7 { +decorate; dehackednum 734 } frame S_SSWV_RUN8 { +decorate; dehackednum 735 } frame S_SSWV_ATK1 { +decorate; dehackednum 736 } frame S_SSWV_ATK2 { +decorate; dehackednum 737 } frame S_SSWV_ATK3 { +decorate; dehackednum 738 } frame S_SSWV_ATK4 { +decorate; dehackednum 739 } frame S_SSWV_ATK5 { +decorate; dehackednum 740 } frame S_SSWV_ATK6 { +decorate; dehackednum 741 } frame S_SSWV_PAIN { +decorate; dehackednum 742 } frame S_SSWV_PAIN2 { +decorate; dehackednum 743 } frame S_SSWV_DIE1 { +decorate; dehackednum 744 } frame S_SSWV_DIE2 { +decorate; dehackednum 745 } frame S_SSWV_DIE3 { +decorate; dehackednum 746 } frame S_SSWV_DIE4 { +decorate; dehackednum 747 } frame S_SSWV_DIE5 { +decorate; dehackednum 748 } frame S_SSWV_XDIE1 { +decorate; dehackednum 749 } frame S_SSWV_XDIE2 { +decorate; dehackednum 750 } frame S_SSWV_XDIE3 { +decorate; dehackednum 751 } frame S_SSWV_XDIE4 { +decorate; dehackednum 752 } frame S_SSWV_XDIE5 { +decorate; dehackednum 753 } frame S_SSWV_XDIE6 { +decorate; dehackednum 754 } frame S_SSWV_XDIE7 { +decorate; dehackednum 755 } frame S_SSWV_XDIE8 { +decorate; dehackednum 756 } frame S_SSWV_XDIE9 { +decorate; dehackednum 757 } frame S_SSWV_RAISE1 { +decorate; dehackednum 758 } frame S_SSWV_RAISE2 { +decorate; dehackednum 759 } frame S_SSWV_RAISE3 { +decorate; dehackednum 760 } frame S_SSWV_RAISE4 { +decorate; dehackednum 761 } frame S_SSWV_RAISE5 { +decorate; dehackednum 762 } // CommanderKeen frames frame S_KEENSTND { +decorate; dehackednum 763 } frame S_COMMKEEN { +decorate; dehackednum 764 } frame S_COMMKEEN2 { +decorate; dehackednum 765 } frame S_COMMKEEN3 { +decorate; dehackednum 766 } frame S_COMMKEEN4 { +decorate; dehackednum 767 } frame S_COMMKEEN5 { +decorate; dehackednum 768 } frame S_COMMKEEN6 { +decorate; dehackednum 769 } frame S_COMMKEEN7 { +decorate; dehackednum 770 } frame S_COMMKEEN8 { +decorate; dehackednum 771 } frame S_COMMKEEN9 { +decorate; dehackednum 772 } frame S_COMMKEEN10 { +decorate; dehackednum 773 } frame S_COMMKEEN11 { +decorate; dehackednum 774 } frame S_COMMKEEN12 { +decorate; dehackednum 775 } frame S_KEENPAIN { +decorate; dehackednum 776 } frame S_KEENPAIN2 { +decorate; dehackednum 777 } // BossBrain frames frame S_BRAIN { +decorate; dehackednum 778 } frame S_BRAIN_PAIN { +decorate; dehackednum 779 } frame S_BRAIN_DIE1 { +decorate; dehackednum 780 } frame S_BRAIN_DIE2 { +decorate; dehackednum 781 } frame S_BRAIN_DIE3 { +decorate; dehackednum 782 } frame S_BRAIN_DIE4 { +decorate; dehackednum 783 } // BossCubeSpitter frames frame S_BRAINEYE { +decorate; dehackednum 784 } frame S_BRAINEYESEE { +decorate; dehackednum 785 } frame S_BRAINEYE1 { +decorate; dehackednum 786 } // BossSpawnCube frames frame S_SPAWN1 { +decorate; dehackednum 787 } frame S_SPAWN2 { +decorate; dehackednum 788 } frame S_SPAWN3 { +decorate; dehackednum 789 } frame S_SPAWN4 { +decorate; dehackednum 790 } // BossSpawnFire frames frame S_SPAWNFIRE1 { +decorate; dehackednum 791 } frame S_SPAWNFIRE2 { +decorate; dehackednum 792 } frame S_SPAWNFIRE3 { +decorate; dehackednum 793 } frame S_SPAWNFIRE4 { +decorate; dehackednum 794 } frame S_SPAWNFIRE5 { +decorate; dehackednum 795 } frame S_SPAWNFIRE6 { +decorate; dehackednum 796 } frame S_SPAWNFIRE7 { +decorate; dehackednum 797 } frame S_SPAWNFIRE8 { +decorate; dehackednum 798 } // Special frames used by rockets spawned by BrainScream/BrainExplode codepointers frame S_BRAINEXPLODE1 { cmp "MISL|1|T|10|* |@next"; dehackednum 799 } frame S_BRAINEXPLODE2 { cmp "MISL|2|T|10|* |@next"; dehackednum 800 } frame S_BRAINEXPLODE3 { cmp "MISL|3|T|10|BrainExplode"; dehackednum 801 } // // Item frames // // Green Armor frame S_ARM1 { +decorate; dehackednum 802 } frame S_ARM1A { +decorate; dehackednum 803 } // Blue Armor frame S_ARM2 { +decorate; dehackednum 804 } frame S_ARM2A { +decorate; dehackednum 805 } // Barrel frame S_BAR1 { +decorate; dehackednum 806 } frame S_BAR2 { +decorate; dehackednum 807 } frame S_BEXP { +decorate; dehackednum 808 } frame S_BEXP2 { +decorate; dehackednum 809 } frame S_BEXP3 { +decorate; dehackednum 810 } frame S_BEXP4 { +decorate; dehackednum 811 } frame S_BEXP5 { +decorate; dehackednum 812 } // Burning Barrel frame S_BBAR1 { +decorate; dehackednum 813 } frame S_BBAR2 { +decorate; dehackednum 814 } frame S_BBAR3 { +decorate; dehackednum 815 } // Health and Armor Bonuses frame S_BON1 { +decorate; dehackednum 816 } frame S_BON1A { +decorate; dehackednum 817 } frame S_BON1B { +decorate; dehackednum 818 } frame S_BON1C { +decorate; dehackednum 819 } frame S_BON1D { +decorate; dehackednum 820 } frame S_BON1E { +decorate; dehackednum 821 } frame S_BON2 { +decorate; dehackednum 822 } frame S_BON2A { +decorate; dehackednum 823 } frame S_BON2B { +decorate; dehackednum 824 } frame S_BON2C { +decorate; dehackednum 825 } frame S_BON2D { +decorate; dehackednum 826 } frame S_BON2E { +decorate; dehackednum 827 } // DOOM Keys frame S_BKEY { +decorate; dehackednum 828 } frame S_BKEY2 { +decorate; dehackednum 829 } frame S_RKEY { +decorate; dehackednum 830 } frame S_RKEY2 { +decorate; dehackednum 831 } frame S_YKEY { +decorate; dehackednum 832 } frame S_YKEY2 { +decorate; dehackednum 833 } frame S_BSKULL { +decorate; dehackednum 834 } frame S_BSKULL2 { +decorate; dehackednum 835 } frame S_RSKULL { +decorate; dehackednum 836 } frame S_RSKULL2 { +decorate; dehackednum 837 } frame S_YSKULL { +decorate; dehackednum 838 } frame S_YSKULL2 { +decorate; dehackednum 839 } // Stimpack, Medikit, Soulsphere frame S_STIM { +decorate; dehackednum 840 } frame S_MEDI { +decorate; dehackednum 841 } frame S_SOUL { +decorate; dehackednum 842 } frame S_SOUL2 { +decorate; dehackednum 843 } frame S_SOUL3 { +decorate; dehackednum 844 } frame S_SOUL4 { +decorate; dehackednum 845 } frame S_SOUL5 { +decorate; dehackednum 846 } frame S_SOUL6 { +decorate; dehackednum 847 } // Invuln sphere frame S_PINV { +decorate; dehackednum 848 } frame S_PINV2 { +decorate; dehackednum 849 } frame S_PINV3 { +decorate; dehackednum 850 } frame S_PINV4 { +decorate; dehackednum 851 } // Berzerk Box frame S_PSTR { +decorate; dehackednum 852 } // Invisi sphere frame S_PINS { +decorate; dehackednum 853 } frame S_PINS2 { +decorate; dehackednum 854 } frame S_PINS3 { +decorate; dehackednum 855 } frame S_PINS4 { +decorate; dehackednum 856 } // Megasphere frame S_MEGA { +decorate; dehackednum 857 } frame S_MEGA2 { +decorate; dehackednum 858 } frame S_MEGA3 { +decorate; dehackednum 859 } frame S_MEGA4 { +decorate; dehackednum 860 } // Rad suit, all-map, light amp frame S_SUIT { +decorate; dehackednum 861 } frame S_PMAP { +decorate; dehackednum 862 } frame S_PMAP2 { +decorate; dehackednum 863 } frame S_PMAP3 { +decorate; dehackednum 864 } frame S_PMAP4 { +decorate; dehackednum 865 } frame S_PMAP5 { +decorate; dehackednum 866 } frame S_PMAP6 { +decorate; dehackednum 867 } frame S_PVIS { +decorate; dehackednum 868 } frame S_PVIS2 { +decorate; dehackednum 869 } // Ammo items frame S_CLIP { +decorate; dehackednum 870 } frame S_AMMO { +decorate; dehackednum 871 } frame S_ROCK { +decorate; dehackednum 872 } frame S_BROK { +decorate; dehackednum 873 } frame S_CELL { +decorate; dehackednum 874 } frame S_CELP { +decorate; dehackednum 875 } frame S_SHEL { +decorate; dehackednum 876 } frame S_SBOX { +decorate; dehackednum 877 } // Backpack frame S_BPAK { +decorate; dehackednum 878 } // Weapons frame S_BFUG { +decorate; dehackednum 879 } frame S_MGUN { +decorate; dehackednum 880 } frame S_CSAW { +decorate; dehackednum 881 } frame S_LAUN { +decorate; dehackednum 882 } frame S_PLAS { +decorate; dehackednum 883 } frame S_SHOT { +decorate; dehackednum 884 } frame S_SHOT2 { +decorate; dehackednum 885 } // // Decoration frames // // Short Lamp frame S_COLU { +decorate; dehackednum 886 } // S_STALAG: This frame is not normally used by any object. // It uses the tall gray spike sprite which can be found in both DOOM and DOOM II. frame S_STALAG { cmp "SMT2|*|*|-1"; dehackednum 887 } // DOOM Bodies, guts, etc. frame S_BLOODYTWITCH { +decorate; dehackednum 888 } frame S_BLOODYTWITCH2 { +decorate; dehackednum 889 } frame S_BLOODYTWITCH3 { +decorate; dehackednum 890 } frame S_BLOODYTWITCH4 { +decorate; dehackednum 891 } // More unused frames: These are left over from the alphas and used to display // two different halves of a torn-in-half player corpse. No object is assigned // to use these and even if one were, the original graphics aren't available in // the IWAD, so they just look like more useless dead/dying players. frame S_DEADTORSO { cmp "PLAY|N|*|-1"; dehackednum 892 } frame S_DEADBOTTOM { cmp "PLAY|S|*|-1"; dehackednum 893 } frame S_HEADSONSTICK { +decorate; dehackednum 894 } frame S_GIBS { +decorate; dehackednum 895 } frame S_HEADONASTICK { +decorate; dehackednum 896 } frame S_HEADCANDLES { +decorate; dehackednum 897 } frame S_HEADCANDLES2 { +decorate; dehackednum 898 } frame S_DEADSTICK { +decorate; dehackednum 899 } frame S_LIVESTICK { +decorate; dehackednum 900 } frame S_LIVESTICK2 { +decorate; dehackednum 901 } frame S_MEAT2 { +decorate; dehackednum 902 } frame S_MEAT3 { +decorate; dehackednum 903 } frame S_MEAT4 { +decorate; dehackednum 904 } frame S_MEAT5 { +decorate; dehackednum 905 } // Columns, candles, and other diabolical decor frame S_STALAGTITE { +decorate; dehackednum 906 } frame S_TALLGRNCOL { +decorate; dehackednum 907 } frame S_SHRTGRNCOL { +decorate; dehackednum 908 } frame S_TALLREDCOL { +decorate; dehackednum 909 } frame S_SHRTREDCOL { +decorate; dehackednum 910 } frame S_CANDLESTIK { +decorate; dehackednum 911 } frame S_CANDELABRA { +decorate; dehackednum 912 } frame S_SKULLCOL { +decorate; dehackednum 913 } frame S_TORCHTREE { +decorate; dehackednum 914 } frame S_BIGTREE { +decorate; dehackednum 915 } frame S_TECHPILLAR { +decorate; dehackednum 916 } frame S_EVILEYE { +decorate; dehackednum 917 } frame S_EVILEYE2 { +decorate; dehackednum 918 } frame S_EVILEYE3 { +decorate; dehackednum 919 } frame S_EVILEYE4 { +decorate; dehackednum 920 } frame S_FLOATSKULL { +decorate; dehackednum 921 } frame S_FLOATSKULL2 { +decorate; dehackednum 922 } frame S_FLOATSKULL3 { +decorate; dehackednum 923 } frame S_HEARTCOL { +decorate; dehackednum 924 } frame S_HEARTCOL2 { +decorate; dehackednum 925 } // Torches frame S_BLUETORCH { +decorate; dehackednum 926 } frame S_BLUETORCH2 { +decorate; dehackednum 927 } frame S_BLUETORCH3 { +decorate; dehackednum 928 } frame S_BLUETORCH4 { +decorate; dehackednum 929 } frame S_GREENTORCH { +decorate; dehackednum 930 } frame S_GREENTORCH2 { +decorate; dehackednum 931 } frame S_GREENTORCH3 { +decorate; dehackednum 932 } frame S_GREENTORCH4 { +decorate; dehackednum 933 } frame S_REDTORCH { +decorate; dehackednum 934 } frame S_REDTORCH2 { +decorate; dehackednum 935 } frame S_REDTORCH3 { +decorate; dehackednum 936 } frame S_REDTORCH4 { +decorate; dehackednum 937 } frame S_BTORCHSHRT { +decorate; dehackednum 938 } frame S_BTORCHSHRT2 { +decorate; dehackednum 939 } frame S_BTORCHSHRT3 { +decorate; dehackednum 940 } frame S_BTORCHSHRT4 { +decorate; dehackednum 941 } frame S_GTORCHSHRT { +decorate; dehackednum 942 } frame S_GTORCHSHRT2 { +decorate; dehackednum 943 } frame S_GTORCHSHRT3 { +decorate; dehackednum 944 } frame S_GTORCHSHRT4 { +decorate; dehackednum 945 } frame S_RTORCHSHRT { +decorate; dehackednum 946 } frame S_RTORCHSHRT2 { +decorate; dehackednum 947 } frame S_RTORCHSHRT3 { +decorate; dehackednum 948 } frame S_RTORCHSHRT4 { +decorate; dehackednum 949 } // DOOM II Bodies and Guts frame S_HANGNOGUTS { +decorate; dehackednum 950 } frame S_HANGBNOBRAIN { +decorate; dehackednum 951 } frame S_HANGTLOOKDN { +decorate; dehackednum 952 } frame S_HANGTSKULL { +decorate; dehackednum 953 } frame S_HANGTLOOKUP { +decorate; dehackednum 954 } frame S_HANGTNOBRAIN { +decorate; dehackednum 955 } frame S_COLONGIBS { +decorate; dehackednum 956 } frame S_SMALLPOOL { +decorate; dehackednum 957 } frame S_BRAINSTEM { +decorate; dehackednum 958 } // DOOM II Tech Lamps frame S_TECHLAMP { +decorate; dehackednum 959 } frame S_TECHLAMP2 { +decorate; dehackednum 960 } frame S_TECHLAMP3 { +decorate; dehackednum 961 } frame S_TECHLAMP4 { +decorate; dehackednum 962 } frame S_TECH2LAMP { +decorate; dehackednum 963 } frame S_TECH2LAMP2 { +decorate; dehackednum 964 } frame S_TECH2LAMP3 { +decorate; dehackednum 965 } frame S_TECH2LAMP4 { +decorate; dehackednum 966 } // MBF Doom-specific Frames ---------------------------------------------------- // S_GRENADE: This frame can be used to create timed grenades frame S_GRENADE { cmp "MISL|A|T|1000|Die|@this"; dehackednum 968 } // S_DETONATE: These frames can be used for variable-damage explosions frame S_DETONATE { cmp "MISL|B|T| 4|Scream |@next"; dehackednum 969 } frame S_DETONATE2 { cmp "MISL|C|T| 6|Detonate|@next"; dehackednum 970 } frame S_DETONATE3 { cmp "MISL|D|T|10"; dehackednum 971 } // Beta BFG plasma frames frame S_PLS1BALL { cmp "PLS1|A|T|6|*|@next"; dehackednum 1042 } frame S_PLS1BALL2 { cmp "PLS1|B|T|6|*|@prev"; dehackednum 1043 } frame S_PLS1EXP { cmp "PLS1|C|T|4|*|@next"; dehackednum 1044 } frame S_PLS1EXP2 { cmp "PLS1|D|T|4|*|@next"; dehackednum 1045 } frame S_PLS1EXP3 { cmp "PLS1|E|T|4|*|@next"; dehackednum 1046 } frame S_PLS1EXP4 { cmp "PLS1|F|T|4|*|@next"; dehackednum 1047 } frame S_PLS1EXP5 { cmp "PLS1|G|T|4"; dehackednum 1048 } frame S_PLS2BALL { cmp "PLS2|A|T|4|*|@next"; dehackednum 1049 } frame S_PLS2BALL2 { cmp "PLS2|B|T|4|*|@prev"; dehackednum 1050 } frame S_PLS2BALLX1 { cmp "PLS2|C|T|6|*|@next"; dehackednum 1051 } frame S_PLS2BALLX2 { cmp "PLS2|D|T|6|*|@next"; dehackednum 1052 } frame S_PLS2BALLX3 { cmp "PLS2|E|T|6"; dehackednum 1053 } // Dummy frames -- there used to be beta emulation items here; now they are free for use. frame S_DUMMY1 { cmp = "TNT1|*|*|0"; dehackednum = 1054 } frame S_DUMMY2 { cmp = "TNT1|*|*|0"; dehackednum = 1055 } // Beta Lost Soul Frames frame S_DUMMY3 { +decorate; dehackednum 1056 } frame S_DUMMY4 { +decorate; dehackednum 1057 } frame S_DUMMY5 { +decorate; dehackednum 1058 } frame S_DUMMY6 { +decorate; dehackednum 1059 } frame S_DUMMY7 { +decorate; dehackednum 1060 } frame S_DUMMY8 { +decorate; dehackednum 1061 } frame S_DUMMY9 { +decorate; dehackednum 1062 } frame S_DUMMY10 { +decorate; dehackednum 1063 } frame S_DUMMY11 { +decorate; dehackednum 1064 } frame S_DUMMY12 { +decorate; dehackednum 1065 } frame S_DUMMY13 { +decorate; dehackednum 1066 } frame S_DUMMY14 { +decorate; dehackednum 1067 } frame S_DUMMY15 { +decorate; dehackednum 1068 } frame S_DUMMY16 { +decorate; dehackednum 1069 } frame S_DUMMY17 { +decorate; dehackednum 1070 } frame S_DUMMY18 { +decorate; dehackednum 1071 } frame S_DUMMY19 { +decorate; dehackednum 1072 } frame S_DUMMY20 { +decorate; dehackednum 1073 } frame S_DUMMY21 { +decorate; dehackednum 1074 } // S_MUSHROOM: This frame can be used to make a mushroom cloud explosion frame S_MUSHROOM { cmp "MISL|B|T|8|Mushroom|S_EXPLODE2"; dehackednum 1075 }