Internal functions
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terminate
suspend
delay
random
thingcount
changefloor
changeceiling
restart
lineside
scriptwait
clearlinespecial
print
playercount
gametype
gameskill
timer
sectorsound
ambientsound
soundsequence
setlinetexture
setlineblocking
setlinespecial
thingsound
printbold

Specials
------------------
Polyobj_RotateLeft
Polyobj_RotateRight
Polyobj_Move
Polyobj_MoveTimes8
Polyobj_DoorSwing
Polyobj_DoorSlide
Door_Close
Door_Open
Door_Raise
Floor_LowerByValue
Floor_LowerToLowest
Floor_LowerToNearest
Floor_RaiseByValue
Floor_RaiseToHighest
Floor_RaiseToNearest
Pillar_Build
Pillar_Open
Floor_RaiseByValueTimes8
Ceiling_LowerByValue
Ceiling_RaiseByValue
Floor_LowerInstant
Floor_RaiseInstant
Floor_MoveToValueTimes8
Ceiling_MoveToValueTimes8
Teleport_EndGame
ACS_Execute
ACS_Suspend
ACS_Terminate
Polyobj_OR_RotateLeft
Polyobj_OR_RotateRight
Polyobj_OR_Move
Polyobj_OR_MoveTimes8
Pillar_BuildAndCrush
Light_RaiseByValue
Light_LowerByValue
Light_ChangeToValue
Light_Fade
Light_Glow
Light_Flicker
Light_Strobe
Radius_Quake
Thing_Activate
Thing_Deactivate
Thing_Projectile
Thing_Spawn
Thing_ProjectileGravity
Thing_SpawnNoFog
Floor_Waggle