Toad's Adventure -- Enemies

WARNING!!!

Contains some spoilers.


**** Unaligned Enemies ****

Amazy Dayzee
	Source: Paper Mario
	Description: The most powerful form of Dayzee, sparkling and gold. It
	             is extremely rare and is thus highly valuable. Has a high
	             chance of escaping from battle.
	Skills: TBA
	Elements:
	* Absorbs: Plant, Water

Baby Cheep
	Source: Super Mario Bros. 3
	Description: Offspring of Big Bertha.
	Skills:
	* Baby Cheep Ram
	  Weaker version of standard Cheep attack.
	Special Info: 
	* Appears in battle only with Big Bertha.
	Elements:
	* Weak Vs: Ice
	* Absorbs: Water

Batadon
	Source: Mario Land
	Description: A flying Easter Island statue head.
	Skills:
	* Laser Ring
	  Shoots a laser ring from its mouth at one party member.
	* Triple Laser
	  Shoots a laser at three consecutive party members.
	* Swoop
	  Standard flying enemy swoop attack.
	Elements:
	* Weak Vs: Wind

Big Bertha
	Source: Super Mario Bros. 3
	Description: A giant mother Cheep Cheep who carries her baby in her
	             mouth; she sometimes opens up to let the little one 
	             attack.
	Skills:
	* Big Gulp
	  Approaches a random party member and swallows them whole, removing 
	  them from battle for 3 turns and inflicting (?) damage each turn.
	* Baby Cheep Attack
	  A small Baby Cheep enemy is released and becomes an independent
	  battle entity for a random number of turns from 1 to 3. When the 
	  turns are expired, the Baby Cheep returns to the Big Bertha's mouth.
	  Once its HP is exhausted, this can no longer occur.
	Elements:
	* Weak Vs: Ice
	* Absorbs: Water
			
Big Boo
	Source: Super Mario World
	Description: A very large Boo.
	Skills: 
	* Spook
	  Standard Boo scare attack.
	* Fade
	  Gives Big Boo the Invisibility status.
	Elements:
	* Strong Vs: Dark
	* Weak Vs: Light
	Status:
	* Undead

Blargg
	Source: SMW, SMW2:YI
	Description: A common lava dragon from the Dinosaur Islands.
	Skills: TBA
	Elements:
	* Weak Vs: Water, Ice
	* Absorbs: Fire
	
Blooper
	Source: All games
	Description: A squid who persistently chases his enemies.
	Skills:
	* Blooper Flop
	  Standard Blooper melee attack.
	Elements:
	* Strong Vs: Lightning
	* Weak Vs: Ice
	* Absorbs: Water
	  
Blooper Child
	Source: Super Mario Bros. 3
	Description: A baby Blooper, offspring of Blooper Nanny.
	Skills:
	* Baby Blooper Flop
	  Weaker version of standard Blooper attack.
	* Escape
	  Used only when Blooper Nanny or Electro Blooper is defeated.
	  Escapes from battle.
	Special Info: 
	* Appears in battle only with Blooper Nanny and Electro Blooper.
	Elements:
	* Strong Vs: Lightning
	* Weak Vs: Ice
	* Absorbs: Water
	
Blooper Nanny
	Source: Super Mario Bros. 3
	Description: A Blooper with 3 of her children following her.
	Skills:
	* Blooper Flop
	  Standard Blooper melee attack.
	* Blooper Family Attack
	  Combines with remaining Blooper Child enemies to perform a powerful
	  attack.
	Elements:
	* Strong Vs: Lightning
	* Weak Vs: Ice
	* Absorbs: Water
		
Blurp
	Source: SMW
	Description: A fish wearing goggles.
	Skills:
	* Cheep Ram
	  Standard Cheep melee attack.
	Elements:
	* Weak Vs: Ice
	* Absorbs: Water
	
Boo
	Source: SMB3 et al.
	Description: A regular ghost; fades away and hides its eyes when people
	             look at it.
	Skills: 
	* Spook
	  Standard Boo scare attack.
	* Fade
	  Gives Boo the Invisibility status.
	* [Silly Face]
	  Event skill - at random, Boo makes a silly face.
	Elements:
	* Strong Vs: Dark
	* Weak Vs: Light
	Status:
	* Undead
	
Boo Blah
	Source: SMW2:YI
	Description: A ghost attached to the floor or ceiling who looks like a
	             slime until he suddenly extends with a "blah!" to 
	             frighten passers-by
	Skills: 
	* Blah Spook
	  Boo scare attack, may inflict Confusion status.
	* Fade
	  Gives Boo Blah the Invisibility status.
	Elements:
	* Strong Vs: Dark
	* Weak Vs: Light
	Status:
	* Undead
	
Boo Block
	Source: SMW
	Description: A ghost with the power of stone.
	Skills:
	* Spook
	  Standard Boo attack.
	* Harden
	  Turns Boo Block to stone, grants Invulnerability status.
	Elements:
	* Strong Vs: Dark
	* Absorbs: Stone
	Status:
	* Undead
	
Boo Man Bluff
	Source: SMW2:YI
	Description: An orange ghost who is not shy, due to the fact that 
	             someone has tied a blindfold around his eyes! His attacks
	             are inaccurate and not well timed, however.
	Skills: 
	* Spook
	  Standard Boo attack, but with low accuracy.
	* Stab in the Dark
	  Boo Man Bluff tries to hit one party member. This attack has a very
	  low accuracy.
	* Fade
	  Gives Invisibility status to Boo Man Bluff.
	* [Miss]
	  Event skill - Boo Man Bluff is unaware of a target to attack. Occurs
	  throughout battle.
	Elements:
	* Strong Vs: Dark
	* Weak Vs: Light
	Status:
	* Undead
	
Bowling Goonie
	Source: SMW2:YI
	Description: A fat, round Goonie bird with no wings; rolls down hills.
	Skills: Bowl-over
	
Bubble Dayzee
	Source: SMW2:YI
	Description: A docile flower creature who blows mostly harmless 
	             bubbles.
	Skills: 
	* Bubble-blower
	  A very weak attack, bubbles are fired at one party member.
	* Bad Bubbles
	  Used only when Bubble Dayzee has Critical status. Inflicts Sleep,
	  Confusion, and Dizziness statuses at random on all party members.
	* Lullaby
	  Sings a song which can inflict Sleep status on all party members.
	Elements:
	* Weak Vs: Fire
	* Absorbs: Plant, Water
	
Bumpty
	Source: SMW2:YI
	Description: A penguin who slides across the ice.
	Skills: Bump-off
	
Cactus Jack
	Source: SMW2:YI
	Description: A bit of a ham, this prickly little guy tends to drop in
	             unexpected and then start grinning.
	Skills: TBA
	Elements:
	* Weak Vs: Fire
	* Absorbs: Plant, Water
	Status:
	* Sharp
	
Cheep Cheep
	Source: All games
	Description: The most plentiful fish in the Mushroom world; comes in 
	             red and green varieties, and sometimes flies.
	Skills:
	* Cheep Ram
	  Standard Cheep attack.
	Elements:
	* Weak Vs: Ice
	* Absorbs: Water
	
Crazee Dayzee
	Source: Paper Mario
	Description: Similar to Bubble Dayzees, but these flowers attack 
	             aggressively and will chase down their target no matter
	             what happens.
	Skills: 
	* Flower Hop
	  Dayzee melee attack.
	* Lullaby
	  Sings a song which can inflict Sleep status on all party members.
	Elements:
	* Weak Vs: Fire
	* Absorbs: Plant, Water
	
Dino Rhino
	Source: SMW
	Description: A large rhino-like dinosaur from Choco Island. When 
	             stomped, turns into a Dino-Torch.
	Skills:
	* Dino Charge
	  Charges into a single party member.
	* [Transform]
	  Event skill - when a jump move is used on Dino Rhino, it transforms
	  into a Dino-Torch. Current HP status is preserved.
	
Dino-Torch
	Source: SMW
	Description: A small-fry Dino-Rhino, these babies breathe fire.
	Skills: 
	* Flame Breath
	  Does damage and may inflict Burning status on one party member.
	* [Grow]
	  Used at random, transforms Dino-Torch into a Dino Rhino. Current
	  HP status is preserved.
	
Doctor Freezegood
	Source: SMW2:YI
	Description: A snowman wearing a fezz hat and a scarf.
	Skills: TBA
	Elements:
	* Strong Vs: Water
	* Absorbs: Ice
	Status:
	* Freezing
	
Eerie
	Source: SMW
	Description: The ghost of a Yoshi.
	Skills: TBA
	Elements:
	* Strong Vs: Dark
	* Weak Vs: Light
	Status:
	* Undead

Eggo-Dill
	Source: SMW2:YI
	Description: A dangerous flower that fires off its blooms -- there's 
	             only one way to kill it....
	Skills: 
	* Petal Blast
	  Fires the Eggo-Dill's petals in an area blast, harming all party
	  members.
	Special Info: Can only be defeated using a Super POW Block item.
	
Electro Blooper
	Source: Paper Mario
	Description: A GIANT Blooper who has the power of thunder.
	Skills: 
	* Electro-Shock
	  Attacks a random group of party members with electric bolts.
	* Blooper Flop
	  Standard Blooper melee attack.
	* Summon Baby Blooper
	  Summons a Blooper Child enemy to a free space on the field.
	* Poison Ink
	  May inflict Confusion status on all party members.
	Elements:
	* Weak Vs: Ice
	* Absorbs: Water, Lightning
	
Fang
	Source: SMW
	Description: An ugly green bat that lives in caves.
	Skills: Swoop
	Elements:
	* Weak Vs: Wind
	
Fire Snake
	Source: SMB3 et al.
	Description: A sentient snake of fireballs spawned by the desert heat.
	Skills: TBA
	Elements:
	* Weak Vs: Water
	* Absorbs: Fire
	Status:
	* Hot

Fishbone
	Source: SMW et al.
	Description: A calcified, reanimated fish.
	Skills: TBA
	Elements:
	* Strong Vs: Dark
	* Absorbs: Water
	Status:
	* Undead
	
Fishin' Boo
	Source: SMW
	Description: A particularily nasty ghost who fishes for Toad with a
	             blue flame.
	Skills:
	* Fishin' Flame
	  Attacks one party member with blue flame. May inflict Burned status.
	* Fade
	  Inflicts Invisibility status on Fishin' Boo. 
	* Gone Fishin'
	  Attacks all party members with a rain of blue flames while Fishin'
	  Boo takes a break to recover HP. May inflict Burned status on all
	  party members.
	Elements:
	* Strong Vs: Dark
	Status:
	* Undead
	
Flightless Goonie
	Source: SMW2:YI
	Description: A small Goonie bird who's lost its wings.
	Skills: TBA
	Elements:
	* Weak Vs: Wind
	
Flying Wiggler
	Source: SMW2:YI
	Description: A Wiggler that has gone through partial metamorphosis.
	Skills: TBA
	Elements:
	* Weak Vs: Wind
	
Frozen Piranha
	Source: Paper Mario
	Description: A fierce Piranha Plant adapted to life in cold areas.
	Skills: 
	* Piranha Chomp
	  Standard Piranha Plant melee attack.
	* Ice Breath
	  May Inflict Frozen status on all party members.
	Elements:
	* Weak Vs: Fire
	* Absorbs: Plant, Ice, Water
	
Fuzzy
	Source: SMW, Paper Mario
	Description: A small, black, fuzzy goo ball; very annoying.
	Skills:
	* Fuzzy Kiss
	  Absorbs HP from a single target.
	
Gargantua Blargg
	Source: SMW2:YI
	Description: An enormous Blargg.
	Skills: TBA
	Elements:
	* Weak Vs: Water, Ice
	* Absorbs: Fire
	Status:
	* Hot
		
Goonie
	Source: SMW2:YI
	Description: A white bird with long, feathered wings -- found near the
	             sea and at high altitudes.
	Skills: TBA
	Elements:
	* Weak Vs: Wind

Grinder
        Source: SMW2:YI
        Description: A mischievious monkey that inhabits the jungles.
        Skills: TBA
	
Gusty
	Source: SMW2:YI
	Description: A transparent, ghost-like wind creature.
	Skills: TBA
	Elements:
	* Absorbs: Wind

Jelectro
	Source: SMB3
	Description: A small, round jelly fish that shocks things which touch
	             it.
	Skills: TBA
	Elements:
	* Strong Vs: Water
	* Weak Vs: Ice
	* Absorbs: Lightning
	Status
	* Electrified
	
Kammy Koopa
	Source: Paper Mario
	Description: Thought to have disappeared completely after being 
	             relieved of her position as Chief Magikoopa Advisor to the
	             Koopa Throne. She is out for vengeance.
	Skills: 
	* Giant Block Crush
	  A large yellow block with eyes is dropped on a random party member.
	* Summon Toadie
	  A Toadie enemy is summoned if there is room on the field.
	* Attack-Up
	  Inflicts Attack-Up status on Kammy Koopa.
	* Defense-Up
	  Inflicts Defense-Up status on Kammy Koopa.
	* Electrify
	  Inflicts Electrified status on Kammy Koopa.
	* Evade
	  Inflicts Evade status on Kammy Koopa.
	* HP-Up
	  Heals Kammy Koopa for a small amount of HP.
	Confirmed Locations:
	* Dinosaur Islands (phase 7)
	Special Info:
	* Kammy is the main boss of Phase 7, "Dinosaur Islands - Beached 
	  Again!"

Lantern Ghost
	Source: SMW2:YI
	Description: A small ghost great in number who carries a lantern, found
	             in dark places.
	Skills: TBA
	Elements:
	* Strong Vs: Dark
	Status:
	* Undead
	
Megamole
	Source: SMW
	Description: A giant Monty Mole, wears sun glasses even in the dark.
	Skills: Burrow
	Elements:
	* Strong Vs: Earth
	
Monty Mole
	Source: SMW, Paper Mario
	Description: An annoying little mole who pops out from the ground.
	Skills: Rock toss
	Elements:
	* Strong Vs: Earth
	
Muncher
	Source: SMW2:YI
	Description: A large tropical variety of Piranha Plant that swallows
	             its prey whole.
	Skills: 
	* Piranha Chomp
	  Standard Piranha Plant melee attack.
	* Munch
	  Removes one party member from battle permanently. If removed member
	  is the last active member, the battle is automatically lost.
	Elements:
	* Weak Vs: Fire
	* Absorbs: Plant, Water
	
Nep-Enut
	Source: SMW2:YI
	Description: Very similar to a Gargantua Blargg, but lives in water.
	Skills: TBA
	Elements:
	* Strong Vs: Water
	
Nipper Plant
	Source: SMB3 et al.
	Description: A distant cousin of the Piranha Plant, this small white
	             flower hops up to bite anything passing overhead.
	Skills: TBA
	* Weak Vs: Fire
	* Absorbs: Plant, Water
	
Noko Bombette
	Source: Mario Land 2
	Description: A turtle native to Mario Land who turns into a bomb when
	             stomped.
	Skills: 
	* Noko Explosion
	  Used on next battle turn after being attacked with a jump move.
	  Destroys this enemy and damages all other entities in battle.
	
Piranha Plant
	Source: All games
	Description: A vicious, man-eating, Venus-Fly-Trap-like plant.
	             Usually lives in pipes.
	Skills: 
	* Piranha Chomp
	  Standard Piranha Plant melee attack.
	Elements:
	* Weak Vs: Fire
	* Absorbs: Plant, Water
	
Pokey
	Source: SMB2 et al.
	Description: A walking cactus made of many segments. It becomes shorter
	             and shorter when attacked.
	Skills: 
	* Pokey Shot
	  A segment of the Pokey's body is fired at a random party member.
	* Pokey Regeneration
	  The casting Pokey lowers to the ground and raises a new Pokey in an
	  empty field position. The new Pokey has the same HP as the Pokey that
	  summoned it.
	Elements:
	* Weak Vs: Fire
	* Absorbs: Plant, Water
	Status:
	* Sharp
	
Toadie
	Source: SMW2:YI
	Description: A bumbling, propellor-headed turtle minion whose sole
	             purpose in life is serving its Magikoopa master.
	Skills: TBA
	Confirmed Locations:
	* Summoned by Kammy Koopa (phase 7 boss fight)
	Special Info:
	* Occurs in battle only with Kammy Koopa.

Venus Fire Trap
	Source: SMB3
	Description: A Piranha Plant that has evolved fire-spitting 
	             capabilities.
	Skills: 
	* Piranha Chomp
	  Standard Piranha Plant melee attack.
	* Venus Fireball
	  Shoots a single fireball at one random party member. May inflict the
	  Burned status.
	* Flame Breath
	  Breathes a stream of fire at all party members. May inflict the
	  Burned status.
	Elements:
	* Absorbs: Plant, Water
	
Wiggler
	Source: SMW et al.
	Description: A large caterpillar who is normally friendly, but savage
	             if hurt or threatened.
	Skills: 
	* Defense-Up
	  Inflicts the Defense-Up status on the Wiggler
	* Sandstorm
	  Causes a blinding sandstorm which can inflict Dizziness status on all
	  party members.
	* [Turn Red]
	  Event skill - Wiggler turns red and angry when reduced to 50% Max HP.

**** Bowser's Forces ****

Amazing Flyin' Hammer Brother
	Source: Super Mario World
	Description: Flying Hammer Brother on a platform. Has permanent Evade
	             status, making attacks against it randomly fail.
	Skills: 
	* Hammer Toss
	  Standard Hammer Bros. hammer attack.
	* Hyper Hammer Toss
	  Used only when Amazing Flyin' Hammer Brother has Critical status.
	  Throws a stream of hammers at all party members.
   
Amp
	Source: Mario 64
	Description: Eletrified steel ball. Has permanent Electrified status.
	Skills: TBA
	Elements:
	* Strong Vs: Earth, Stone
	* Absorbs: Lightning
	Status:
	* Electrified
	
Aqua Lakitu
	Source: Super Mario World 2: Yoshi's Island
	Description: A swimming Lakitu dangerous to underwater travellers.
	Skills: 
	* Spiny Toss
	  Throws a Spiny Egg at one party member.
	* Spiny Summon
	  Summons a Spiny to a free space on the field.
	
Bandit
	Source: SMW2:YI, Paper Mario
	Description: Masked bandits who make a living by stealing.
	Skills: 
	* Theft
	  A coin or item may be stolen from the player's inventory. The item
	  stolen is displayed above the enemy and can be retrieved when this
	  enemy is defeated.
	* Escape
	  Causes this enemy to escape from battle. Only used when the Bandit
	  has stolen an item or has Critical status.
	
Banzai Bill
	Source: Super Mario World
	Description: Giant Bullet Bill.
	Skills: TBA

Beach Koopa
	Source: SMW2:YI
	Description: A Koopa Troopa shorn of its shell.
	Skills: TBA
	
Big Bully
	Source: Mario 64
	Description: A sphere with a spike on the top and an extremely bad 
	             attitude.
	Skills: Body slam
	Status:
	* Sharp
	
Bill Blaster
	Source: Paper Mario
	Description: A tough cannon that fires Bullet Bills until destroyed.
	Skills: 
	* Shoot Bullet Bill
	  Summons a Bullet Bill to a free space on the field.
		
Bob-omb
	Source: SMB2 et al.
	Description: A bad-tempered walking bomb.
	Skills: 
	* Bob-omb Ram
	  The Bob-omb rushes at a single party member for low damage.
	* Explode
	  Destroys this enemy and does moderate damage to one party member.
	* [Anger]
	  Event skill - Lights Bob-omb's fuse and prepares for Explode attack.
	  Used immediately after being attacked.
	
Bob-omb King, The
	Source: Mario 64
	Description: Although King amongst Bob-ombs, he is still just another
	             of Bowser's willing puppets. He is constantly looking for
	             opportunities for promotion or reward, and he finds 
	             seizing Peach's castle and occupying Toad Town to be a
	             perfect one.
	Skills: TBA
	Confirmed Locations:
	* Toad Town (phase 3)
	Special Info:
	* The Bob-omb King is the main boss of Phase 3, "A Princess in Need".
	
Bony Beetle
	Source: Super Mario World, Paper Mario
	Description: A mummified Buzzy Beetle, typically found in fortresses.
	Skills: 
	* Beetle Spikes
	  Bony Beetle flips into one party member to do damage with its spikes.
	* Shell Crash
	  Standard shelled enemy melee attack.
	* [Change Spikes]
	  Event skill - Used at random, exposes or hides Bony Beetle's spikes.
	Elements:
	* Weak Vs: Fire
	Status:
	* Undead
	
Boom Boom
	Source: Super Mario Bros. 3
	Description: A thunder-fisted terrapin fortress guardian.
	Skills: 
	* Fists of Fury
	  Pounds a random party member with fists.
	* Boom Boom Leap
	  Boom Boom jumps on a random party member.
	* [Change Spikes]
	  Event skill - Used once at 75% Max HP, extends spikes on Boom Boom's
	  back, making jumping attacks ineffective.
	* [Flight]
	  Event skill - Used once at 50% Max HP, adds wings to Boom Boom, 
	  making ground melee attacks ineffective.
	Confirmed Locations: 
	* The Koopa Kids' Doom Ship (phase 10)
	Special Info:
	* Boom Boom is a mini-boss that must be defeated before full access to
	  the Doom Ship is possible.
	
Boomerang Bros.
	Source: Super Mario Bros. 3
	Description: Hammer Bros. specializing in the use of boomerangs.
	Skills: 
	* Boomerang Toss
	  A boomerang is thrown which can damage all party members twice.
	* Hyper Boomerang Toss
	  Two boomerangs are thrown at once.
	
Bowser
	Source: All games
	Description: King of the Koopa clan, a race of turtles whose homeland
	             was destroyed in the far-distant past. Bowser has tried on
	             numerous occasions to claim the Mushroom Kingdom and its
	             neighbors as part of his empire, but his plans have been
	             consistently thwarted by the Mario Bros. With the help of
	             his new advisor Malek, Bowser is searching for a way to
	             harness the power of the ancient Mushroom Temple, and is
	             engaged in a bogged-down war with the new Mushroom
	             Alliance.
	Skills: 
	* Flame Breath
	  Breathes fire which can damage and inflict Burned status on a group
	  of party members.
	* Ability Crush
	  Disables a single command for one party member.
	* Poison Bite
	  Does heavy damage and inflicts Poison status on one party member.
	* Claw Swipe
	  Does heavy melee damage.
	Confirmed Locations:
	* Bowser's Keep (phase 11)
	Special Info:
	* Bowser is the main boss of Phase 11, "Almost There!" He is fought in
	  a three-phase battle by different parties.
	
Bullet Bill
	Source: All games
	Description: Basic cannon shell enemy.
	Skills:
	* Kamikaze
	  Destroys this enemy and does damage to one party member.
	
Buster Beetle
	Source: Super Mario Bros. 3
	Description: A Buzzy Beetle specially trained to throw blocks.
	Skills: 
	* Shell Crash
	  Standard shelled enemy melee attack.
	* Block Toss
	  Throws a yellow block at one party member.
	Elements:
	* Immune Vs: Fire
	
Buzzy Beetle
	Source: All games
	Description: Basic insectile warrior allied with Bowser.
	Skills: 
	* Shell Crash
	  Standard shelled enemy melee attack.
	Elements:
	* Immune Vs: Fire

Chill Bully
	Source: Mario 64
	Description: A Big Bully with a frozen heart
	Skills: Body slam
	Status:
	* Sharp
	
Chomp
	Source: Super Mario Bros. 3 et al.
	Description: A furious orb with teeth, chained to a block for safety
	Skills: 
	* Chain Chomp Attack
	  Standard Chain Chomp biting attack. Damages one party member.
	
Clubba
	Source: Paper Mario
	Description: A squat, white or green turtle who specializes in club 
	             weapons; falls asleep often.
	Skills:
	* Club
	  Uses its club to damage one party member.
	* [Change Club]
	  Event skill - Lowers or raises the club, changing vulnerability to
	  above or from the side.
	
Dark Koopa
	Source: Paper Mario
	Description: A Koopa Troopa using dark magic and found underground.
	Skills: 
	* Shell Crash
	  Standard shelled enemy melee attack.
	* Whirlwind
	  Inflicts damage and Dizziness status on one party member.
	Elements:
	* Absorbs: Dark
	
Dry Bones
	Source: Super Mario World, Paper Mario
	Description: A mummified Koopa Troopa, usually found in fortresses;
	             vulnerable to fire when disassembled.
	Skills: 
	* Bone Toss
	  Throws a single bone at one party member.
	* Triple Bone Toss
	  Throws three bones at random party members.
	* Summon Dry Bones
	  Summons a new Dry Bones to an empty space on the field, assembling
	  it piece by piece.
	* [Collapse]
	  Event skill - When HP is depleted, this enemy is not removed. It 
	  remains on the field in a collapsed state. A fire attack on the
	  enemy when in this state removes the enemy.
	* [Resurrection]
	  Event skill - Used 4 turns after Dry Bones is given KO status.
	  Revives Dry Bones with full HP.
	Elements:
	* Weak Vs: Fire
	Status:
	* Undead
	
Fire Bros.
	Source: Super Mario Bros. 3
	Description: Hammer Bros. who spit fire
	Skills: 
	* Fire Spit
	  Spits a fireball at a single party member. Inflicts Burned status.
	* Hyper Fire Spit
	  Spits a barrage of fireballs at all party members. Inflicts Burned
	  status.
	Elements:
	* Strong Vs: Fire
	
Gloomba
	Source: Paper Mario
	Description: A tough, blue goomba that lives underground.
	Skills: 
	* Headbonk
	  Standard Goomba melee attack.
	Elements
	* Strong Vs: Dark
	
Goomba
	Source: All games
	Description: One of a large number of Goombas who have revolted against
	             the Toads and joined Bowser's army -- often of a bad 
	             disposition.
	Skills: 
	* Headbonk
	  Standard Goomba melee attack.
		
Grim Leecher
	Source: SMW2:YI
	Description: A dark, shady skull-like character who steals; is 
	             nearly invincible.
	Skills: 
	* Sickle
	  Throws a sickle at a single party member.
	* Scythe of Fate
	  May inflict KO status on one party member.
	* Steal
	  Steals an item from the player's inventory. Grim Leecher must be
	  defeated to retrieve the item.
	* Escape
	  Escapes from battle. Used only after stealing an item.
	Elements:
	* Weak Vs: Light
	* Absorbs: Dark
	* Immune Vs: All but Light, Dark
	
Hammer Bro.
	Source: All games
	Description: Basic Hammer Bros. -- Turtles trained to use hammers as
	             weapons, their attack is relentless and aggressive, and 
	             they are overall very dangerous and loathsome
	Skills: 
	* Hammer Toss
	  Standard Hammer Bros. hammer attack. Hits one party member.
	* Hyper Hammer Toss
	  Used only when Hammer Bro. has Critical status. Rains hammers on all
	  party members. Random hammers may inflict Confusion status.
	
Heavy Troopa
	Source: Super Mario RPG
	Description: A huge, tubby Koopa Paratroopa -- doesn't lose his wings, 
	             ever.
	Skills: 
	* Squash
	  Heavy Troopa smashes a single party member with its enormous weight.
	* Shell Shot Plus
	  Heavy Troopa withdraws into its shell and fires itself into a single
	  party member for heavy damage.

Hopping Tap-tap
	Source: SMW2:YI
	Description: A spiked, steel creature who's nearly invincible - doesn't
	             directly attack most of the time.
	Skills: TBA
	Status:
	* Sharp
	
Hot Foot
	Source: Super Mario Bros. 3
	Description: A diminuitive but sentient flame who hides in innocent-
	             looking torches and then follows its victims after they 
	             pass by.
	Skills: TBA
	Elements:
	* Weak Vs: Water
	* Absorbs: Fire
	Status:
	* Hot
	
King Goomba
	Source: Paper Mario
	Description: This hot-headed windbag of a Goomba wants to rule over the
	             western half of the Mushroom Kingdom, and has always been
	             a major part of the Goomba revolts that have been going on
	             for longer than anyone can remember. Like the Bob-omb 
	             King, he is mostly just a puppet for King Bowser.
	Skills: TBA
	Confirmed Locations:
	* Goombario's House area (phase 1)
	Special Info:
	* King Goomba is the main boss of Phase 1, "In the Mushroom Kingdom"
	
Koopa Paratroopa
	Source: All games
	Description: A Koopa Troopa fitted with wings.
	Skills: 
	* Shell Shot
	  Fires itself at one party member.
	* Head Stomp
	  Stomps on a single party member.
	* [Transform]
	  Event skill - if a jump attack is used on Koopa Paratroopa, it
	  transforms into a Koopa Troopa. Current HP is preserved.

Koopa Troopa
	Source: All games
	Description: Basic terrapin footsoldier in Bowser's infantry.
	Skills: 
	* Shell Crash
	  Standard shelled enemy melee attack.
	* Shell Defense
	  Koopa Troopa tucks into its shell, raising its Defense.
	
Lakitu
	Source: All games
	Description: A turtle trained in sky and cloud-controlling magic; usually
	             they weild the spiked eggs of Spiny, a small spiked turtle
	             they keep as pets
	Skills: 
	* Spiny Toss
	  Throws a Spiny Egg at a single party member.
	* Summon Spiny
	  Summons a Spiny to a free space on the field.

Little Mouser
	Source: SMW2:YI
	Description: A theiving mouse
	Skills: Stealing
			
Magikoopa
	Source: Super Mario World, Paper Mario, et al.
	Description: A wizard turtle practicing black magic; wears a 
	             characteristic robe and horn-rimmed glasses, carries a
	             magic wand. Skills vary by color of robe. Magikoopas
	             flee from battle if all their allies are defeated. All
	             Magikoopas except Gray and Yellow appear riding brooms,
	             which they can be knocked off of using jump attacks.
	Skills:
	* Wand Shot (all colors)
	  Fires the usual Magikoopa 3-shape projectile at 1 party member.
	* DEF Up (Green, Blue)
	  Raises an ally's defense.
	* Invisibility (Gray, Blue)
	  Renders an ally invisible.
	* ATK Up (Red, Blue)
	  Raises an ally's attack.
	* Electrify (Yellow, Blue)
	  Renders an ally electrified.
	
Malek
	Source: New
	Description: The newest chief Magikoopa advisor to the Koopa throne,
	             Malek replaced Kammy after her failure to foresee the 
	             weakness in using the Star Rod. Malek identifies strongly
	             with his grandfather Kamek, who was the advisor during
	             King Bowser's childhood. Malek has been on a quest to find
	             the Mushroom Temple since before the time period of Super
	             Mario Bros. 3.
	Skills:
	* Wand Shot
	  Same as Magikoopa skill.
	* ATK Up
	  Raises Bowser's attack.
	* DEF Up
	  Raises Bowser's defense.
	* HP Up
	  Restores some of Bowser's HP.
	Confirmed Locations:
	* Bowser's Keep (phase 11)
	Special Info:
	* Malek is a secondary enemy during the third phase of the Bowser boss
	  battle in Phase 11, "Almost There!" After reflecting Kammy's block
	  spell back at her and defeating her, Malek assists Bowser by using
	  various Magikoopa spells on his king. Once Malek is defeated, he
	  retreats from the battle. After Bowser is defeated, he runs the keep,
	  and throws Toad's party outside with a teleport spell.
	
Mechakoopa
	Source: Super Mario World
	Description: A mechanical, wind-up turtle - invulnerable while not 
	             collapsed.
	Skills: TBA
	Elements:
	* Weak Vs: Lightning
	
Milde
	Source: SMW2:YI
	Description: A normally mild-mannered little blob, Milde works for 
	             Bowser only in a sort of convenience relationship -- 
	             laughable.
	Skills:
	* Divide
	  Removes the current Milde and summons two smaller Mildes with half
	  of the parent Milde's HP each.
	
Missile Bill
	Source: Super Mario Bros. 3
	Description: An advanced Bullet Bill skilled at homing in on its 
	             target.
	Skills: 
	* Pre-emptive Kamikaze
	  Missile Bill is always given a chance to use Kamikaze before the
	  battle begins, except when the player performs a First Strike.
	* Kamikaze
	  Destroys this enemy and inflicts damage to one party member.
	
Ninji
	Source: Super Mario Bros. 2, Super Mario World
	Description: An exile from Subcon, a few of these diminuitive assassins
	             now work for Bowser
	Skills: TBA
	
Oerlikon
	Source: Super Mario RPG
	Description: An advanced Spiny.
	Skills: 
	* Shell Crash
	  Standard shelled enemy attack.
	* Thorn Shot
	  Deals damage and may inflict Poison status on one party member.
	Status:
	* Sharp
	
Para-Beetle
	Source: Super Mario Bros. 3
	Description: A species of Buzzy Beetle with wings
	Skills: 
	* Head Stomp
	  Stomps on a single party member.
	* [Transform]
	  Event skill - if a jump attack is used on Para-Beetle, it transforms
	  into a Buzzy Beetle. Current HP is preserved.
	Elements:
	* Immune Vs: Fire
	
Para-Bomb
	Source: Super Mario World
	Description: Not content with Bob-ombs on the ground, Bowser also has
	             them drop in on foes from above.
	Skills: Explosion

Para-Gloomba
	Source: Paper Mario
	Description: A tough, dark blue Paragoomba that lives underground
	Skills: 
	* Headbonk
	  Standard Goomba melee attack.
	* [Transform]
	  Event skill - if a jump attack is used on Para-Gloomba, it transforms
	  into a Gloomba. Current HP is preserved.
	Elements:
	* Strong Vs: Dark
	
Para-Goomba
	Source: Super Mario Bros. 3 et al.
	Description: These Goombas have grown wings, much like Parakoopas.
	Skills: 
	* Headbonk
	  Standard Goomba melee attack.
	* [Transform]
	  Event skill - if a jump attack is used on Para-Goomba, it transforms
	  into a Goomba. Current HP is preserved.
		
Pidgit
	Source: Super Mario Bros. 2, Super Mario World
	Description: More exiles from Wart's army who joined Bowser in the real
	             world. A small bird who can fly like a Bullet Bill or 
	             control a magic carpet. This type always acts like a 
	             Bullet, however.
	Skills:
	* Kamikaze
	  Destroys this enemy and inflicts damage on one party member.

Podoboo
	Source: Super Mario Bros.
	Description: A sentient ball of flame spawned from Bowser's bad breath.
	Skills: TBA
	Elements:
	* Absorbs: Fire
	Status:
	* Hot
	
Raven
	Source: SMW2:YI, Paper Mario
	Description: Usually friendly birds, these Ravens have given into the
	             temptation of glory offered to them by Bowser.
	Skills: TBA
	
Rocky Wrench
	Source: Super Mario Bros. 3
	Description: A small turtle who hides in manholes, peeking out only to
	             throw wrenches at passers-by.
	Skills: 
	* Wrench Toss
	  Throws a wrench at one party member.
	* Hyper Wrench Toss
	  Throws a stream of wrenches at all party members.
	* [Hide]
	  Event skill - raises or lowers Rocky Wrench into/out of his manhole,
	  granting Invulnerability status when he is inside it.
	
Shark Chomp
	Source: SMW2:YI
	Description: A gargantuan Chomp that cannot be chained to a block. It
	             eats anything that gets in its path, but rocks can break
	             its teeth.
	Skills: Megachomp!
	
Sledge Bros.
	Source: Super Mario Bros. 3
	Description: Unlike other members of the Hammer Bros. Pack, these giant
	             Bros. like to work alone.
	Skills: 
	* Sledge Toss
	  A powerful version of the Hammer Bros. hammer attack. Inflicts
	  Confusion status.
	* Ground Pound
	  Pounds the ground to cause an immobilizing earthquake. Inflicts
	  Paralysis status on all party members.

Spike
	Source: Super Mario Bros. 3
	Description: A midget green turtle with a polished black shell who 
	             spits spiked balls.
	Skills: 
	* Spike Ball
	  Spits a spiked ball at a single party member.
	  
Spiked Para-Beetle
	Source: Super Mario Bros. 3
	Description: A Spike Top with wings.
	Skills: 
	* Head Stomp
	  Stomps on a single party member.
	* [Transform]
	  Event skill - if a jump attack is used on Spiked Para-Beetle, it
	  transforms into a Spike Top. Current HP is preserved. A jump attack
	  can only succeed if the inflictor has protection against spikes.
	Status:
	* Sharp

Spiked Gloomba
	Source: Paper Mario
	Description: An ordinary Gloomba donning a spiked hat.
	Skills: 
	* Headbonk
	  Standard Goomba melee attack.
	Elements:
	* Strong Vs: Dark
	Status:
	* Sharp

Spiked Goomba
	Source: Paper Mario
	Description: An ordinary Goomba donning a spiked hat.
	Skills: 
	* Headbonk
	  Standard Goomba melee attack.
	Status:
	* Sharp
	  
Spiked Para-Gloomba
	Source: Paper Mario
	Description: A Para-Gloomba donning a spiked hat.
	Skills: 
	* Headbonk
	  Standard Goomba melee attack.
	* [Transform]
	  Event skill - if a jump attack is used on Spiked Para-Gloomba, it
	  transforms into a Spiked Gloomba. Current HP is preserved. A jump
	  attack can only succeed if the inflictor has protection against
	  spikes.
	Elements:
	* Strong Vs: Dark
	Status:
	* Sharp

Spiked Para-Goomba
	Source: Paper Mario
	Description: A Para-Goomba donning a spiked hat.
	Skills: 
	* Headbonk
	  Standard Goomba melee attack.
	* [Transform]
	  Event skill - if a jump attack is used on Spiked Para-Goomba, it
	  transforms into a Spiked Goomba. Current HP is preserved. A jump
	  attack can only succeed if the inflictor has protection against
	  spikes.
	Status:
	* Sharp
	
Spike Top
	Source: Super Mario World, Paper Mario
	Description: This Buzzy Beetle variation has a lone spike atop its
	             shell.
	Skills: 
	* Shell Crash
	  Standard shelled enemy melee attack.
	Elements:
	* Immune Vs: Fire
	Status:
	* Sharp
		
Spiny
	Source: All games
	Description: A small red turtle with a spike-covered shell kept as pets
	             by Lakitus.
	Skills: 
	* Shell Crash
	  Standard shelled enemy melee attack.
	Status:
	* Sharp
	
Sumo Brother
	Source: Super Mario World
	Description: A turtle trained in martial arts; prefers to work alone or
	             with his brother.
	Skills: 
	* Firestorm
	  Raises a storm of fire which damages and inflicts Burned status on
	  all party members.
	* Karate Chop
	  Melee attack on a single party member.
	
Thunder Lakitu
	Source: SMW2:YI
	Description: Most dreaded of Lakitu, this skymaster has the ability to
	             raise a hellstorm below him by throwing down searing-hot 
	             ball lightning.
	Skills: 
	* Spiny Toss
	  Throws a Spiny Egg at one party member.
	* Hellstorm
	  Raises an intense wall of flames that damages and inflicts Burned
	  status on all party members. This is the most powerful fire attack
	  possessed by a normal enemy.
	Elements:
	* Immune Vs: Fire, Lightning

Thwomp
	Source: SMB3 et al.
	Description: A sentient stone block who tries to crush anything 
	             underneath him.
	Skills: 
	* Thwomp Crush
	  Melee attack on one party member, does heavy damage.
	* Quake
	  Pounds the ground to cause an earthquake which may inflict Paralysis
	  status on a random party member.
	Elements:
	* Absorbs: Earth, Stone
	
Torpedo Ted
	Source: Super Mario World
	Description: Not content with shrapnel superiority in the air, Bowser 
	             had this underwater variety of Bullet Bill developed; it
	             was initially tested at a secret site at Soda Lake in the
	             Dinosaur Islands.
	Skills: 
	* Kamikaze
	  Destroys this enemy and damages one party member.
	
Whomp
	Source: Mario 64
	Description: A walking slab of stone who takes after his cousin, 
	             Thwomp.
	Skills: 
	* Whomp Crush
	  Melee attack on one party member, does heavy damage.
	Elements:
	* Absorbs: Earth, Stone
	
**** Wart's Forces ****	
	
Albatoss
	Source: Super Mario Bros. 2
	Description: A usually noble bird of prey trained by Wart for 
	             precision delivery of explosives -- drops Bob-ombs.
	Skills: 
	* Bob-omb Toss
	  Throws a Bob-omb at a single party member, where it instantly
	  explodes.
	* Special Delivery
	  Summons a Bob-omb to a free space on the field.
	* Phoenix Formation
	  Recovers HP.
	Elements:
	* Weak Vs: Wind
	
Anti Guy
	Source: Paper Mario
	Description: A dark Shy Guy of incredible power, this fiend is amongst
	             Wart's most feared underlings.
	Skills: Various powerful spells (TBA)
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	* Battle Zone
	Elements:
	* Absorbs: Dark
	
Autobomb
	Source: SMB2
	Description: An automaton created by Wart and controlled by a riding 
	             Shy Guy.
	Skills: 
	* Fireball
	  Shoots a single fireball at a party member. May inflict Burned 
	  status.
	* Autobomb Crash
	  Melee attack.
	* [Separate]
	  Event skill - before being removed, this enemy spawns a Shy Guy at
	  its own location on the field.
	Elements:
	* Weak Vs: Lightning
	
Beezo
	Source: SMB2
	Description: A Shy-Guy-like creature with insect wings and a spear.
	Skills: 
	* Spear Attack
	  Swoops down and damages one party member.
	Elements:
	* Weak Vs: Wind
	
Birdo
	Source: SMB2 et al.
	Description: A pink dinosaur-like creature of dubious sex that belches
	             eggs and/or fireballs and loves shiny objects like orbs 
	             and keys.
	Skills:
	* Egg Toss
	  Fires an egg at a single party member.
	* Fire Belch
	  Shoots a fireball at a single party member. May inflict Burned 
	  status.
	* [Transform 1]
	  Used when at 75% Max HP. Changes color to red and enables Fire
	  Belch skill.
	* [Transform 2]
	  Used when at 25% Max HP. Changes color to green and disables Egg
	  Toss skill.
	
Bob-omb
	Source: SMB2 et al.
	Description: Long before Bowser discovered their usefulness, Wart was
	             causing mischief with these wind-up wonders.
	Skills:
	* Bob-omb Ram
	  The Bob-omb rushes at a single party member for low damage.
	* Explode
	  Destroys this enemy and does moderate damage to one party member.
	* [Anger]
	  Event skill - Lights Bob-omb's fuse and prepares for Explode attack.
	  Used immediately after being attacked.
	
Boo Guy
	Source: SMW2:YI
	Description: A deceased Shy Guy come back to help (or haunt?) Wart.
	Skills: TBA
	Elements:
	* Strong Vs: Dark
	* Weak Vs: Light
	Status:
	* Undead
	
Clawgrip
	Source: SMW2
	Description: One of Wart's arch-henchmen, Clawgrip was banished to the
	             Realm of Nightmares with his leader. He is a giant rock-
	             tossing crab.
	Skills: 
	* Rock Toss
	  Throws a rock at a single party member for normal damage.
	* Para-Rock
	  Throws a rock at a single party member for normal damage. Inflicts
	  paralysis status.
	* Slow-Rock
	  Throws a rock at a single party member for high damage. Inflicts
	  Slow Petrify status.
	* Size Down
	  Inflicts Mini status on one party member.
	* Size Up
	  Inflicts Giant status on Clawgrip.
	Confirmed Locations:
	* The jungle (phase 9)
	* Mushroom Temple (phase 12)
	Special Info:
	* Clawgrip is the main boss of Phase 9, "Descent into the Jungles".
	* Clawgrip is a mini-boss of Phase 12, "End Game".
	
Cobrat
	Source: SMW2
	Description: A wily snake that hides in unsuspected places and pops out
	             to spit bullets.
	Skills: 
	* Bullet Spit
	  Fires a bullet at a single party member.
	Confirmed Locations:
	* Dry, Dry Desert (phase 6)
	
Dark Beezo
	Source: New
	Description: A Beezo with dark powers drawn from the Realm of 
	             Nightmares.
	Skills: TBA
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	* Battle Zone
	Elements:
	* Absorbs: Dark
	
Dark Birdo
	Source: New
	Description: A Birdo enhanced by the darkness of the Realm of
	             Nightmares.
	Skills:
	* Dark Egg Toss
	  Fires a black egg at a single party member. May inflict KO status.
	* Dark Fire
	  Shoots a dark fireball at a single party member. May inflict 
	  Burned and Confused statuses.
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	* Battle Zone
	Elements:
	* Absorbs: Dark
	  
Dark Cobrat
	Source: New
	Description: A Cobrat with dark powers drawn from the Realm of
	             Nightmares.
	Skills:
	* Dark Spit
	  Fires dark energy at a single party member.
	* Hypno-Stare
	  Inflicts Confusion status on a single party member.
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	* Battle Zone
	Elements:
	* Absorbs: Dark

Dark Flurry
	Source: New
	Description: A Flurry with dark powers drawn from the Realm of
	             Nightmares.
	Skills: TBA
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	* Battle Zone
	Elements:
	* Absorbs: Dark
	
Dark Snifit
	Source: New
	Description: A Snifit with dark powers drawn from the Realm of
	             Nightmares.
	Skills: TBA
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	* Battle Zone
	Elements:
	* Absorbs: Dark

Dark Subcon
	Source: New
	Description: Subcon who were loyal to Wart during his rule of the Land
	             of Dreams were exiled to the Realm of Nightmares along 
	             with him, and they have mastered frightening spells.
	Skills: Various dark magic (TBA)
	Confirmed Locations:
	* Dark Subcon Leader: mini-boss of alternate party sequence 2.
	* Master Dark Subcon: Mushroom Temple (phase 12), Battle Zone.
	Special Info:
	* Comes in several levels, including normal, Leader, and Master.
	  Level and Max HP are the only differences.
	Elements:
	* Absorbs: Dark

Dark Tweeter
	Source: New
	Description: A Tweeter enhanced by dark power from the Realm of
	             Nightmares.
	Skills: TBA
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	* Battle Zone
	Elements:
	* Absorbs: Dark
	
Fat Guy
	Source: SMW2:YI, Paper Mario
	Description: A Shy Guy who hasn't been watching his weight.
	Skills: 
	* Earthquake
	  Pounds the ground to damage all party members. May inflict Paralysis
	  status.
		
Flurry
	Source: SMB2	
	Description: An abominable snow creature from the frosty heights of 
	             Subcon, his chilled soul naturally sympathizes with Wart.
	Skills: Snow slide
	Elements:
	* Strong Vs: Water
	* Weak Vs: Fire
	* Absorbs: Ice
	
Fly Guy
	Source: Mario 64
	Description: A Shy Guy with a propellor head, spits fire.
	Skills: Fire spit
	Elements:
	* Weak Vs: Wind
	
Fryguy
	Source: SMB2
	Description: Another of Wart's arch-henchmen, Fryguy is a giant, bad-
	             tempered fireball who often splits into many smaller 
	             selves when angered.
	Skills: Fire spells, Division (when defeated, becomes 4 smaller Fryguys)
	Confirmed Locations:
	* Subcon Pass (phase 8)
	* Mushroom Temple (phase 12)
	Special Info:
	* Fryguy is the main boss of Phase 8, "Ultimate Menace Revealed".
	* Fryguy is a mini-boss of Phase 12, "End Game".
	Elements:
	* Weak Vs: Ice, Water
	* Absorbs: Fire
	Status:
	* Hot
	
Mouser
	Source: SMB2
	Description: Yet another of Wart's arch-henchmen, Mouser has a huge ego
	             and was especially crushed by he and his master's defeat. 
	             He has a score to settle.
	Skills: Bomb toss, others TBA
	Confirmed Locations:
	* The wilderness (phase 2)
	* Mushroom Temple
	Special Info:
	* Mouser is the main boss of Phase 2, "The Wilderness".
	* Mouser is a mini-boss of Phase 12, "End Game".

Mufti Guy
	Source: SMW2:YI, Paper Mario
	Description: A nature-loving Shy Guy who disguises himself as a flower
	             bush.
	Skills: TBA
	
Ninji
	Source: SMB2 et al.
	Description: A black star-like assassin specially trained as protectors
	             of Wart
	Skills: TBA
	
Phanto
	Source: SMB2
	Description: A mask-like spectre who chases his target relentlessly; 
	             nearly invincible.
	Skills: TBA
	Special Info:
	* Can only be defeated by exploiting its Undead status.
	Status:
	* Invulnerable
	* Undead
	
Pidgit
	Source: SMB2 et al.
	Description: A small black bird who controls a magic carpet.
	Skills: 
	* Carpet Swoop
	  Swoops down to attack a single party member.
	
Porcupo
	Source: SMB2
	Description: A spikey hedgehog from Subcon, suspiciously resembles a
	             video game company's famous mascot.
	Skills: TBA
	Status:
	* Sharp

Pyro Guy
	Source: Paper Mario
	Description: A Shy Guy eternally engulfed in flames!
	Skills: Flame attacks (TBA)
	Status:
	* Hot
	
Robirdo 2.0
	Source: Super Mario Advance
	Description: Robirdo, a crazy mechanical beast constructed by Wart, is
	             the master of all Birdos, and wields dangerous flame and
	             giant egg attacks. She has been seriously upgraded since 
	             our heroes last encountered her.
	Skills: 
	* Giant Egg Toss
	  Fires a Giant Egg which damages all party members.
	* Flame Storm
	  Fires a barrage of Birdo fireballs at random party members. Inflicts
	  burned status. 
	* Robirdo Ram
	  Rams into a single party member for high damage.
	Confirmed Locations:
	* Mario Land (phase 5)
	* Mushroom Temple (phase 12)
	Special Info:
	* Robirdo is the main boss of Phase 5, "Hope's Sunk".
	* Robirdo is a mini-boss in Phase 12, "End Game".
	* Robirdo's name changes to Robirdo 2.5 when encountered in the
	  Mushroom Temple.
	Elements:
	* Weak Vs: Lightning
	
Shy Guy
	Source: SMB2
	Description: Shy Guys are so shy that they wear masks to hide their
	             faces. They make up the larger part of Wart's army and
	             come in many forms besides this basic one.
	Skills: Various zany attacks (TBA)
	
Snifit
	Source: SMB2
	Description: Shy-Guy-like creature fitted with a mask for spitting 
	             bullets.
	Skills: 
	* Snifit Shot
	  Shoots a bullet at a single party member.
	
Spear Guy
	Source: SMW2:YI, Paper Mario
	Description: Tribal Shy Guys from Yoshi's Island who get jiggy with
	             traditional spear dances!
	Skills: Spear (TBA)
	Confirmed Locations:
	* The jungle (phase 8)
	
Stilt Guy
	Source: SMW2:YI, Paper Mario
	Description: Shy Guys on stilts. Nuff said.
	Skills: Various zany attacks (TBA)
	
Stretch
	Source: SMW2:YI
	Description: Someone left this poor Shy Guy on a rack too long and now
	             he's permanently stretched out -- stepping on him has 
	             little consequence, as he simply accordians.
	Skills: Various zany attacks (TBA)
	
Tryclyde
	Source: SMB2
	Description: The most nefarious of Wart's arch-henchmen, Tryclyde won
	             Wart's favor by having a cunning brain and offensive 
	             capabilities three times normal strength.
	Skills: 
	* Fire Belch
	  A single fireball is shot from one head at a single party member.
	  Inflicts Burned status.
	* Triple Fire Belch
	  All three heads fire a barrage of fireballs at all party members.
	  Inflicts Burned status.
	* Poison Bite
	  A single head bites one party member and inflicts Poison status.
	* Hypno-Stare
	  A single head inflicts Confusion status on one party member.
	* Summon Cobrat
	  A Cobrat may be summoned to a free space on the field. During the
	  fight in the Mushroom Temple, Dark Cobrats will be summoned instead.
	Confirmed Locations:
	* Dry, Dry Desert (phase 6)
	* Mushroom Temple (phase 12)
	Special Info:
	* Tryclyde is the main boss of Phase 6, "Into the Desert".
	* Tryclyde is a mini-boss of Phase 12, "End Game".
	
Tweeter
	Source: SMB2
	Description: A small masked bird-like creature who hops along 
	             aimlessly.
	Skills: TBA
	
Wart
	Source: SMB2
	Description: Sent into exile by the eight rulers of Subcon after his
	             defeat at the hands of Mario, Luigi, Peach, and Toad, this
	             giant frog has been wandering the Realm of Nightmares in
	             search of loyal minions and mystical artifacts, awaiting
	             the day he can exact his revenge on our heroes. Once Wart
	             escapes into the real world, with the Temple Key in tow,
	             he allies himself with Bowser and sends his minions all
	             over the world to search for his enemies. Once Wart knows
	             what the Temple Key is for, he hides it from Bowser, and
	             after Bowser's defeat, Wart flees to the Mushroom Temple
	             to try to claim its power for his own.
	Skills: Bubble Breath, others TBA
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	Special Info:
	* Wart is the main boss of Phase 12, "End Game". Wart is the final boss
	  of the game. Defeating Wart once earns the first ending and moves the 
	  game into the post-ending phase, where numerous super secrets can be 
	  unlocked.
	
Zeus Guy
	Source: SMW2:YI
	Description: Extremely skilled and savage cousins of the Shy Guy, these
	             dreaded warriors wield a fearsome spark attack and are, 
	             for almost all intents and purposes, invincible!
	Skills: Martial arts attacks, Spark attack
	Confirmed Locations:
	* Mushroom Temple (phase 12)
	* Battle Zone
	Special Info: 
	* There is a special method for beating this enemy that removes its 
	  invulnerability status.
	Status:
	* Invulnerable