Toad's Adventure -- Enemies WARNING!!! Contains some spoilers. **** Unaligned Enemies **** Amazy Dayzee Source: Paper Mario Description: The most powerful form of Dayzee, sparkling and gold. It is extremely rare and is thus highly valuable. Has a high chance of escaping from battle. Skills: TBA Elements: * Absorbs: Plant, Water Baby Cheep Source: Super Mario Bros. 3 Description: Offspring of Big Bertha. Skills: * Baby Cheep Ram Weaker version of standard Cheep attack. Special Info: * Appears in battle only with Big Bertha. Elements: * Weak Vs: Ice * Absorbs: Water Batadon Source: Mario Land Description: A flying Easter Island statue head. Skills: * Laser Ring Shoots a laser ring from its mouth at one party member. * Triple Laser Shoots a laser at three consecutive party members. * Swoop Standard flying enemy swoop attack. Elements: * Weak Vs: Wind Big Bertha Source: Super Mario Bros. 3 Description: A giant mother Cheep Cheep who carries her baby in her mouth; she sometimes opens up to let the little one attack. Skills: * Big Gulp Approaches a random party member and swallows them whole, removing them from battle for 3 turns and inflicting (?) damage each turn. * Baby Cheep Attack A small Baby Cheep enemy is released and becomes an independent battle entity for a random number of turns from 1 to 3. When the turns are expired, the Baby Cheep returns to the Big Bertha's mouth. Once its HP is exhausted, this can no longer occur. Elements: * Weak Vs: Ice * Absorbs: Water Big Boo Source: Super Mario World Description: A very large Boo. Skills: * Spook Standard Boo scare attack. * Fade Gives Big Boo the Invisibility status. Elements: * Strong Vs: Dark * Weak Vs: Light Status: * Undead Blargg Source: SMW, SMW2:YI Description: A common lava dragon from the Dinosaur Islands. Skills: TBA Elements: * Weak Vs: Water, Ice * Absorbs: Fire Blooper Source: All games Description: A squid who persistently chases his enemies. Skills: * Blooper Flop Standard Blooper melee attack. Elements: * Strong Vs: Lightning * Weak Vs: Ice * Absorbs: Water Blooper Child Source: Super Mario Bros. 3 Description: A baby Blooper, offspring of Blooper Nanny. Skills: * Baby Blooper Flop Weaker version of standard Blooper attack. * Escape Used only when Blooper Nanny or Electro Blooper is defeated. Escapes from battle. Special Info: * Appears in battle only with Blooper Nanny and Electro Blooper. Elements: * Strong Vs: Lightning * Weak Vs: Ice * Absorbs: Water Blooper Nanny Source: Super Mario Bros. 3 Description: A Blooper with 3 of her children following her. Skills: * Blooper Flop Standard Blooper melee attack. * Blooper Family Attack Combines with remaining Blooper Child enemies to perform a powerful attack. Elements: * Strong Vs: Lightning * Weak Vs: Ice * Absorbs: Water Blurp Source: SMW Description: A fish wearing goggles. Skills: * Cheep Ram Standard Cheep melee attack. Elements: * Weak Vs: Ice * Absorbs: Water Boo Source: SMB3 et al. Description: A regular ghost; fades away and hides its eyes when people look at it. Skills: * Spook Standard Boo scare attack. * Fade Gives Boo the Invisibility status. * [Silly Face] Event skill - at random, Boo makes a silly face. Elements: * Strong Vs: Dark * Weak Vs: Light Status: * Undead Boo Blah Source: SMW2:YI Description: A ghost attached to the floor or ceiling who looks like a slime until he suddenly extends with a "blah!" to frighten passers-by Skills: * Blah Spook Boo scare attack, may inflict Confusion status. * Fade Gives Boo Blah the Invisibility status. Elements: * Strong Vs: Dark * Weak Vs: Light Status: * Undead Boo Block Source: SMW Description: A ghost with the power of stone. Skills: * Spook Standard Boo attack. * Harden Turns Boo Block to stone, grants Invulnerability status. Elements: * Strong Vs: Dark * Absorbs: Stone Status: * Undead Boo Man Bluff Source: SMW2:YI Description: An orange ghost who is not shy, due to the fact that someone has tied a blindfold around his eyes! His attacks are inaccurate and not well timed, however. Skills: * Spook Standard Boo attack, but with low accuracy. * Stab in the Dark Boo Man Bluff tries to hit one party member. This attack has a very low accuracy. * Fade Gives Invisibility status to Boo Man Bluff. * [Miss] Event skill - Boo Man Bluff is unaware of a target to attack. Occurs throughout battle. Elements: * Strong Vs: Dark * Weak Vs: Light Status: * Undead Bowling Goonie Source: SMW2:YI Description: A fat, round Goonie bird with no wings; rolls down hills. Skills: Bowl-over Bubble Dayzee Source: SMW2:YI Description: A docile flower creature who blows mostly harmless bubbles. Skills: * Bubble-blower A very weak attack, bubbles are fired at one party member. * Bad Bubbles Used only when Bubble Dayzee has Critical status. Inflicts Sleep, Confusion, and Dizziness statuses at random on all party members. * Lullaby Sings a song which can inflict Sleep status on all party members. Elements: * Weak Vs: Fire * Absorbs: Plant, Water Bumpty Source: SMW2:YI Description: A penguin who slides across the ice. Skills: Bump-off Cactus Jack Source: SMW2:YI Description: A bit of a ham, this prickly little guy tends to drop in unexpected and then start grinning. Skills: TBA Elements: * Weak Vs: Fire * Absorbs: Plant, Water Status: * Sharp Cheep Cheep Source: All games Description: The most plentiful fish in the Mushroom world; comes in red and green varieties, and sometimes flies. Skills: * Cheep Ram Standard Cheep attack. Elements: * Weak Vs: Ice * Absorbs: Water Crazee Dayzee Source: Paper Mario Description: Similar to Bubble Dayzees, but these flowers attack aggressively and will chase down their target no matter what happens. Skills: * Flower Hop Dayzee melee attack. * Lullaby Sings a song which can inflict Sleep status on all party members. Elements: * Weak Vs: Fire * Absorbs: Plant, Water Dino Rhino Source: SMW Description: A large rhino-like dinosaur from Choco Island. When stomped, turns into a Dino-Torch. Skills: * Dino Charge Charges into a single party member. * [Transform] Event skill - when a jump move is used on Dino Rhino, it transforms into a Dino-Torch. Current HP status is preserved. Dino-Torch Source: SMW Description: A small-fry Dino-Rhino, these babies breathe fire. Skills: * Flame Breath Does damage and may inflict Burning status on one party member. * [Grow] Used at random, transforms Dino-Torch into a Dino Rhino. Current HP status is preserved. Doctor Freezegood Source: SMW2:YI Description: A snowman wearing a fezz hat and a scarf. Skills: TBA Elements: * Strong Vs: Water * Absorbs: Ice Status: * Freezing Eerie Source: SMW Description: The ghost of a Yoshi. Skills: TBA Elements: * Strong Vs: Dark * Weak Vs: Light Status: * Undead Eggo-Dill Source: SMW2:YI Description: A dangerous flower that fires off its blooms -- there's only one way to kill it.... Skills: * Petal Blast Fires the Eggo-Dill's petals in an area blast, harming all party members. Special Info: Can only be defeated using a Super POW Block item. Electro Blooper Source: Paper Mario Description: A GIANT Blooper who has the power of thunder. Skills: * Electro-Shock Attacks a random group of party members with electric bolts. * Blooper Flop Standard Blooper melee attack. * Summon Baby Blooper Summons a Blooper Child enemy to a free space on the field. * Poison Ink May inflict Confusion status on all party members. Elements: * Weak Vs: Ice * Absorbs: Water, Lightning Fang Source: SMW Description: An ugly green bat that lives in caves. Skills: Swoop Elements: * Weak Vs: Wind Fire Snake Source: SMB3 et al. Description: A sentient snake of fireballs spawned by the desert heat. Skills: TBA Elements: * Weak Vs: Water * Absorbs: Fire Status: * Hot Fishbone Source: SMW et al. Description: A calcified, reanimated fish. Skills: TBA Elements: * Strong Vs: Dark * Absorbs: Water Status: * Undead Fishin' Boo Source: SMW Description: A particularily nasty ghost who fishes for Toad with a blue flame. Skills: * Fishin' Flame Attacks one party member with blue flame. May inflict Burned status. * Fade Inflicts Invisibility status on Fishin' Boo. * Gone Fishin' Attacks all party members with a rain of blue flames while Fishin' Boo takes a break to recover HP. May inflict Burned status on all party members. Elements: * Strong Vs: Dark Status: * Undead Flightless Goonie Source: SMW2:YI Description: A small Goonie bird who's lost its wings. Skills: TBA Elements: * Weak Vs: Wind Flying Wiggler Source: SMW2:YI Description: A Wiggler that has gone through partial metamorphosis. Skills: TBA Elements: * Weak Vs: Wind Frozen Piranha Source: Paper Mario Description: A fierce Piranha Plant adapted to life in cold areas. Skills: * Piranha Chomp Standard Piranha Plant melee attack. * Ice Breath May Inflict Frozen status on all party members. Elements: * Weak Vs: Fire * Absorbs: Plant, Ice, Water Fuzzy Source: SMW, Paper Mario Description: A small, black, fuzzy goo ball; very annoying. Skills: * Fuzzy Kiss Absorbs HP from a single target. Gargantua Blargg Source: SMW2:YI Description: An enormous Blargg. Skills: TBA Elements: * Weak Vs: Water, Ice * Absorbs: Fire Status: * Hot Goonie Source: SMW2:YI Description: A white bird with long, feathered wings -- found near the sea and at high altitudes. Skills: TBA Elements: * Weak Vs: Wind Grinder Source: SMW2:YI Description: A mischievious monkey that inhabits the jungles. Skills: TBA Gusty Source: SMW2:YI Description: A transparent, ghost-like wind creature. Skills: TBA Elements: * Absorbs: Wind Jelectro Source: SMB3 Description: A small, round jelly fish that shocks things which touch it. Skills: TBA Elements: * Strong Vs: Water * Weak Vs: Ice * Absorbs: Lightning Status * Electrified Kammy Koopa Source: Paper Mario Description: Thought to have disappeared completely after being relieved of her position as Chief Magikoopa Advisor to the Koopa Throne. She is out for vengeance. Skills: * Giant Block Crush A large yellow block with eyes is dropped on a random party member. * Summon Toadie A Toadie enemy is summoned if there is room on the field. * Attack-Up Inflicts Attack-Up status on Kammy Koopa. * Defense-Up Inflicts Defense-Up status on Kammy Koopa. * Electrify Inflicts Electrified status on Kammy Koopa. * Evade Inflicts Evade status on Kammy Koopa. * HP-Up Heals Kammy Koopa for a small amount of HP. Confirmed Locations: * Dinosaur Islands (phase 7) Special Info: * Kammy is the main boss of Phase 7, "Dinosaur Islands - Beached Again!" Lantern Ghost Source: SMW2:YI Description: A small ghost great in number who carries a lantern, found in dark places. Skills: TBA Elements: * Strong Vs: Dark Status: * Undead Megamole Source: SMW Description: A giant Monty Mole, wears sun glasses even in the dark. Skills: Burrow Elements: * Strong Vs: Earth Monty Mole Source: SMW, Paper Mario Description: An annoying little mole who pops out from the ground. Skills: Rock toss Elements: * Strong Vs: Earth Muncher Source: SMW2:YI Description: A large tropical variety of Piranha Plant that swallows its prey whole. Skills: * Piranha Chomp Standard Piranha Plant melee attack. * Munch Removes one party member from battle permanently. If removed member is the last active member, the battle is automatically lost. Elements: * Weak Vs: Fire * Absorbs: Plant, Water Nep-Enut Source: SMW2:YI Description: Very similar to a Gargantua Blargg, but lives in water. Skills: TBA Elements: * Strong Vs: Water Nipper Plant Source: SMB3 et al. Description: A distant cousin of the Piranha Plant, this small white flower hops up to bite anything passing overhead. Skills: TBA * Weak Vs: Fire * Absorbs: Plant, Water Noko Bombette Source: Mario Land 2 Description: A turtle native to Mario Land who turns into a bomb when stomped. Skills: * Noko Explosion Used on next battle turn after being attacked with a jump move. Destroys this enemy and damages all other entities in battle. Piranha Plant Source: All games Description: A vicious, man-eating, Venus-Fly-Trap-like plant. Usually lives in pipes. Skills: * Piranha Chomp Standard Piranha Plant melee attack. Elements: * Weak Vs: Fire * Absorbs: Plant, Water Pokey Source: SMB2 et al. Description: A walking cactus made of many segments. It becomes shorter and shorter when attacked. Skills: * Pokey Shot A segment of the Pokey's body is fired at a random party member. * Pokey Regeneration The casting Pokey lowers to the ground and raises a new Pokey in an empty field position. The new Pokey has the same HP as the Pokey that summoned it. Elements: * Weak Vs: Fire * Absorbs: Plant, Water Status: * Sharp Toadie Source: SMW2:YI Description: A bumbling, propellor-headed turtle minion whose sole purpose in life is serving its Magikoopa master. Skills: TBA Confirmed Locations: * Summoned by Kammy Koopa (phase 7 boss fight) Special Info: * Occurs in battle only with Kammy Koopa. Venus Fire Trap Source: SMB3 Description: A Piranha Plant that has evolved fire-spitting capabilities. Skills: * Piranha Chomp Standard Piranha Plant melee attack. * Venus Fireball Shoots a single fireball at one random party member. May inflict the Burned status. * Flame Breath Breathes a stream of fire at all party members. May inflict the Burned status. Elements: * Absorbs: Plant, Water Wiggler Source: SMW et al. Description: A large caterpillar who is normally friendly, but savage if hurt or threatened. Skills: * Defense-Up Inflicts the Defense-Up status on the Wiggler * Sandstorm Causes a blinding sandstorm which can inflict Dizziness status on all party members. * [Turn Red] Event skill - Wiggler turns red and angry when reduced to 50% Max HP. **** Bowser's Forces **** Amazing Flyin' Hammer Brother Source: Super Mario World Description: Flying Hammer Brother on a platform. Has permanent Evade status, making attacks against it randomly fail. Skills: * Hammer Toss Standard Hammer Bros. hammer attack. * Hyper Hammer Toss Used only when Amazing Flyin' Hammer Brother has Critical status. Throws a stream of hammers at all party members. Amp Source: Mario 64 Description: Eletrified steel ball. Has permanent Electrified status. Skills: TBA Elements: * Strong Vs: Earth, Stone * Absorbs: Lightning Status: * Electrified Aqua Lakitu Source: Super Mario World 2: Yoshi's Island Description: A swimming Lakitu dangerous to underwater travellers. Skills: * Spiny Toss Throws a Spiny Egg at one party member. * Spiny Summon Summons a Spiny to a free space on the field. Bandit Source: SMW2:YI, Paper Mario Description: Masked bandits who make a living by stealing. Skills: * Theft A coin or item may be stolen from the player's inventory. The item stolen is displayed above the enemy and can be retrieved when this enemy is defeated. * Escape Causes this enemy to escape from battle. Only used when the Bandit has stolen an item or has Critical status. Banzai Bill Source: Super Mario World Description: Giant Bullet Bill. Skills: TBA Beach Koopa Source: SMW2:YI Description: A Koopa Troopa shorn of its shell. Skills: TBA Big Bully Source: Mario 64 Description: A sphere with a spike on the top and an extremely bad attitude. Skills: Body slam Status: * Sharp Bill Blaster Source: Paper Mario Description: A tough cannon that fires Bullet Bills until destroyed. Skills: * Shoot Bullet Bill Summons a Bullet Bill to a free space on the field. Bob-omb Source: SMB2 et al. Description: A bad-tempered walking bomb. Skills: * Bob-omb Ram The Bob-omb rushes at a single party member for low damage. * Explode Destroys this enemy and does moderate damage to one party member. * [Anger] Event skill - Lights Bob-omb's fuse and prepares for Explode attack. Used immediately after being attacked. Bob-omb King, The Source: Mario 64 Description: Although King amongst Bob-ombs, he is still just another of Bowser's willing puppets. He is constantly looking for opportunities for promotion or reward, and he finds seizing Peach's castle and occupying Toad Town to be a perfect one. Skills: TBA Confirmed Locations: * Toad Town (phase 3) Special Info: * The Bob-omb King is the main boss of Phase 3, "A Princess in Need". Bony Beetle Source: Super Mario World, Paper Mario Description: A mummified Buzzy Beetle, typically found in fortresses. Skills: * Beetle Spikes Bony Beetle flips into one party member to do damage with its spikes. * Shell Crash Standard shelled enemy melee attack. * [Change Spikes] Event skill - Used at random, exposes or hides Bony Beetle's spikes. Elements: * Weak Vs: Fire Status: * Undead Boom Boom Source: Super Mario Bros. 3 Description: A thunder-fisted terrapin fortress guardian. Skills: * Fists of Fury Pounds a random party member with fists. * Boom Boom Leap Boom Boom jumps on a random party member. * [Change Spikes] Event skill - Used once at 75% Max HP, extends spikes on Boom Boom's back, making jumping attacks ineffective. * [Flight] Event skill - Used once at 50% Max HP, adds wings to Boom Boom, making ground melee attacks ineffective. Confirmed Locations: * The Koopa Kids' Doom Ship (phase 10) Special Info: * Boom Boom is a mini-boss that must be defeated before full access to the Doom Ship is possible. Boomerang Bros. Source: Super Mario Bros. 3 Description: Hammer Bros. specializing in the use of boomerangs. Skills: * Boomerang Toss A boomerang is thrown which can damage all party members twice. * Hyper Boomerang Toss Two boomerangs are thrown at once. Bowser Source: All games Description: King of the Koopa clan, a race of turtles whose homeland was destroyed in the far-distant past. Bowser has tried on numerous occasions to claim the Mushroom Kingdom and its neighbors as part of his empire, but his plans have been consistently thwarted by the Mario Bros. With the help of his new advisor Malek, Bowser is searching for a way to harness the power of the ancient Mushroom Temple, and is engaged in a bogged-down war with the new Mushroom Alliance. Skills: * Flame Breath Breathes fire which can damage and inflict Burned status on a group of party members. * Ability Crush Disables a single command for one party member. * Poison Bite Does heavy damage and inflicts Poison status on one party member. * Claw Swipe Does heavy melee damage. Confirmed Locations: * Bowser's Keep (phase 11) Special Info: * Bowser is the main boss of Phase 11, "Almost There!" He is fought in a three-phase battle by different parties. Bullet Bill Source: All games Description: Basic cannon shell enemy. Skills: * Kamikaze Destroys this enemy and does damage to one party member. Buster Beetle Source: Super Mario Bros. 3 Description: A Buzzy Beetle specially trained to throw blocks. Skills: * Shell Crash Standard shelled enemy melee attack. * Block Toss Throws a yellow block at one party member. Elements: * Immune Vs: Fire Buzzy Beetle Source: All games Description: Basic insectile warrior allied with Bowser. Skills: * Shell Crash Standard shelled enemy melee attack. Elements: * Immune Vs: Fire Chill Bully Source: Mario 64 Description: A Big Bully with a frozen heart Skills: Body slam Status: * Sharp Chomp Source: Super Mario Bros. 3 et al. Description: A furious orb with teeth, chained to a block for safety Skills: * Chain Chomp Attack Standard Chain Chomp biting attack. Damages one party member. Clubba Source: Paper Mario Description: A squat, white or green turtle who specializes in club weapons; falls asleep often. Skills: * Club Uses its club to damage one party member. * [Change Club] Event skill - Lowers or raises the club, changing vulnerability to above or from the side. Dark Koopa Source: Paper Mario Description: A Koopa Troopa using dark magic and found underground. Skills: * Shell Crash Standard shelled enemy melee attack. * Whirlwind Inflicts damage and Dizziness status on one party member. Elements: * Absorbs: Dark Dry Bones Source: Super Mario World, Paper Mario Description: A mummified Koopa Troopa, usually found in fortresses; vulnerable to fire when disassembled. Skills: * Bone Toss Throws a single bone at one party member. * Triple Bone Toss Throws three bones at random party members. * Summon Dry Bones Summons a new Dry Bones to an empty space on the field, assembling it piece by piece. * [Collapse] Event skill - When HP is depleted, this enemy is not removed. It remains on the field in a collapsed state. A fire attack on the enemy when in this state removes the enemy. * [Resurrection] Event skill - Used 4 turns after Dry Bones is given KO status. Revives Dry Bones with full HP. Elements: * Weak Vs: Fire Status: * Undead Fire Bros. Source: Super Mario Bros. 3 Description: Hammer Bros. who spit fire Skills: * Fire Spit Spits a fireball at a single party member. Inflicts Burned status. * Hyper Fire Spit Spits a barrage of fireballs at all party members. Inflicts Burned status. Elements: * Strong Vs: Fire Gloomba Source: Paper Mario Description: A tough, blue goomba that lives underground. Skills: * Headbonk Standard Goomba melee attack. Elements * Strong Vs: Dark Goomba Source: All games Description: One of a large number of Goombas who have revolted against the Toads and joined Bowser's army -- often of a bad disposition. Skills: * Headbonk Standard Goomba melee attack. Grim Leecher Source: SMW2:YI Description: A dark, shady skull-like character who steals; is nearly invincible. Skills: * Sickle Throws a sickle at a single party member. * Scythe of Fate May inflict KO status on one party member. * Steal Steals an item from the player's inventory. Grim Leecher must be defeated to retrieve the item. * Escape Escapes from battle. Used only after stealing an item. Elements: * Weak Vs: Light * Absorbs: Dark * Immune Vs: All but Light, Dark Hammer Bro. Source: All games Description: Basic Hammer Bros. -- Turtles trained to use hammers as weapons, their attack is relentless and aggressive, and they are overall very dangerous and loathsome Skills: * Hammer Toss Standard Hammer Bros. hammer attack. Hits one party member. * Hyper Hammer Toss Used only when Hammer Bro. has Critical status. Rains hammers on all party members. Random hammers may inflict Confusion status. Heavy Troopa Source: Super Mario RPG Description: A huge, tubby Koopa Paratroopa -- doesn't lose his wings, ever. Skills: * Squash Heavy Troopa smashes a single party member with its enormous weight. * Shell Shot Plus Heavy Troopa withdraws into its shell and fires itself into a single party member for heavy damage. Hopping Tap-tap Source: SMW2:YI Description: A spiked, steel creature who's nearly invincible - doesn't directly attack most of the time. Skills: TBA Status: * Sharp Hot Foot Source: Super Mario Bros. 3 Description: A diminuitive but sentient flame who hides in innocent- looking torches and then follows its victims after they pass by. Skills: TBA Elements: * Weak Vs: Water * Absorbs: Fire Status: * Hot King Goomba Source: Paper Mario Description: This hot-headed windbag of a Goomba wants to rule over the western half of the Mushroom Kingdom, and has always been a major part of the Goomba revolts that have been going on for longer than anyone can remember. Like the Bob-omb King, he is mostly just a puppet for King Bowser. Skills: TBA Confirmed Locations: * Goombario's House area (phase 1) Special Info: * King Goomba is the main boss of Phase 1, "In the Mushroom Kingdom" Koopa Paratroopa Source: All games Description: A Koopa Troopa fitted with wings. Skills: * Shell Shot Fires itself at one party member. * Head Stomp Stomps on a single party member. * [Transform] Event skill - if a jump attack is used on Koopa Paratroopa, it transforms into a Koopa Troopa. Current HP is preserved. Koopa Troopa Source: All games Description: Basic terrapin footsoldier in Bowser's infantry. Skills: * Shell Crash Standard shelled enemy melee attack. * Shell Defense Koopa Troopa tucks into its shell, raising its Defense. Lakitu Source: All games Description: A turtle trained in sky and cloud-controlling magic; usually they weild the spiked eggs of Spiny, a small spiked turtle they keep as pets Skills: * Spiny Toss Throws a Spiny Egg at a single party member. * Summon Spiny Summons a Spiny to a free space on the field. Little Mouser Source: SMW2:YI Description: A theiving mouse Skills: Stealing Magikoopa Source: Super Mario World, Paper Mario, et al. Description: A wizard turtle practicing black magic; wears a characteristic robe and horn-rimmed glasses, carries a magic wand. Skills vary by color of robe. Magikoopas flee from battle if all their allies are defeated. All Magikoopas except Gray and Yellow appear riding brooms, which they can be knocked off of using jump attacks. Skills: * Wand Shot (all colors) Fires the usual Magikoopa 3-shape projectile at 1 party member. * DEF Up (Green, Blue) Raises an ally's defense. * Invisibility (Gray, Blue) Renders an ally invisible. * ATK Up (Red, Blue) Raises an ally's attack. * Electrify (Yellow, Blue) Renders an ally electrified. Malek Source: New Description: The newest chief Magikoopa advisor to the Koopa throne, Malek replaced Kammy after her failure to foresee the weakness in using the Star Rod. Malek identifies strongly with his grandfather Kamek, who was the advisor during King Bowser's childhood. Malek has been on a quest to find the Mushroom Temple since before the time period of Super Mario Bros. 3. Skills: * Wand Shot Same as Magikoopa skill. * ATK Up Raises Bowser's attack. * DEF Up Raises Bowser's defense. * HP Up Restores some of Bowser's HP. Confirmed Locations: * Bowser's Keep (phase 11) Special Info: * Malek is a secondary enemy during the third phase of the Bowser boss battle in Phase 11, "Almost There!" After reflecting Kammy's block spell back at her and defeating her, Malek assists Bowser by using various Magikoopa spells on his king. Once Malek is defeated, he retreats from the battle. After Bowser is defeated, he runs the keep, and throws Toad's party outside with a teleport spell. Mechakoopa Source: Super Mario World Description: A mechanical, wind-up turtle - invulnerable while not collapsed. Skills: TBA Elements: * Weak Vs: Lightning Milde Source: SMW2:YI Description: A normally mild-mannered little blob, Milde works for Bowser only in a sort of convenience relationship -- laughable. Skills: * Divide Removes the current Milde and summons two smaller Mildes with half of the parent Milde's HP each. Missile Bill Source: Super Mario Bros. 3 Description: An advanced Bullet Bill skilled at homing in on its target. Skills: * Pre-emptive Kamikaze Missile Bill is always given a chance to use Kamikaze before the battle begins, except when the player performs a First Strike. * Kamikaze Destroys this enemy and inflicts damage to one party member. Ninji Source: Super Mario Bros. 2, Super Mario World Description: An exile from Subcon, a few of these diminuitive assassins now work for Bowser Skills: TBA Oerlikon Source: Super Mario RPG Description: An advanced Spiny. Skills: * Shell Crash Standard shelled enemy attack. * Thorn Shot Deals damage and may inflict Poison status on one party member. Status: * Sharp Para-Beetle Source: Super Mario Bros. 3 Description: A species of Buzzy Beetle with wings Skills: * Head Stomp Stomps on a single party member. * [Transform] Event skill - if a jump attack is used on Para-Beetle, it transforms into a Buzzy Beetle. Current HP is preserved. Elements: * Immune Vs: Fire Para-Bomb Source: Super Mario World Description: Not content with Bob-ombs on the ground, Bowser also has them drop in on foes from above. Skills: Explosion Para-Gloomba Source: Paper Mario Description: A tough, dark blue Paragoomba that lives underground Skills: * Headbonk Standard Goomba melee attack. * [Transform] Event skill - if a jump attack is used on Para-Gloomba, it transforms into a Gloomba. Current HP is preserved. Elements: * Strong Vs: Dark Para-Goomba Source: Super Mario Bros. 3 et al. Description: These Goombas have grown wings, much like Parakoopas. Skills: * Headbonk Standard Goomba melee attack. * [Transform] Event skill - if a jump attack is used on Para-Goomba, it transforms into a Goomba. Current HP is preserved. Pidgit Source: Super Mario Bros. 2, Super Mario World Description: More exiles from Wart's army who joined Bowser in the real world. A small bird who can fly like a Bullet Bill or control a magic carpet. This type always acts like a Bullet, however. Skills: * Kamikaze Destroys this enemy and inflicts damage on one party member. Podoboo Source: Super Mario Bros. Description: A sentient ball of flame spawned from Bowser's bad breath. Skills: TBA Elements: * Absorbs: Fire Status: * Hot Raven Source: SMW2:YI, Paper Mario Description: Usually friendly birds, these Ravens have given into the temptation of glory offered to them by Bowser. Skills: TBA Rocky Wrench Source: Super Mario Bros. 3 Description: A small turtle who hides in manholes, peeking out only to throw wrenches at passers-by. Skills: * Wrench Toss Throws a wrench at one party member. * Hyper Wrench Toss Throws a stream of wrenches at all party members. * [Hide] Event skill - raises or lowers Rocky Wrench into/out of his manhole, granting Invulnerability status when he is inside it. Shark Chomp Source: SMW2:YI Description: A gargantuan Chomp that cannot be chained to a block. It eats anything that gets in its path, but rocks can break its teeth. Skills: Megachomp! Sledge Bros. Source: Super Mario Bros. 3 Description: Unlike other members of the Hammer Bros. Pack, these giant Bros. like to work alone. Skills: * Sledge Toss A powerful version of the Hammer Bros. hammer attack. Inflicts Confusion status. * Ground Pound Pounds the ground to cause an immobilizing earthquake. Inflicts Paralysis status on all party members. Spike Source: Super Mario Bros. 3 Description: A midget green turtle with a polished black shell who spits spiked balls. Skills: * Spike Ball Spits a spiked ball at a single party member. Spiked Para-Beetle Source: Super Mario Bros. 3 Description: A Spike Top with wings. Skills: * Head Stomp Stomps on a single party member. * [Transform] Event skill - if a jump attack is used on Spiked Para-Beetle, it transforms into a Spike Top. Current HP is preserved. A jump attack can only succeed if the inflictor has protection against spikes. Status: * Sharp Spiked Gloomba Source: Paper Mario Description: An ordinary Gloomba donning a spiked hat. Skills: * Headbonk Standard Goomba melee attack. Elements: * Strong Vs: Dark Status: * Sharp Spiked Goomba Source: Paper Mario Description: An ordinary Goomba donning a spiked hat. Skills: * Headbonk Standard Goomba melee attack. Status: * Sharp Spiked Para-Gloomba Source: Paper Mario Description: A Para-Gloomba donning a spiked hat. Skills: * Headbonk Standard Goomba melee attack. * [Transform] Event skill - if a jump attack is used on Spiked Para-Gloomba, it transforms into a Spiked Gloomba. Current HP is preserved. A jump attack can only succeed if the inflictor has protection against spikes. Elements: * Strong Vs: Dark Status: * Sharp Spiked Para-Goomba Source: Paper Mario Description: A Para-Goomba donning a spiked hat. Skills: * Headbonk Standard Goomba melee attack. * [Transform] Event skill - if a jump attack is used on Spiked Para-Goomba, it transforms into a Spiked Goomba. Current HP is preserved. A jump attack can only succeed if the inflictor has protection against spikes. Status: * Sharp Spike Top Source: Super Mario World, Paper Mario Description: This Buzzy Beetle variation has a lone spike atop its shell. Skills: * Shell Crash Standard shelled enemy melee attack. Elements: * Immune Vs: Fire Status: * Sharp Spiny Source: All games Description: A small red turtle with a spike-covered shell kept as pets by Lakitus. Skills: * Shell Crash Standard shelled enemy melee attack. Status: * Sharp Sumo Brother Source: Super Mario World Description: A turtle trained in martial arts; prefers to work alone or with his brother. Skills: * Firestorm Raises a storm of fire which damages and inflicts Burned status on all party members. * Karate Chop Melee attack on a single party member. Thunder Lakitu Source: SMW2:YI Description: Most dreaded of Lakitu, this skymaster has the ability to raise a hellstorm below him by throwing down searing-hot ball lightning. Skills: * Spiny Toss Throws a Spiny Egg at one party member. * Hellstorm Raises an intense wall of flames that damages and inflicts Burned status on all party members. This is the most powerful fire attack possessed by a normal enemy. Elements: * Immune Vs: Fire, Lightning Thwomp Source: SMB3 et al. Description: A sentient stone block who tries to crush anything underneath him. Skills: * Thwomp Crush Melee attack on one party member, does heavy damage. * Quake Pounds the ground to cause an earthquake which may inflict Paralysis status on a random party member. Elements: * Absorbs: Earth, Stone Torpedo Ted Source: Super Mario World Description: Not content with shrapnel superiority in the air, Bowser had this underwater variety of Bullet Bill developed; it was initially tested at a secret site at Soda Lake in the Dinosaur Islands. Skills: * Kamikaze Destroys this enemy and damages one party member. Whomp Source: Mario 64 Description: A walking slab of stone who takes after his cousin, Thwomp. Skills: * Whomp Crush Melee attack on one party member, does heavy damage. Elements: * Absorbs: Earth, Stone **** Wart's Forces **** Albatoss Source: Super Mario Bros. 2 Description: A usually noble bird of prey trained by Wart for precision delivery of explosives -- drops Bob-ombs. Skills: * Bob-omb Toss Throws a Bob-omb at a single party member, where it instantly explodes. * Special Delivery Summons a Bob-omb to a free space on the field. * Phoenix Formation Recovers HP. Elements: * Weak Vs: Wind Anti Guy Source: Paper Mario Description: A dark Shy Guy of incredible power, this fiend is amongst Wart's most feared underlings. Skills: Various powerful spells (TBA) Confirmed Locations: * Mushroom Temple (phase 12) * Battle Zone Elements: * Absorbs: Dark Autobomb Source: SMB2 Description: An automaton created by Wart and controlled by a riding Shy Guy. Skills: * Fireball Shoots a single fireball at a party member. May inflict Burned status. * Autobomb Crash Melee attack. * [Separate] Event skill - before being removed, this enemy spawns a Shy Guy at its own location on the field. Elements: * Weak Vs: Lightning Beezo Source: SMB2 Description: A Shy-Guy-like creature with insect wings and a spear. Skills: * Spear Attack Swoops down and damages one party member. Elements: * Weak Vs: Wind Birdo Source: SMB2 et al. Description: A pink dinosaur-like creature of dubious sex that belches eggs and/or fireballs and loves shiny objects like orbs and keys. Skills: * Egg Toss Fires an egg at a single party member. * Fire Belch Shoots a fireball at a single party member. May inflict Burned status. * [Transform 1] Used when at 75% Max HP. Changes color to red and enables Fire Belch skill. * [Transform 2] Used when at 25% Max HP. Changes color to green and disables Egg Toss skill. Bob-omb Source: SMB2 et al. Description: Long before Bowser discovered their usefulness, Wart was causing mischief with these wind-up wonders. Skills: * Bob-omb Ram The Bob-omb rushes at a single party member for low damage. * Explode Destroys this enemy and does moderate damage to one party member. * [Anger] Event skill - Lights Bob-omb's fuse and prepares for Explode attack. Used immediately after being attacked. Boo Guy Source: SMW2:YI Description: A deceased Shy Guy come back to help (or haunt?) Wart. Skills: TBA Elements: * Strong Vs: Dark * Weak Vs: Light Status: * Undead Clawgrip Source: SMW2 Description: One of Wart's arch-henchmen, Clawgrip was banished to the Realm of Nightmares with his leader. He is a giant rock- tossing crab. Skills: * Rock Toss Throws a rock at a single party member for normal damage. * Para-Rock Throws a rock at a single party member for normal damage. Inflicts paralysis status. * Slow-Rock Throws a rock at a single party member for high damage. Inflicts Slow Petrify status. * Size Down Inflicts Mini status on one party member. * Size Up Inflicts Giant status on Clawgrip. Confirmed Locations: * The jungle (phase 9) * Mushroom Temple (phase 12) Special Info: * Clawgrip is the main boss of Phase 9, "Descent into the Jungles". * Clawgrip is a mini-boss of Phase 12, "End Game". Cobrat Source: SMW2 Description: A wily snake that hides in unsuspected places and pops out to spit bullets. Skills: * Bullet Spit Fires a bullet at a single party member. Confirmed Locations: * Dry, Dry Desert (phase 6) Dark Beezo Source: New Description: A Beezo with dark powers drawn from the Realm of Nightmares. Skills: TBA Confirmed Locations: * Mushroom Temple (phase 12) * Battle Zone Elements: * Absorbs: Dark Dark Birdo Source: New Description: A Birdo enhanced by the darkness of the Realm of Nightmares. Skills: * Dark Egg Toss Fires a black egg at a single party member. May inflict KO status. * Dark Fire Shoots a dark fireball at a single party member. May inflict Burned and Confused statuses. Confirmed Locations: * Mushroom Temple (phase 12) * Battle Zone Elements: * Absorbs: Dark Dark Cobrat Source: New Description: A Cobrat with dark powers drawn from the Realm of Nightmares. Skills: * Dark Spit Fires dark energy at a single party member. * Hypno-Stare Inflicts Confusion status on a single party member. Confirmed Locations: * Mushroom Temple (phase 12) * Battle Zone Elements: * Absorbs: Dark Dark Flurry Source: New Description: A Flurry with dark powers drawn from the Realm of Nightmares. Skills: TBA Confirmed Locations: * Mushroom Temple (phase 12) * Battle Zone Elements: * Absorbs: Dark Dark Snifit Source: New Description: A Snifit with dark powers drawn from the Realm of Nightmares. Skills: TBA Confirmed Locations: * Mushroom Temple (phase 12) * Battle Zone Elements: * Absorbs: Dark Dark Subcon Source: New Description: Subcon who were loyal to Wart during his rule of the Land of Dreams were exiled to the Realm of Nightmares along with him, and they have mastered frightening spells. Skills: Various dark magic (TBA) Confirmed Locations: * Dark Subcon Leader: mini-boss of alternate party sequence 2. * Master Dark Subcon: Mushroom Temple (phase 12), Battle Zone. Special Info: * Comes in several levels, including normal, Leader, and Master. Level and Max HP are the only differences. Elements: * Absorbs: Dark Dark Tweeter Source: New Description: A Tweeter enhanced by dark power from the Realm of Nightmares. Skills: TBA Confirmed Locations: * Mushroom Temple (phase 12) * Battle Zone Elements: * Absorbs: Dark Fat Guy Source: SMW2:YI, Paper Mario Description: A Shy Guy who hasn't been watching his weight. Skills: * Earthquake Pounds the ground to damage all party members. May inflict Paralysis status. Flurry Source: SMB2 Description: An abominable snow creature from the frosty heights of Subcon, his chilled soul naturally sympathizes with Wart. Skills: Snow slide Elements: * Strong Vs: Water * Weak Vs: Fire * Absorbs: Ice Fly Guy Source: Mario 64 Description: A Shy Guy with a propellor head, spits fire. Skills: Fire spit Elements: * Weak Vs: Wind Fryguy Source: SMB2 Description: Another of Wart's arch-henchmen, Fryguy is a giant, bad- tempered fireball who often splits into many smaller selves when angered. Skills: Fire spells, Division (when defeated, becomes 4 smaller Fryguys) Confirmed Locations: * Subcon Pass (phase 8) * Mushroom Temple (phase 12) Special Info: * Fryguy is the main boss of Phase 8, "Ultimate Menace Revealed". * Fryguy is a mini-boss of Phase 12, "End Game". Elements: * Weak Vs: Ice, Water * Absorbs: Fire Status: * Hot Mouser Source: SMB2 Description: Yet another of Wart's arch-henchmen, Mouser has a huge ego and was especially crushed by he and his master's defeat. He has a score to settle. Skills: Bomb toss, others TBA Confirmed Locations: * The wilderness (phase 2) * Mushroom Temple Special Info: * Mouser is the main boss of Phase 2, "The Wilderness". * Mouser is a mini-boss of Phase 12, "End Game". Mufti Guy Source: SMW2:YI, Paper Mario Description: A nature-loving Shy Guy who disguises himself as a flower bush. Skills: TBA Ninji Source: SMB2 et al. Description: A black star-like assassin specially trained as protectors of Wart Skills: TBA Phanto Source: SMB2 Description: A mask-like spectre who chases his target relentlessly; nearly invincible. Skills: TBA Special Info: * Can only be defeated by exploiting its Undead status. Status: * Invulnerable * Undead Pidgit Source: SMB2 et al. Description: A small black bird who controls a magic carpet. Skills: * Carpet Swoop Swoops down to attack a single party member. Porcupo Source: SMB2 Description: A spikey hedgehog from Subcon, suspiciously resembles a video game company's famous mascot. Skills: TBA Status: * Sharp Pyro Guy Source: Paper Mario Description: A Shy Guy eternally engulfed in flames! Skills: Flame attacks (TBA) Status: * Hot Robirdo 2.0 Source: Super Mario Advance Description: Robirdo, a crazy mechanical beast constructed by Wart, is the master of all Birdos, and wields dangerous flame and giant egg attacks. She has been seriously upgraded since our heroes last encountered her. Skills: * Giant Egg Toss Fires a Giant Egg which damages all party members. * Flame Storm Fires a barrage of Birdo fireballs at random party members. Inflicts burned status. * Robirdo Ram Rams into a single party member for high damage. Confirmed Locations: * Mario Land (phase 5) * Mushroom Temple (phase 12) Special Info: * Robirdo is the main boss of Phase 5, "Hope's Sunk". * Robirdo is a mini-boss in Phase 12, "End Game". * Robirdo's name changes to Robirdo 2.5 when encountered in the Mushroom Temple. Elements: * Weak Vs: Lightning Shy Guy Source: SMB2 Description: Shy Guys are so shy that they wear masks to hide their faces. They make up the larger part of Wart's army and come in many forms besides this basic one. Skills: Various zany attacks (TBA) Snifit Source: SMB2 Description: Shy-Guy-like creature fitted with a mask for spitting bullets. Skills: * Snifit Shot Shoots a bullet at a single party member. Spear Guy Source: SMW2:YI, Paper Mario Description: Tribal Shy Guys from Yoshi's Island who get jiggy with traditional spear dances! Skills: Spear (TBA) Confirmed Locations: * The jungle (phase 8) Stilt Guy Source: SMW2:YI, Paper Mario Description: Shy Guys on stilts. Nuff said. Skills: Various zany attacks (TBA) Stretch Source: SMW2:YI Description: Someone left this poor Shy Guy on a rack too long and now he's permanently stretched out -- stepping on him has little consequence, as he simply accordians. Skills: Various zany attacks (TBA) Tryclyde Source: SMB2 Description: The most nefarious of Wart's arch-henchmen, Tryclyde won Wart's favor by having a cunning brain and offensive capabilities three times normal strength. Skills: * Fire Belch A single fireball is shot from one head at a single party member. Inflicts Burned status. * Triple Fire Belch All three heads fire a barrage of fireballs at all party members. Inflicts Burned status. * Poison Bite A single head bites one party member and inflicts Poison status. * Hypno-Stare A single head inflicts Confusion status on one party member. * Summon Cobrat A Cobrat may be summoned to a free space on the field. During the fight in the Mushroom Temple, Dark Cobrats will be summoned instead. Confirmed Locations: * Dry, Dry Desert (phase 6) * Mushroom Temple (phase 12) Special Info: * Tryclyde is the main boss of Phase 6, "Into the Desert". * Tryclyde is a mini-boss of Phase 12, "End Game". Tweeter Source: SMB2 Description: A small masked bird-like creature who hops along aimlessly. Skills: TBA Wart Source: SMB2 Description: Sent into exile by the eight rulers of Subcon after his defeat at the hands of Mario, Luigi, Peach, and Toad, this giant frog has been wandering the Realm of Nightmares in search of loyal minions and mystical artifacts, awaiting the day he can exact his revenge on our heroes. Once Wart escapes into the real world, with the Temple Key in tow, he allies himself with Bowser and sends his minions all over the world to search for his enemies. Once Wart knows what the Temple Key is for, he hides it from Bowser, and after Bowser's defeat, Wart flees to the Mushroom Temple to try to claim its power for his own. Skills: Bubble Breath, others TBA Confirmed Locations: * Mushroom Temple (phase 12) Special Info: * Wart is the main boss of Phase 12, "End Game". Wart is the final boss of the game. Defeating Wart once earns the first ending and moves the game into the post-ending phase, where numerous super secrets can be unlocked. Zeus Guy Source: SMW2:YI Description: Extremely skilled and savage cousins of the Shy Guy, these dreaded warriors wield a fearsome spark attack and are, for almost all intents and purposes, invincible! Skills: Martial arts attacks, Spark attack Confirmed Locations: * Mushroom Temple (phase 12) * Battle Zone Special Info: * There is a special method for beating this enemy that removes its invulnerability status. Status: * Invulnerable