-------------------------------------------------------------------------------- The Real Lost Levels Based on more than a decade of research by James Haley. -------------------------------------------------------------------------------- Way back in the early 90's I was convinced that the Chocolate Factory rumor was true. The Chocolate Factory was supposedly this little mini-game hidden in the original Super Mario Bros. for NES that had a million different ridiculous methods of being found. Needless to say, there was no such thing. But I spent a good chunk of my later childhood searching for it using the Game Genie, and as a result I found a lot of really cool codes. Some of those are the warp codes which I like to term "the REAL Lost Levels". This is what this document covers. To make use of this, you will either need a real NES, a real Game Genie, and a copy of either Super Mario Bros. or the Super Mario Bros/Duck Hunt double game pak, OR, an emulator with decent Game Genie or raw patch code support. Game Genie Code Usage: ---------------------- YSAOPE + YEAOZA + ?????? Note: It does no good to try any code that is not listed here. This is an exhaustive list of all values that can be written into the address specified by the third code. Changing any of the other letters, or changing letters to values not listed here, will change the address the code affects rather than the value. This will usually crash the game or have some kind of bizarre effect unrelated to the level you are visiting. Patch Code Conversion: ---------------------- Apply the code to address 9087 and use the Num column as the value. In FCE Ultra, make sure the "Read Substitute" check box is selected. Why's it work and what's it doing? ---------------------------------- YSAOPE and YEAOZA set the game to start on the level specified in 9087 instead of 1-1 as it usually does. There is no range checking, so it will use any value written here as a world number. Indexing into its internal tables out of range causes the game to select one of its existing levels (in MOST cases), but it gets the wrong palette/music/object set/etc, so you end up with things like underwater or underground versions of castles, or coin heavens that are underwater and have rotating firebars in them. A few of the offsets end up causing the game to read data that's not even part of the real maps, and these are the most interesting areas. The prime ones are listed here: * "E-1", the Fortress of Mystery. This is a black screen playing castle level music. There is a ? block in the upper left hand corner near where you start, and a Koopa Troopa to the far right. Both you and the Koopa fall into a hole. You continue doing this until you run out of lives. * Bizarre Cloud World. This area is like nothing else, and has almost solid clouds with Hammer Bros. running amok within them. You cannot get very far in this area due to a pipe that blocks you. When you die, every life after that is immediately lost due to the timer being set to zero. * Stuck Castle #1. This place looks insane. Too bad you can't explore it since your timer starts at zero, causing you to be unable to move. There is also an underground version of this area, but when you get to the same place you start in it as a castle, the game suddenly crashes :( * Stuck Castle #2. This is a weird place that comes up quite often if you play certain series of levels long enough. It has two levels, and a solid red background unlike anything ever used in the game. Even though you are stuck and cannot move, a Buzzy Beetle makes his pokey way across the bottom of the screen. There's also a coin block embedded in the center. There is also an underground version of this area which can be gotten to directly with the code for world W-1. The underground version doesn't have the beetle. * Bizarre Underground Area. This starts out like it thinks it's a pipe introduction, like the ones you get for worlds 1-2, 2-2, 4-2, etc. But there's no pipe, and the area is filled with crazy stuff like Bullet Bill cannons floating in mid-air. Mario walks quite a distance until he hits an unfortunately placed block. You never gain control, and never die since there's no timer. Some Misc. Notes ---------------- In any castle level that you can complete, even if the Princess appears, the game will say "Thank you Mario, but our Princess is in another castle." This is because the game code checks for World == 8 to give the Princess message instead, and this isn't the case for any of these codes. However, you CAN press B after the message is complete to return to the title screen and select a level of the second quest. You'll start on that level as normal, but if you beat that level or die, you return to the world for which you entered a code. This works even for terrestrial, underground, and underwater variants of the castles where there's no Bowser and the Princess is invisible. Careful though. Hitting the axe in just the wrong way in some of the variant castles can cause Mario to walk right forever instead of stopping to talk to the Princess! In underwater versions of areas with flagpoles, you should not slide down the flagpole. Catch it at the very bottom, because sometimes Mario will let go of it too early and he will float past the block where he's supposed to stop. This will also make him walk right forever. In addition, do NOT stop the timer in a way that would give you fireworks. In most underwater areas, they will not work. The game will wait forever instead, and you have to reset, or watch Mario's air bubbles come out of the castle for all of eternity. In levels with cantilevered platforms, the second platform of each set will not function properly. Stepping on the first one can cause various adverse effects, ranging from other sprites or parts of the level moving instead to the entire game crashing. Either way, you're going to fall to your doom unless you work around them entirely. This is a side-effect of the proper object sets not getting loaded. ANY level that ends with a pipe will suffer the Minus World effect. That is, you cannot exit but will return to the beginning. Warp pipes can get you out, but only temporarily, as you will return or go to some new weird area after finishing the level you warped to, or after dying. All beanstalks and pipes within the levels are also nonfunctional and will return you to the beginning of the map. This is due to pipe pointers not being loaded properly. Related to this is also the fact that in all castles that are normally mazes, the maze aspect of the maps is non-existant. That's right, you can just run straight through them from one area to the next. In Bowser's Castle, you do not and cannot use any pipes. Just keep going right. Watch out in 4-4; you can get stuck if you don't go the proper way in the 2nd area. A number of things from SMB2(J) (aka the Lost Levels) can be seen to have existed as features of the original game engine through the use of these codes. This includes the fact that Bullet Bill cannons don't fire underwater, Mario cannot stomp ANY kind of enemy underwater or hit blocks underwater, Bloobers can work just fine outside of water levels, etc. They didn't have to change or redesign any of that stuff; they just used it like it already was. Sometimes the Princess will try to show up in non-castle levels. This usually crashes the game immediately. Using another code I have that removes almost all entities from all levels, I was able to get past this point in the underwater version of 6-2, but there was absolutely nothing of interest beyond it. And one final note. Because the game always thinks you're past World 5 when using these codes, the levels are always "hard type." This means that any extra enemies, firebars, Bullet Bill barrages, etc. will appear, and platforms are shorter than normal. In reference to world 1-1, this means that Pirahna Plants will appear in all of the pipes. They usually do not appear on this level due to a special case in the game code that works only for the real 1-1. THE CODES -------------------------------------------------------------------------------- Num GCode GVal World Description --- ------ ----- ----- --------------------------------------------------------- 0 AEAPYA 0 1-1 World 1-1 (normal) 1 PEAPYA 1 2-1 World 2-1 (normal) 2 ZEAPYA 2 3-1 World 3-1 (normal) 3 LEAPYA 3 4-1 World 4-1 (normal) 4 GEAPYA 4 5-1 World 5-1 (normal) 5 IEAPYA 5 6-1 World 6-1 (normal) 6 TEAPYA 6 7-1 World 7-1 (normal) 7 YEAPYA 7 8-1 World 8-1 (normal) 8 AEAPYE 8 9-1 Underwater 6-2 (sometimes crashes, tries to show Princess) 9 PEAPYE 9 A-1 Underwater Coin Heaven (Type 2, night) 10 ZEAPYE 10 B-1 Underground 3-4 11 LEAPYE 11 C-1 Underwater 1-4 12 GEAPYE 12 D-1 Underwater 3-4 13 IEAPYE 13 E-1 "Fortress of Mystery" (Fall to your doom w/castle music) 14 TEAPYE 14 F-1 Underwater Coin Heaven (Type 2, night) 15 YEAPYE 15 G-1 World 1-2 16 AOAPYA 16 H-1 Underwater Pipe Bonus Area (similar to -1) 17 POAPYA 17 I-1 World 3-3 18 ZOAPYA 18 J-1 Underwater 3-4 19 LOAPYA 19 K-1 Terrestrial 3-4 20 GOAPYA 20 L-1 World 8-1 21 IOAPYA 21 M-1 World 3-3 22 TOAPYA 22 N-1 World 8-3 23 YOAPYA 23 O-1 Underwater Coin Heaven 24 AOAPYE 24 P-1 Underwater Coin Heaven (Type 1, day, turtles and firechain) 25 POAPYE 25 Q-1 Underwater 2-3 26 ZOAPYE 26 R-1 World 3-3 27 LOAPYE 27 S-1 World 8-1 28 GOAPYE 28 T-1 Coin Heaven 29 IOAPYE 29 U-1 Underwater 1-4 30 TOAPYE 30 V-1 World 3-3 31 YOAPYE 31 W-1 Underground version of Stuck Castle 2 (Two levels) 32 AXAPYA 32 X-1 World 8-4 33 PXAPYA 33 Y-1 Underwater 3-4 34 ZXAPYA 34 Z-1 Underwater 3-4 35 LXAPYA 35 -1 "Minus World" (2-2, 7-2) 36 GXAPYA 36 Underwater Coin Heaven (Type 2, night) 37 IXAPYA 37 World 1-2 38 TXAPYA 38 Underwater Pipe Bonus Area 39 YXAPYA 39 --1 World 3-3 40 AXAPYE 40 x-1 Underwater 1-1 Bonus Area 41 PXAPYE 41 Bizarre cloud world w/ Hammer Bros. 42 ZXAPYE 42 !-1 World 8-2 43 LXAPYE 43 World 3-3 44 GXAPYE 44 World 7-4 45 IXAPYE 45 World 2-2 (aka Minus World) 46 TXAPYE 46 World 7-2 47 YXAPYE 47 World 1-1 "Hard Type" 48 AUAPYA 48 Underwater 6-2 (w/glitches) 49 PUAPYA 49 1-1 "Hard Type" (pirahnas in pipes) 50 ZUAPYA 50 World 4-1 51 LUAPYA 51 CRASH 52 GUAPYA 52 World 3-1 53 IUAPYA 53 World 7-4 54 TUAPYA 54 Underwater 3-4 55 YUAPYA 55 CRASH 56 AUAPYE 56 World 1-3 57 PUAPYE 57 Normal Coin Heaven (Type 1) 58 ZUAPYE 58 Underwater 4-3 59 LUAPYE 59 World 1-2 60 GUAPYE 60 World 7-4 61 IUAPYE 61 Stuck Castle 62 TUAPYE 62 Underwater 2-4 63 YUAPYE 63 CRASH 64 AKAPYA 64 World 8-3 (->Terrestrial 2-4) 65 PKAPYA 65 World 2-1 66 ZKAPYA 66 Coin Heaven 67 LKAPYA 67 Underwater 1-1 68 GKAPYA 68 Underwater 6-3 69 IKAPYA 69 CRASH 70 TKAPYA 70 Terrestrial 7-4 (crashes) 71 YKAPYA 71 Terrestrial 3-4 72 AKAPYE 72 Underwater 3-4 73 PKAPYE 73 Underwater 4-3 74 ZKAPYE 74 World 4-3 75 LKAPYE 75 World 6-2 (-2 == Stuck Castle 2 [Two-level area with Beetle]) 76 GKAPYE 76 Underwater 6-3 77 IKAPYE 77 World 2-1 78 TKAPYE 78 World 2-2 (aka Minus World) 79 YKAPYE 79 Underwater 3-4 80 ASAPYA 80 Underground 2-4 81 PSAPYA 81 World 1-3 82 ZSAPYA 82 World 2-3 83 LSAPYA 83 World 2-3 84 GSAPYA 84 World 2-3 85 ISAPYA 85 World 7-3 86 TSAPYA 86 World 2-1 87 YSAPYA 87 World 2-1 88 ASAPYE 88 World 2-1 89 PSAPYE 89 World 2-1 90 ZSAPYE 90 World 2-1 91 LSAPYE 91 World 2-1 92 GSAPYE 92 World 2-1 93 ISAPYE 93 World 2-1 94 TSAPYE 94 World 2-1 95 YSAPYE 95 World 2-1 96 AVAPYA 96 World 2-1 97 PVAPYA 97 World 2-1 98 ZVAPYA 98 World 2-1 99 LVAPYA 99 World 2-1 100 GVAPYA 100 World 2-1 101 IVAPYA 101 World 2-1 102 TVAPYA 102 World 2-1 103 YVAPYA 103 World 2-1 104 AVAPYE 104 World 2-1 105 PVAPYE 105 World 2-1 106 ZVAPYE 106 World 2-1 107 LVAPYE 107 World 2-1 108 GVAPYE 108 World 2-1 109 IVAPYE 109 World 2-1 110 TVAPYE 110 World 2-1 111 YVAPYE 111 World 2-1 112 ANAPYA 112 World 2-1 113 PNAPYA 113 World 2-1 114 ZNAPYA 114 World 2-1 115 LNAPYA 115 World 2-1 116 GNAPYA 116 World 1-1 (Hard type) 117 INAPYA 117 World 1-3 118 TNAPYA 118 World 6-3 119 YNAPYA 119 World 2-2 (aka Minus World) 120 ANAPYE 120 World 2-2 121 PNAPYE 121 Underwater 4-1 122 ZNAPYE 122 Underground 3-4 123 LNAPYE 123 World 8-3 124 GNAPYE 124 Underwater 1-1 125 INAPYE 125 CRASH 126 TNAPYE 126 Underground version of Stuck Castle 1 (crashes) 127 YNAPYE 127 World 6-3 128 EEAPYA -128 Underwater 4-3 (with Bowser) 129 OEAPYA -127 CRASH 130 XEAPYA -126 "Stuck" Castle (glitchy area) 131 UEAPYA -125 CRASH 132 KEAPYA -124 Bizarre cloud world with Hammer Bros. 133 SEAPYA -123 CRASH 134 VEAPYA -122 Underground 8-4 (Bowser's Castle) 135 NEAPYA -121 Underwater portion of Bowser's Castle 136 EEAPYE -120 Bizarre Underground Area (Mario automatically walks right) 137 OEAPYE -119 Underwater 3-4 138 XEAPYE -118 Underwater 1-1 (-2 == Underwater 8-3) 139 UEAPYE -117 Underwater 4-4 140 KEAPYE -116 World 6-1 141 SEAPYE -115 World 2-1 142 VEAPYE -114 CRASH 143 NEAPYE -113 World 2-1 144 EOAPYA -112 World 1-2 145 OOAPYA -111 Terrestrial 3-4 146 XOAPYA -110 Underwater 6-3 147 UOAPYA -109 CRASH 148 KOAPYA -108 World 4-1 149 SOAPYA -107 World 4-2 150 VOAPYA -106 World 8-4 151 NOAPYA -105 World 1-2 152 EOAPYE -104 Underwater 1-4 153 OOAPYE -103 CRASH 154 XOAPYE -102 World 8-3 155 UOAPYE -101 World 8-3 156 KOAPYE -100 World 8-3 157 SOAPYE -99 World 5-1 w/ 2 Entrance Pipes 158 VOAPYE -98 World 5-1 159 NOAPYE -97 World 5-1 w/ 2 Entrance Pipes 160 EXAPYA -96 World 5-1 w/ Entrance Pipe 161 OXAPYA -95 World 5-1 162 XXAPYA -94 World 5-1 163 UXAPYA -93 World 5-1 164 KXAPYA -92 Coin Heaven (Type 1) 165 SXAPYA -91 Coin Heaven (Type 1) 166 VXAPYA -90 Coin Heaven 167 NXAPYA -89 Coin Heaven 168 EXAPYE -88 Coin Heaven 169 OXAPYE -87 Coin Heaven (Type 1) 170 XXAPYE -86 Coin Heaven (Type 1) 171 UXAPYE -85 Coin Heaven (Type 1) 172 KXAPYE -84 Coin Heaven (Type 1) 173 SXAPYE -83 Coin Heaven (Type 1) 174 VXAPYE -82 .-1 World 4-3 175 NXAPYE -81 World 4-3 176 EUAPYA -80 World 4-3 177 OUAPYA -79 World 4-3 178 XUAPYA -78 World 4-3 179 UUAPYA -77 World 4-3 180 KUAPYA -76 World 4-3 181 SUAPYA -75 World 6-3 182 VUAPYA -74 World 2-1 183 NUAPYA -73 World 2-1 184 EUAPYE -72 World 4-3 185 OUAPYE -71 World 5-1 w/ 3 entrance pipes 186 XUAPYE -70 World 5-1 w/ 3 entrance pipes 187 UUAPYE -69 World 5-1 188 KUAPYE -68 Underwater 2-3 189 SUAPYE -67 CRASH 190 VUAPYE -66 CRASH 191 NUAPYE -65 Underwater 4-4 192 EKAPYA -64 Underwater 2-3 193 OKAPYA -63 World 2-2 (aka Minus World) 194 XKAPYA -62 World 7-1 195 UKAPYA -61 CRASH 196 KKAPYA -60 Underwater 3-4 197 SKAPYA -59 Underwater 3-4 198 VKAPYA -58 World 2-4 199 NKAPYA -57 World 2-3 200 EKAPYE -56 Underwater 8-3 201 OKAPYE -55 World 7-2 202 XKAPYE -54 CRASH 203 UKAPYE -53 World 2-3 204 KKAPYE -52 Underwater 4-4 205 SKAPYE -51 World 2-2 (aka Minus World) 206 VKAPYE -50 World 1-4 207 NKAPYE -49 Underwater 4-3 208 ESAPYA -48 Underwater 1-1 Bonus Area 209 OSAPYA -47 World 2-2 (aka Minus World) 210 XSAPYA -46 Underwater 4-2 6-7-8 Warp Zone 211 USAPYA -45 World 7-1 212 KSAPYA -44 Underwater 4-4 213 SSAPYA -43 Underwater 3-4 214 VSAPYA -42 Underwater part of Bowser's Castle 215 NSAPYA -41 World 3-1 216 ESAPYE -40 World 4-2 217 OSAPYE -39 World 2-3 218 XSAPYE -38 Underwater 1-1 Pipe Bonus Area 219 USAPYE -37 Underwater 4-4 220 KSAPYE -36 Underwater Coin Heaven (Type 1, day, turtles and firechain) 221 SSAPYE -35 Underwater 3-4 222 VSAPYE -34 World 5-1 223 NSAPYE -33 "Fortress of Mystery" 224 EVAPYA -32 CRASH 225 OVAPYA -31 CRASH 226 XVAPYA -30 Underwater 4-4 227 UVAPYA -29 World 4-2 228 KVAPYA -28 World 1-3 229 SVAPYA -27 Underwater 3-4 230 VVAPYA -26 World 7-1 231 NVAPYA -25 Underwater 4-4 232 EVAPYE -24 World 7-1 233 OVAPYE -23 World 4-2 234 XVAPYE -22 World 2-2 (aka Minus World) 235 UVAPYE -21 CRASH 236 KVAPYE -20 World 7-1 237 SVAPYE -19 World 4-3 238 VVAPYE -18 World 7-1 239 NVAPYE -17 Stuck Castle 1 240 ENAPYA -16 World 3-1 241 ONAPYA -15 World 4-2 242 XNAPYA -14 World 3-1 243 UNAPYA -13 World 8-1 244 KNAPYA -12 World 7-1 245 SNAPYA -11 Underwater 3-4 246 VNAPYA -10 World 3-3 247 NNAPYA -9 Underwater Coin Heaven (Type 1, turtles, firechain) 248 ENAPYE -8 Underwater 3-4 249 ONAPYE -7 CRASH 250 XNAPYE -6 CRASH 251 UNAPYE -5 Underwater 4-4 252 KNAPYE -4 World 3-2 253 SNAPYE -3 World 4-2 Warp Zone (6, 7, 8) 254 VNAPYE -2 Underwater 4-4 255 NNAPYE -1 0-1 Underwater 4-4