Internal functions ------------------ terminate suspend delay random thingcount changefloor changeceiling restart lineside scriptwait clearlinespecial print playercount gametype gameskill timer sectorsound ambientsound soundsequence setlinetexture setlineblocking setlinespecial thingsound printbold Specials ------------------ Polyobj_RotateLeft Polyobj_RotateRight Polyobj_Move Polyobj_MoveTimes8 Polyobj_DoorSwing Polyobj_DoorSlide Door_Close Door_Open Door_Raise Floor_LowerByValue Floor_LowerToLowest Floor_LowerToNearest Floor_RaiseByValue Floor_RaiseToHighest Floor_RaiseToNearest Pillar_Build Pillar_Open Floor_RaiseByValueTimes8 Ceiling_LowerByValue Ceiling_RaiseByValue Floor_LowerInstant Floor_RaiseInstant Floor_MoveToValueTimes8 Ceiling_MoveToValueTimes8 Teleport_EndGame ACS_Execute ACS_Suspend ACS_Terminate Polyobj_OR_RotateLeft Polyobj_OR_RotateRight Polyobj_OR_Move Polyobj_OR_MoveTimes8 Pillar_BuildAndCrush Light_RaiseByValue Light_LowerByValue Light_ChangeToValue Light_Fade Light_Glow Light_Flicker Light_Strobe Radius_Quake Thing_Activate Thing_Deactivate Thing_Projectile Thing_Spawn Thing_ProjectileGravity Thing_SpawnNoFog Floor_Waggle