demo.titletics <integer> Length of time the titlescreen is displayed in gametics demo.advisortics <integer> Length of time the advisory is displayed (applies only if flags include HASADVISORY) demo.pagetics <integer> Length of time other demo loop pages are displayed menu.background <string> Default menu background flat; user can override with configuration setting menu.transframe <string> EDF frame mnemonic for a frame to display next to the video translucency percentage option menu.skvattacksound <string> Sound used when the player attacks in the skin viewer menu.offset <integer> An offset that is applied globally to the y coordinate of all fullscreen menus menu.pointer1 <string> Name of the first menu pointer patch (default is a skull in Doom, an arrow in Heretic) menu.pointer2 <string> Name of the second menu pointer patch border.flat <string> Screen border flat border.topleft <string> Top left corner patch for screen border border.top <string> border.topright <string> border.left <string> border.right <string> border.bottomleft <string> border.bottom <string> border.bottomright <string> console.charsperline <integer> Number of characters assumed to fit on one line in the console console.bellsound <string> EDF sound mnemonic for sound used when the console wants attention console.chatsound <string> EDF sound mnemonic caused by use of the say command console.backdrop <string> Default console backdrop patch hud.pausepatch <string> Patch used to display the "Pause" message game.telefogtype <string> EDF thingtype mnemonic for object type spawned when something teleports game.telefogheight <integer> Height above the ground that the telefog should spawn game.telesound <string> Sound played when an object teleports game.thrustfactor <integer> A factor applied to thrust when objects are damaged (100 in Doom, 150 in Heretic) game.defpclass <string> EDF playerclass mnemonic for the default player class game.endgamefinaletype <string> Type of finale caused by Teleport_EndGame (options: text, doom_credits, doom_deimos, doom_bunny, doom_marine, htic_credits, htic_water, htic_demon finale.text.x <integer> Initial x coordinate for finale text message finale.text.y <integer> Initial y coordinate for finale text message intermission.pic <string> Default intermission background patch sound.defaultmusname <string> Default music lump name sound.defaultsndname <string> Default sound name, used when a missing sound is played credit.background <string> Background flat of the Eternity credits screen credit.y <integer> Initial y coordinate of text on the Eternity credits screen credit.titlestep <integer> Distance stepped in y after the title on the Eternity credits screen exit.endtextname <string> Name of the lump used as the "ENDOOM" resource