demo.titletics <integer>
   Length of time the titlescreen is displayed in gametics
 demo.advisortics <integer>
   Length of time the advisory is displayed (applies only if flags include HASADVISORY)
 demo.pagetics <integer>
   Length of time other demo loop pages are displayed
 menu.background <string>
   Default menu background flat; user can override with configuration setting
 menu.transframe <string>
   EDF frame mnemonic for a frame to display next to the video translucency percentage option
 menu.skvattacksound <string>
   Sound used when the player attacks in the skin viewer
 menu.offset <integer>
   An offset that is applied globally to the y coordinate of all fullscreen menus
 menu.pointer1 <string>
   Name of the first menu pointer patch (default is a skull in Doom, an arrow in Heretic)
 menu.pointer2 <string>
   Name of the second menu pointer patch
 border.flat <string>
   Screen border flat
 border.topleft <string>
   Top left corner patch for screen border
 border.top <string>
 border.topright <string>
 border.left <string>
 border.right <string>
 border.bottomleft <string>
 border.bottom <string>
 border.bottomright <string>
 console.charsperline <integer>
   Number of characters assumed to fit on one line in the console
 console.bellsound <string>
   EDF sound mnemonic for sound used when the console wants attention
 console.chatsound <string>
   EDF sound mnemonic caused by use of the say command
 console.backdrop <string>
   Default console backdrop patch
 hud.pausepatch <string>
   Patch used to display the "Pause" message
 game.telefogtype <string>
   EDF thingtype mnemonic for object type spawned when something teleports
 game.telefogheight <integer>
   Height above the ground that the telefog should spawn
 game.telesound <string>
   Sound played when an object teleports
 game.thrustfactor <integer>
   A factor applied to thrust when objects are damaged (100 in Doom, 150 in Heretic)
 game.defpclass <string>
   EDF playerclass mnemonic for the default player class
 game.endgamefinaletype <string>
   Type of finale caused by Teleport_EndGame (options: text, doom_credits, doom_deimos,
     doom_bunny, doom_marine, htic_credits, htic_water, htic_demon
 finale.text.x <integer>
   Initial x coordinate for finale text message
 finale.text.y <integer>
   Initial y coordinate for finale text message
 intermission.pic <string>
   Default intermission background patch
 sound.defaultmusname <string>
   Default music lump name
 sound.defaultsndname <string>
   Default sound name, used when a missing sound is played
 credit.background <string>
   Background flat of the Eternity credits screen
 credit.y <integer>
   Initial y coordinate of text on the Eternity credits screen
 credit.titlestep <integer>
   Distance stepped in y after the title on the Eternity credits screen
 exit.endtextname <string>
   Name of the lump used as the "ENDOOM" resource